Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@1395732 @4901440 (alt acc maps) Dernière modification le 1597855200000 |
Kkkkkkkarry « Citoyen » 1598107140000
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@291690 |
Commandantso « Censeur » 1598206740000
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@7771694 @7771806 Dernière modification le 1598316600000 |
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@7771610 |
Tijolinho « Citoyen » 1598295540000
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@7771802 |
Xorcist « Citoyen » 1598332740000
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@7206714 |
Nickdavii « Citoyen » 1598402700000
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@7773052 |
Plubio « Censeur » 1598635320000
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I did not do this review, but feel free to PM me if you need anyting from it and I'll let the reviewer now. Left as is: @4783752 - Koulouh#0010 - Cute art but the gameplay is too simple for a high perm. @4155679 - Recessionist#0000 - We already have a lot of maps with this concept (the smarter gets first), and this one didn't pop out. The mice spawn will make almost everyone get the cheese under the water, and all they can do is wait for shaman to help, which will be boring. @7772434 - Stovedove#0000 - Gameplay here is mass deathly, because mice will jump all together and the plank will just go away. Also, in just one mouse, I could myself throw all the boxes in the right side away, and that killed the boxes gameplay, all I could do is wait for shaman help. I suggest you make it less easier to die and fix the right boxes so they don't vanish away this fast. @7741459 - B0wl#7075 - The map doesn't make it clear that you can't jump. Other than that the gameplay isn't that impressing. After getting the cheese, mice could be a little less heavy. As it is, it feels more like a P7 map, but before resending it, the gameplay could be improved. @7768405 - B0wl#7075 - Again, the map feels like a P7. Be aware with the lava, because it can throw some mice offscreen, which isn't good. Overall, the gameplay is very repetitive, there aren't surprises, shortcuts, multiple paths, etc. @3999999 - Graecus#0000 - It is very annoying to play in this map after you get the cheese, because of the tiny spaces and gravity together. The concepts used on this map were already used so many times, and this didn't make the map worth replaying. @2840867 - Graecus#0000 - We already have like 5 or more vanilla maps with this concept. Other point is that the map is too easy to complete when shaman uses something to hold the wood. It is fine as P1. @7747971 - Bhvana#0543 - It ends up being a shaman map. Shaman doesn't need to interact with the ice. The space to build is small, which made the map cramped. @7768107 - Bhvana#0543 - It plays bad in rooms with few mice, and the gameplay is generic. @7766989 - Wed#0000 - Gameplay is too much based on other mice's help, and it didn't stand out from collision maps we already have. @7699312 - Wed#0000 - The start got really mass deathly, because mice try to get into the higher ground and die. The gameplay is all over based on walljump and skills we already see in a lot of maps. @7767064 - Sekui#0000 - The cooperation idea is nice but after the first part, it is too hard continue to the higher part, It would be nice to change all the bottom right part gameplay. Also, the right green button could be easier to activate. @7767231 - Hackdesamba#0000 - Gameplay feels more like a P7. Also, the concepts are already used a lot, which didn't make the map stand out for replaying. @7767302 - Hackdesamba#0000 - There are older maps with exactly this gameplay that are already in rotation. @7756204 - Samsunordu#0000 - Gameplay is boring, linear and simple @7767482 - Altibindokuz#0000 - The soloable idea is nice, but you could add a safe spot (a 80px grass ground, or a plank) under the big plank in the middle, because as it is, most of the mice will die after the first try. @712457 - Kkkkkkkarry#7381 - Gameplay is too simple and boring. @7767515 - Xaxadoooooo#0000 - It is too easy to fastly complete the map without interacting with the mechanism. Maybe the map could work better with a gameplay adjust. @7766231 - Godmcb#6577 - Gameplay is boring and too small. Some mice will just get stuck when the sheep explodes, so the sheep won't help at all. @7770183 - Godmcb#6577 - Cool idea but sheeps could explode another kind of buiding, because as it is, the planks and boxes don't affect nor change the gameplay enough. @7766149 - Stovedove#0000 - I saw you provided the edits and they made the flow better. Although the cooperation is interesting, I tested the map in public and the results were bad. One size of the map always gets stronger and the other side will just need to wait for shaman's help. It ends up with like fifty percent of the room getting frustrated with the gameplay. @1395732 - Ifo#4275 - Lots of collision maps we already have work simmilarly to this one. @291690 - Kkkkkkkarry#7381 - Too simple gameplay, fine as it is. @7771694 - Commandantso#0000 - It needs some mechanism fixes, because all the boxes and tramps went away and didn't come back, so I couldn't experience the gameplay. @7771806 - Commandantso#0000 - The gameplay is one of the most gameplays used in the game (go front and come back to the hole), so I suggest you try something original and less expected. The mechanism didn't work well at all. @3755534 - Marllonsilva#0000 - Fine as P1. When tested in public, almost every mice didn't pass through the first challenge and got stuck in the chocolate grounds. @4645242 - Koulouh#0010 - When tested in public, the map got cramped and the gameplay didn't stand out from other collision maps we have. Fine as P1. @7709266 - Refused#6163 - It takes some seconds until you get the gameplay. It is very funny but, when tested, most of the mice couldn't complete it because it's hard to understand the vibe. Shaman can easily break everything because the map is closed both sides. It's fine as P1. @7771610 - Figoi#0000 - Too mass deathly and hard for non-experienced mice. Some adjusts to help them could be good. @7771802 - Tijolinho#3329 - Cheese is offscreen and the gameplay is mass-deathly due to the lava grounds. @7206714 - Xorcist#0000 - The gameplay is too simple and wall-jump only based. @7773052 - Nickdavii#0000 - You need to make sure that the ground below the cheese is showing, because as it is, we don't know we are safe to jump in there. The gameplay is all over based in wall jump. Some other skills around the map would add originality to it. P1'ed: @7768886 - A_4K#3858 - The gameplay gets very annoying when you get cheese because all you can do is press down. The map overall plays fine but I don't see potential for a high perm because it uses a lot of things that were already used in many maps. @4901440 - Ifo#4275 - There isn't a big replay value, but it is fine for a P1. Will be discussed: @7765685 - A_4K#3858 - I liked that the map has a lot of paths to get one cheese or both of them, and this makes the map replay worthy. @5517597 - Pamdecp#0000 - A harmless soulmate map. The concepts were already used but tests went well. Soulmates figured out what to do. @2555353 - Pamdecp#0000 - There was a nice amount of completions during tests, will see what others think. @7769116 - Xaxadoooooo#0000 - The map allows some unexpected plays, and the mechanism is well used along the gameplay. Ignored: None Dernière modification le 1598652660000 |
Stovedove « Citoyen » 1598662920000
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@7774481 edits again lmao |
Pamdecp « Censeur » 1598663100000
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@2355002 @2402525 |
Koulouh « Citoyen » 1598725320000
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@5177997 @5364059 Dernière modification le 1598907540000 |
Solderify « Citoyen » 1598728500000
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Deleted Dernière modification le 1599683640000 |
Thekingwys « Citoyen » 1598729400000
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@7715367 |
Xaxadoooooo « Citoyen » 1598747640000
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@7771612 @7777186 Dernière modification le 1599667260000 |
Apollopolo « Censeur » 1598756340000
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@7770444 @7767941 Dernière modification le 1598829300000 |
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@4909670 @1074557 (alt acc maps) |
Viniciusdara « Consul » 1598819820000
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@781855 @1261191 Dernière modification le 1599503700000 |
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@ 6971134 |
Tonyvirtual 1598982360000
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[Modéré par Sphynx, raison : Simply post the map code (@123456). Screenshots and XML are not neccessary.] |