| Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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| « Citoyen » 1422119460000
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| @5760777 |
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| « Citoyen » 1422127560000
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| @5757192 THANKS ! |
| « Citoyen » 1422189660000
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| Ezek mik? XD |
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| @5764477 |
| « Citoyen » 1422232620000
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| @5764600 |
| « Consul » 1422236700000
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| Left as is: @5707889 - Prodokz - Misleading grounds (they are not invisible to cannons but appear to be designed to be), generic gameplay, kind of boring as well. @4688670 - Smgn - Mice have too much freedom, so it'll be too difficult for the shaman to properly kill everyone. @5326279 - Smgn - Concept is fun, but the map without the fancy water grounds is fairly generic. @5714784 - Smgn - Remove the despawning grounds and the area under the shaman spawn, as they seem to serve no purpose. Additionally, uppermost ice makes it unnecessarily more difficult to get up to the top right platform. I would remove that as well. Please contact Xanthefleur or myself if you'd like personal assistance with the edits. @5722664 - Smgn - Hard to aim with the trampoline in the middle, and most mice will fall trying to corner jump to get to the top platform. @5750430 - Smgn - The map is fairly basic, and unfortunately nothing special. @5708173 - Dragonitto - Map is way too easy for mice, with the steep slopes. Some areas are safespots from shaman, like the bottom of the water at the far left. There is a small gap between the 2 water grounds in the middle, which allows mice to hide inside the water. The map looks really good though! @5708352 - Gamog - Clouds seem to have no apparent use other than to aim cannons randomly, the triangle/water combination on the sides of the map is frustrating for mice and hard for the shaman to aim properly, and there is a column in the middle of the shaman area that seems to be there for no reason. @5708534 - Draconicmice - Fairly boring gameplay, misleading grounds since they are designed to be invisible to cannons but aren't. @5708588 - Draconicmice - Misleading grounds, since they aren't invisible to cannons but are designed to look like they are. The map looks nice, but unfortunately is nothing really special or unique. @5710205 - Marquitosbj - Generic gameplay, nothing really new other than the ice near the shaman, but that is too difficult to aim with. @5710564 - Joseventus - Chocolate is generally frowned upon in P10, since it is difficult for mice to move around and they will camp them. The colours are unnecessary, and the shaman spawn seems to be randomly chosen. @5651376 - Zhouajie - Boxes don't have enough momentum to do as intended in a public room, they stop dead in their tracks when they encounter a bunch of mice. Nice concept though! I wish it would work properly. @5710770 - Erasestr - Looks very similar to another P10 but with 2 platforms missing. @5710774 - Erasestr - Generic gameplay, nothing really new. Looks too easy for mice. @5710775 - Erasestr - Fairly boring gameplay, nothing for mice to do really other than stay at the top. @5710778 - Erasestr - Same as @5710775. @5710779 - Erasestr - There isn't enough space for mice to move around and escape the shaman. Try to use the full area provided instead of just a small chunk of it. @5712732 - Gguiguie - Poor design, only one side has a trampoline to use. I don't really understand the purpose of the board with an anvil in the middle. I would scrap it altogether and start over. @5712298 - Pieisatana - I really like the effective use of clouds in this map. However, it is too difficult to get the mice down from the top platform. I would switch the spawns and remove the lava. Also, if a mouse falls on a platform with cheese he's a goner. @5696319 - Leafinnjake - Gameplay would be fun if diamonds weren't so excessively used. The amount of these diamonds makes for choppy gameplay when using cannons. @5693051 - Leafinnjake - Mice will only use half of the map, since ultimately their goal is to get up and stay on the top platform. Gameplay seems kind of dull, and the use of dark wood on light wood does not look very appealing. @5713520 - Chbn - I really like the simplicity yet elegance of the map, but unfortunately it is too easy for mice to survive due to all the opportunities they have to move around to. @5714186 - Andrumyce - Mice will just run back and forth between the two sides, and will eventually hit the big circle in the middle which will kill them. There are better ways to prevent mice from going on the roof other than lava (such as an invisible roof blocking them from getting up). @5714116 - Andelota - Poor design, and the shaman doesn't really have much room to kill all the mice effectively. @5694320 - Andrumyce - Pretty generic, looks like other P10 maps with a big circle in the middle and some scattered cheese. @5714523 - Vfb - Too easy for the shaman due to the slant on the main ground, even with his awkward position in the map. @5714536 - Vfb - Fairly generic map with boring gameplay. @5714552 - Vfb - Looks and plays similar to a map already in P10, but this one has fewer grounds to play on. @5714054 - Pieisatana - The map is very nicely made, but it's nothing new or special unfortunately. @5746731 - Paranola - Gameplay is really fun for mice, but the shaman might struggle with all the awkward angles due to his position in the map. The trampolines seem to work very poorly for their intended purpose. @5694341 - Paranola - Generic gameplay with a few clouds added to try and make it easier for the shaman. Looks like two other P10 maps combined. @5693184 - Paranola - The map seems fun, but the shaman has too much of an advantage since the trampolines take the cannon through such a long distance (so he could time 2 cannons in order to make it impossible to dodge both). @5729517 - Paranola - Same as the previous one, but I preferred the ground over the water. @5715248 - Andrumyce - Poor design/gameplay, and the shaman is constantly bouncing which gives him no control over the cannons. @5549629 - Nlff - The mice have too much of an advantage being able to move around so easily, and a shaman using hotkeys can easily kill mice by shooting 2 cannons in a row in the same spot due to the decreased gravity. @5716445 - Xxwodsxx - The wind is way too strong for this map to be enjoyable, Even still, there is too much walljumping and not enough platforms. @5717008 - Vfb - Mice have no chance at survival from their spawn, since it is almost impossible to get up. Even if they do, the unalignment along the top makes for choppy gameplay for the shaman. It seems like only half of the map is being used. @5714427 - Vfb - This map is too generic, and the water grounds seem to provide no benefits to mice since it's harder to dodge there than on the ground. @4754296 - Brunoav - The map looks fun, but there are areas that the shaman can't reach from his spawn, which will cause lots of issues. I recommend trying the idea again, but visualize it in a way where the shaman can have smooth gameplay from the beginning. Also, there's a hidden cheese in the middle rectangle that should be removed. @5641774 - Hea - The map is too easy for the shaman, since platforms are so small and mice need to wall jump too much. I would try to fix that before anything else. @5719711 - Hea - The ice on the middle right/left are good spots for mice to camp, and it's too difficult for shaman to kill them there. I feel like a lot of mice would get mad for falling to the bottom area, since it's very difficult to get back up. @5707097 - Kittencutez - The map is too generic, and the trampolines are too easy for mice to camp on to make them invinsible. @5708440 - Fakedoaero - Wind makes it difficult for shaman. There is too much water in the map for it to be enjoyable. @5725435 - Fakedoaero - The wind is too strong, which makes it difficult for the shaman to find safe spots to shoot and difficult for mice to survive without being constantly moving in the map. @4890022 - Bumcream - The map is too generic and has fairly boring gameplay for both the mice and the shaman. @5007180 - Bumcream - Mice have no chance of going anywhere other than their spawn, due to the angle of the cannons from the shaman. If you can fix that, the map is looking pretty good. @4885045 - Bumcream - The map is nice, but mice don't really have much opportunity to move around unless they get up. Slants toward the shaman are areas of high vulnerability, so it's likely mice will camp the tiny horizontal platform instead for the whole map. @5727519 - Spektorn - Too easy to kill mice, plus boring gameplay. @5727517 - Spektorn - Generic. Looks like a mirror image of a map or two already in P10. @5727515 - Spektorn - The small platforms makes for choppy gameplay since a cannon won't be able to roll anywhere, and won't be able to coast along a water ground without shortly hitting a platform and stopping dead in its tracks. @5759087 - Spektorn - The shaman doesn't have many options of where to attack, since the time it takes to spawn a cannon is enough to make them fall off the ice platforms. Also, the large holes between small obstacles will make it painstakingly difficult for mice to move around effectively. @1741597 - Mattqo - No holes in P10. The map itself seems to have too much going on for P10. @5361437 - Xshedownx - Trampolines are way too strong, and the fact that platforms are invisible to cannons makes the cannons too hard to aim. It looks similar to another P10 map in circulation already. @5361387 - Xshedownx - Too generic and bland to be considered for P10. @5735730 - Pabloratonx - The grounds aren't aligned. Why use trampoline grounds if the ground has ice characteristics? It's too difficult for mice to survive in the map. @5692970 - Curinfake - Looks like a combination of 2 currently existing P10 maps with some phasers (which are glitchy if shot with cannons). @5698710 - Curinfake - The phasers seem to be placed randomly and have no apparent purpose. I don't really like the slightly decreased gravity either, There are some glitches with shooting cannons at the phasers which might cause problems in public rooms. @5698932 - Curinfake - The map is very nice, but the water along the sides needs to go, and there needs to be a different way of getting the mice up instead. I especially like the clever use of the trampoline ground. @3897398 - Curinfake - Looks pretty nice, but with only small or triangular platforms, it's way too difficult for mice to survive. @5736560 - Blakeino - The map doesn't look very appealing, grounds seem to just be scattered around. What's the purpose of the trampolines facing downwards? @5719013 - Daelement - Looks like another P10 that already exists, but made to be more difficult for mice. @2401431 - Daelement - Nothing really new that really catches the eye, @685481 - Daelement - This map seems fairly generic, nothing too different from maps that already exist. @5740315 - Ieaso - Mice are too easy to kill, since it's almost impossible for them to actually get around the map. I don't understand the purpose of the balls. The different gravity makes it a hassle for mice to dodge the same way they do in other maps. @4842994 - Yenilmez - You might have posted the wrong code, this map is already P10 and belongs to a different user. @5741002 - +kadirkinq - I like the simplicity, but the gameplay itself is pretty generic. I also don't like where the shaman spawns, it makes it impossible to kill mice without moving to the other side of the map (which will take a long time for most shamans). @5722206 - Darkicarax - Mice can abuse the spinning circles to fly up and down, making them almost immune from cannons. The lack of alignment between the clouds and circles makes for choppy gameplay for the shaman. @5737763 - Raaazvan - Map looks really nice, but mice can't really die if they camp in that area with the 2 slanted platforms that meet together. @5728719 - Darkicarax - I like the map, but mice can camp the area under the spawn platforms, then just go up the water onto the top columns if the shaman comes down, making it impossible to kill them. Not to mention, such a long set of platforms/water in the same y-coordinates gives mice a significant advantage over the shaman. @5744141 - Andrumyce - Invisible grounds that mice can stand on in P10 are not the best idea, and even ignoring those this map seems to have fairly boring gameplay. @5744365 - Gggppppp - I don't really understand the map, why is there an invisible board in the middle? @5746018 - Igorkaokk - This map reminds me of 2 maps that already exist in P10 combined... @5746351 - Hamstereee - Trampolines and lava are too powerful for mice to be allowed to use in survivor, as they effectively make mice invinsible. I would advice against letting mice use them (and, in general, against letting objects use them as well). @5749118 - Raaazvan - I love the diamonds along the bottom sides, but unfortunately the map itself is pretty generic. Try to incorporate the diamonds in another map! @5751078 - Raaazvan - I like how you can corner jump to get around, but one bad step and you'll die, which will cause many deaths without the shaman even getting involved. I would try to fix difficulties in getting around at the bottom, and not make the inside of the circles foreground -- it'll only cause problems with the shaman's strategy. @5749559 - Cfmapas - The map has potential. I would move the shaman spawn to the platform adjacent to the mice (there should never be a spawn over water), and make it slightly easier for mice to survive along the upper portion of the map. The cheese, water, and ice combination will get rid of most mice at the top with a few properly aimed cannons. @5757478 - Kaganxxx - I feel like the shaman would struggle too much to kill mice, and be annoyed with the map in general, because of the awkward angle between his position and the platforms (and if he moves, mice will just go to the far right platform, so shaman will not be able to kill them effectively). @5760777 - Andrumyce - Interesting concept, but mice will probably camp the left platform, and the shaman will have difficulty killing them from any position on the map. @5757192 - Needkillersz - Gameplay seems pretty generic, grounds inside wood are not aligned & don't really contribute much other than confusion. @5764477 - Stayxxxx - Generic, randomly placed grounds with no actual thought into gameplay. @5764600 - Drawist - Not a good use of phaser. Map is unappealing and it is too easy to spawn kill. Will be discussed: @5727516 - Spektorn - This map has a lot of potential. I really like the idea of the column in the middle, especially since it doesn't disrupt gameplay at all. Up for discussion. @5175883 - Curinfake - I kind of liked it. Everything seems to be placed logically and the gameplay could potentially be fun. Putting it up for discussion. @5742568 - Uskil - I really like this map. It has smooth gameplay and a lot of the grounds can be used in multiple ways to assist the shaman. Up for discussion. Ignored: |
| « Censeur » 1422241500000
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| @5764749 @5769586 @5773534 Dernière modification le 1422617520000 |
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| @5737763 ----- editead |
| « Citoyen » 1422282660000
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| @5765336 @5765315 |
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| @5764716 @5764699 |
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| @4757374 @5289101 @5566491 @5627118 @5774963 Dernière modification le 1422643560000 |
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| « Citoyen » 1422313500000
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a dit : @5696319 -Edited @5693051 -Edited |
| « Citoyen » 1422349500000
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| @5741002 - Edited @5546615 - Edited @5771690 Dernière modification le 1422531600000 |
| « Citoyen » 1422375540000
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| @5768064 |