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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
So2004
« Citoyen »
1486571220000
    • So2004#0000
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#5041
  0
@7044873

http://prnt.sc/e65ao2
Ilimal
« Citoyen »
1486587540000
    • Ilimal#0000
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#5042
  0
@7042702
Rocypl
« Citoyen »
1486592460000
    • Rocypl#0000
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#5043
  0
@7045345
X60zx
« Citoyen »
1486657860000
    • X60zx#0000
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#5044
  0
@7045652
Stuckerrs
« Citoyen »
1486658880000
    • Stuckerrs#0000
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#5045
  0
@7037760
Miszhia
« Citoyen »
1486664220000
    • Miszhia#8487
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#5046
  0
@7046203
Prosrb
« Citoyen »
1486664280000
    • Prosrb#0000
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#5047
  0
@7046170
Antonio
« Citoyen »
1486690500000
    • Antonio#0926
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#5048
  0
@7044288
Sleepynoblies
« Citoyen »
1486707840000
    • Sleepynoblies#5115
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#5049
  0
@4592612 - Edited
Bruno4ponto0
« Citoyen »
1486734900000
    • Bruno4ponto0#0000
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#5050
  0
@7044333
Movil
« Citoyen »
1486740840000
    • Movil#0000
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#5051
  0
@7041504
Drotik
« Citoyen »
1486751640000
    • Drotik#8972
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#5052
  0
@2997743-edited
Gustavomega
« Citoyen »
1486762440000
    • Gustavomega#0000
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#5053
  0
@7047665
( The first obstacle can be easy learned, just bounce between the two trampolines)
Oukirrrrz
« Citoyen »
1486767060000
    • Oukirrrrz#0000
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#5054
  0
@7047730
Afuche
« Citoyen »
1486816320000
    • Afuche#0000
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#5055
  0
@7048277
Mati_kox1337
« Citoyen »
1486821840000
    • Mati_kox1337#0608
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#5056
  0
@2836937
Mapcrew
« Consul »
1486824600000
    • Mapcrew#0020
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#5057
  0
  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
@6675248 - Mquk - P3
@7000066 - Pratton - P13
@6642996 - Gobbek - P3


Reviews:
@5955055 - Danielmago
  • This map has tons of re-try value, but I don't like the constant use of trampoline as obstacles as they felt really repetitive so it kinda ruins the fun and originality. Also, make improvements on the start because you can shortcut by going up the ice. P22.
  • Bleh, boring trampoline jumping, bad alignment on the 2 ice diamonds, no fun at all. P22
  • After testing this map in public, I have to agree this map is not as fun as I initially thought. The different restitutions of the trampolines are random and makes things quite unnatural. P22.

@6999997 - V_Ntage
  • Lazy chain of obstacles. Everything is just too automatic and it's boring to play those in public in long rotation. P22.
  • What's with everyone putting unnecessary arrows everywhere? Boring obstacles, trampoline pinch is horribly inconsistent, no fun to play and I bet you can get some lucky shortcuts from it. You can walk up from bottom right tramp to the choco creating an unwanted retry, meaning the only real spot where you can die is when jumping from the spawn to the hole. There is no challenge here, P22
  • Not being able to die isn't really a bad thing. We have several maps in rotation where you cannot die, but are considered good bootcamp maps (for example @261814 and @2854813). In my opinion, this map fits in the same group. I agree maybe the arrows are unnecessary in this map, but they don't really bother me. The start can be a bit crowded but the rest of the map makes up for that. The map is not really special, but I think this is fine as P13.
  • What has been said above. P22. Start is clusterfuck btw.
  • All obstacles after the first are basically automatic and require little to no effort, with the pinch being inconsistent and luck based. P22.

@6928739 - Wersacho
  • The obstacles here are not that stand-out as much as the others. The start is awful and the rest of them are just repetitive trampoline bouncing. I dislike map makers using the same obstacles more than 3 times, and the tramp-bouncing obstacle has 5 (the tramp ground on X;500, Y:200 is used twice). Overall, horrible gameplay and poor racing-like layout. P22.
  • Totally agree on the above. P22.
  • Trampoline restitutions are 3, 4.6, 6, 6.6 and 8. That should say enough about the map. P22
  • Trampoline restitutions are too inconsistent, and the obstacles are repetitive, which makes the map boring after trying it more than a few times. P22.
  • After playing and testing this a few times, I have to agree with the comments above.

@6990787 - Mquk
  • The only real flaw of this map is the repetitiveness of the obstacles, which is mainly jumping against trampolines. This makes the map a bit boring to play. However, since there is some gameplay and there aren't really any other big flaws to mention I wouldn't mind perming this for a few months. Small P13.
  • Repetitive obstacles and explanations are the same as above. P22.
  • Why does this map have skull tokens? There's no need for them at all. If they delete the tokens the map becomes nothing special. P22.
  • You can easily shortcut the top obstacle by jumping from the choco on the ice, grabbing the cheese and dodging the closest skull token in the process. Other than that I don't think this map is very interesting, especially the middle part is a huge pain. P22
  • I wouldn't really call the shortcut easy, but it's definitely possible and a huge flaw of the map. The middle part of the map is also pretty annoying to continuously do, just trying to hit the right spot and dodge the skull tokens. P22.

@7027185 - Kdalfish
  • Obstacles are mediocre, it's pretty much similar to other maps you find in rotation and too simple. Very boring and the ending gives little to no challenge. P22.
  • This map uses a bunch of very basic and simple obstacles that somehow pose a great challenge for a lot of people. While this map looks easy and maybe is easy for some players, it's quite striking to see a lot of people barely get past the top right corner of this map. As such, I strongly disagree with the statement that this map is too simple. In all of my tests, the highest amount of completions in one room was 5. We don't always need fancy obstacles that are super hard to pass and visually appealing maps. This map is what bootcamp was back in the early days. Simple objects that are surprisingly challenging. I'm voting for a well deserved P3.
  • I agree with the above review, the slanted walljumps and overhang are more annoying than they are fun. They may offer a challenge but this is a game after all, and should be fun. As well as that, the ending is boring and doesn't really fit in with the rest of the map. P22.
  • The slanted walljumps and the huge overhang are a pain. Keep p22

@7026169 - Ape2jer
  • I really like the flow and the gameplay of this map. It's easy to figure out and straight forward to play. Unfortunately, the start is too unforgiving. The space between the skulls and the chocolate is too precise, which means you constantly die and are repeating the same part of the map for 6 minutes straight. It's not impossible right now, but I like to see more space to make it easier to reach the wood. I think this will increase the enjoyability of the map. I have no comments for the rest of the map. P3 with edits.
  • This map is really fun, but design wise I'd like to remove most the defilante as it looks quite ugly with that many skull tokens clustered around in one area. I'd also like to change the start as well, it felt like it has the potential to be more challenging instead of using two lightning tokens. P22 for now, but I'll see if this has P13 potential if edits were made.
  • Start is way too precise and/or lucky. Tokens are not needed at all, this can be made with grounds too. Booster grounds instead of the speed tokens, Normal grounds instead of the skull tokens. IF this gets edited the map is nothing special at all and I wouldn't warrant a perm.
  • I like this map, but there's a few issues. I agree with above that the jump between the skull and the choco is too narrow, especially given the start difficulty. Shift it a few pixels down. Top choco at cheese does not need a gazillion friction, 20 will do. You will die anyway if you touch it at the bottom obstacle. There's a minor alignment issue, not a big deal, but better if fixed. Awaiting edits

@6580013 - Framnm
  • I honestly still don't like this map, nothing's changed for me. Cheese part is still confusing. Ending is shit. P22
  • The map is fine when you know what to do, but it's true that the cheese part is consufing, a lot of people grab cheese and complains on "what to do now" even after they saw someone doing it, it's weird, also as above said the ending is out of place. I would go for P22 too.
  • You can sc the entire thing by jumping into the water from underneath with cheese, occasionally you escape the animation lock and your jump will reset. For me it's not easy and very low reward but it's possible and there might be players who can do this sc many times. Other than that I feel pretty neutral about this map. I think it's ok for P13 though, it's better than most I see.
  • The map is okay for the most part. The only thing I have an issue with is the ending, which honestly is far more annoying than it is fun, I don't like the end obstacle at all. If the ending were changed into something more enjoyable I'd probably vote positively, but for now P22.

Submitted maps that are being discussed:
Pratton - @3231613 (edited)
Danielmago - @7035055
+Mistersacri - @7018157 (edited)
Krato - @7024409
Tdpnice - @5947137
Mquk - @7011800
Dprocik - @2997743


Dernière modification le 1486829400000
Pratton
« Citoyen »
1486832160000
    • Pratton#0095
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#5058
  0
@7000025 - edited
@7000053

Dernière modification le 1486934880000
Piotr4u
« Citoyen »
1486832520000
    • Piotr4u#2279
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#5059
  0
@7048651
Zackywn
« Citoyen »
1486834740000
    • Zackywn#0000
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#5060
  0
@7047915
@7049184

Dernière modification le 1486999920000
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