Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@5807489 |
Mavipengu « Citoyen » 1424189340000
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@5817038 |
Gatochefe « Citoyen » 1424210760000
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@5818094 |
Gatochefe 1424210760000
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[Modéré par Mellefromage] |
Gatochefe 1424211000000
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[Modéré par Mellefromage] |
Papyrus « Citoyen » 1424217660000
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@5818344 |
Pmcfarhan « Citoyen » 1424249220000
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@5818316 |
Infinitywow « Citoyen » 1424356140000
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@5774209 |
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@5680936 |
Orfpryd « Citoyen » 1424372040000
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@5812214 |
Fakedoaero « Citoyen » 1424393220000
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@5708440 @5549968 Dernière modification le 1424393700000 |
Xshedownx « Citoyen » 1424397120000
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@5142008 |
Mapcrew « Consul » 1424399940000
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Left as is: @5795641 - Xbigbatatax - Not really a map for P10... @3755264 - Imune - Interesting concept, but it's very difficult for the shaman to aim at the mice due to the ice. @5795737 - Renaxan - Defilante-based maps are hard to make for P10, due to offscreen deaths. Ignoring that, the gameplay is pretty boring and the map looks generic. @4717414 - Renaxan - Mice will be confused as to why blocks randomly disappear. Trampoline is kind of annoying for the shaman and the mice. Map itself has boring gameplay. @5798537 - Renaxan - Mice can get up as fast as the shaman, and because the platforms are so small it'll be a pain for the shaman to kill everyone effectively. Small platforms are most common in areas the shaman doesn't want to go to. @5745429 - Zhouajie - Way too difficult to aim at mice that go around a circle, since the shaman has to account for both the platform movement and the mouse movement. @5790558 - Zhouajie - Really cool concept! Unfortunately, I don't see the shaman using the trampolines much since their placement and restitution make them pretty useless. I'd like it more if the trampolines were more strategically located. @5737763 - Raaazvan - It's pretty boring without the spinning circles, and map space isn't used efficiently (the top left part of the map is completely empty). @5776441 - Raaazvan - Gameplay is pretty boring, and the circles above the platforms are very unappealing. @5796376 - Tcsinanb - No mouse holes in P10. Ignoring that, gameplay is boring and the map is generic. @5796593 - Weyaprincess - Gameplay is pretty boring, map is generic and really nothing special. @5065173 - Enginfener - The cloud grounds don't add anything to the gameplay since they're just slanted to fall into the holes. Map is still too difficult to survive on for mice. @5796989 - Gguiguie - Poorly designed, grounds are confusing, if the mice get on the trampoline they are pretty much invinsible, the background is really unnecessary. @5798091 - Xbigbatatax - Poor design, platforms look scattered, no thought to real gameplay, really difficult for shaman to kill everyone from his location. Chocolate is generally frowned upon in almost every case for P10. @5798199 - Flufferbug - Map is generic, gameplay is similar to other maps already in rotation. @5798383 - Leafinnjake - Gameplay is generic, map looks very similar to another map in rotation. @5798826 - Zambazamba - Generic gameplay, platforms randomly placed, different mouse spawns gives some mice an advantage over others just from having the luck of the better spawn. @5799242 - Commupro - Be careful making defilante maps for P10, there is the possibility of off-screen deaths. Map itself is pretty boring and there isn't much to do for mice. The random colours make the map unappealing. @5806100 - Commupro - Gameplay kind of generic, mice have too much space to move around since they have no problem getting up. It's pretty easy to spawn kill since the shaman spawns just above the mice. @5810789 - Commupro - There are some areas the shaman can't reach from his spawn, and if he moves then mice can just move away to a safer area over and over. This means that mice will always just be running circles around the shaman and he will never be able to kill them. @5813217 - Commupro - The portal sign is unnecessary since all P10 maps have portals. Blocks on the sides makes it hard for shaman to throw mice to the side, and because all blocks are small squares it makes for choppy gameplay. @5819061 - Commupro - Way too many cobwebs, and their placement is not very good (cobwebs are very tricky to use correctly in P10). Without the cobwebs, the map is just generic and boring. @5799582 - Leafinnjake - Safe spots inside the three make it almost impossible to kill mice in there. Space isn't used efficiently, since only the middle part of the map is used. @5799760 - Joseventus - Gameplay is kind of generic, and the slanted platforms are quite annoying for mice to stand on. They have to stay on the tip all the time. There are some areas where mice are almost completely safe. @5641774 - Hea - There's still a random rectangle near the shaman spawn. The map doesn't seem to be modified very much, the same issues from last review apply. @5719711 - Hea - All the mice will just wall jump to dodge cannons, which makes for tiring and boring gameplay. @5792690 - Jfrl - Mice will try to get up on the platform to the left, which is almost a death trap. The gameplay of the map is pretty boring, the only thing not generic about it is the random circular ice grounds. @5798320 - Viinisilva - Diamonds moves too quickly for shaman to have full control over cannons. Mice have almost no platforms to stand on. If the shaman is laggy he'll lag through the diamond and likely die. @5803385 - Diezone - Not enough space for mice to move around, they're given less than half of the map. This makes it way too easy for the shaman. @5809718 - Diezone - Grounds used are confusing. I don't really see the point in using wood-coloured rectangles instead of just wood. Ignoring the design, gameplay is quite generic and not very fun. @5035793 - Diezone - Very generic, looks almost the same as other P10 maps currently in rotation. @5803742 - Hristo - Gameplay is kind of generic, the map is nothing special. @5803786 - Hristo - With such few platforms, only ice is pretty annoying. Especially the platforms at the bottom, since there is no way to stand still on them and there is no way to get back up. @5645922 - Introsc - The darker rectangles are unnecessary phasers, the map is too easy for the shaman, offscreen deaths due to defilante items, random rectangle offscreen is altering gameplay. @5805574 - Introsc - Way too easy for the shaman because the mice have such few places to go to. Offscreen death due to defilante items. @5806103 - Rodily - Way too much cheese, the gameplay is kind of boring, even with the moving planks which don't contribute much to gameplay. @5738624 - Infinitywow - Gameplay similar to other P10 maps in rotation, grounds are misleading since they look like they would be invisible to objects (and one isn't), map is pretty generic overall. @5806974 - Nematodes - Poor design, way too difficult to aim, unnecessary background, afk death... @5805505 - Bubamg - Too much for mice to do, grounds are misleading, trampoline is pretty much pointless. @5805553 - Bubamg - Annoying gameplay with all the ice, map looks pretty generic. @5808746 - Nellso - Misleading grounds, space not used appropriately, gameplay is kind of annoying. I don't see the purpose of having so many coloured grounds. @5803536 - Artsecretx - Shaman can't shoot mice along the top of the map. Map looks like it was done quickly and no time was spent in design. Ignoring all this, the little gameplay there is is pretty boring @5466623 - Zzapp - Generic gameplay, except for the big ellipse along the bottom part of the map which is kind of annoying to try to survive on. @1119285 - Imune - Gameplay is very annoying because everyone spawns with cheese, and there is so much water that it is almost impossible to dodge cannons. @5709217 - Hurleypsa - Map looks really unappealing, gameplay is pretty boring. There is a random cloud ground in the middle of the map that does nothing but annoy the shaman. @5698544 - Hurleypsa - Gameplay seems pretty much the same as before the edit. If I remember correctly, the only edit is the phaser, which is just annoying for the shaman since mice will continuously use it. @5323158 - Hurleypsa - Map looks pretty much the same as before. I don't see the point in using wood-coloured rectangles instead of just regular wood. The gameplay is still pretty much the same as before. I don't like how mice can access the entire map, it makes it too easy for them to survive. @5813555 - Hurleypsa - Copy of @3571493. @5813570 - Hurleypsa - Copy of @3241355. @5813905 - Ieaso - Hard to control trampolines, gameplay is pretty boring and the map itself looks generic. @5787149 - Curinfake - The diamond in the middle is pretty annoying. The fact that mice can get up to the top makes the map even harder for the shaman. Gameplay is kind of boring. @5796998 - Curinfake - Extremely generic and boring gameplay. Nothing new in this map at all. @5798244 - Curinfake - Trampoline is too powerful, which makes it hard to aim. It doesn't help that the platforms on the sides don't match y coordinates with the middle, making for choppy gameplay when using the trampoline. @5692970 - Curinfake - Gameplay is very generic, nothing new or special to be found in this map. @5798059 - Namelessh - The concept is really cool, but mice will try to jump on the left side thinking they won't die, which will cause mass death. If you can fix that, the map may be okay. @1111110 - Roxykool - Wrong category. @4692801 - Smgn - Boring to play on, nothing special really. Everything has been seen before. @5328540 - Smgn - Rectangles don't cover wood grounds properly. Despawn is kind of strange, might confuse mice initially. @5698250 - Smgn - What's the point of the two platforms above the ice columns? They're invisible to mice but not to grounds. @5779288 - Smgn - Not very fun for mice, since they spawn in such an enclosed area and can't escape. If the shaman hits the slanted ice, it is almost impossible to jump out of the mouse spawn. @5807489 - Gamog - With the trampoline the map is too chaotic. The water seems to contribute nothing other than traps for mice to die on. @5817038 - Mavipengu - Shaman can put runes along the cloud to block mice from moving side to side. The shaman spawn is awkward and basically leaves the top half of the map empty the entire time. @5818094 - Gatochefe - Water is too thin to maneuver. The map is pretty generic and not fun to play on. @5818344 - Papyrus - Mice can camp along the sides of the circles to hide from the shaman and be almost completely immune to cannons. If the shaman comes their way they can just go to the other side over and over. @5818316 - Pmcfarhan - Repetitive, too much cheese, misleading grounds (top ones look like they would be invisible to cannons but they aren't). @5774209 - Infinitywow - Ice is basically a death trap, if you get lured to it you are almost certainly dead. The platform on the right is annoying because it is coated in ice, so you can't stand still on it. Map is way too easy for shaman. @5680936 - Mrkurt - Poor design, wood seems to be placed randomly. Trampoline and cloud combined make a bad combination in this scenario. @5812214 - Orfpryd - Generic and boring gameplay. Clouds under the top platforms serve absolutely no purpose. @5708440 - Fakedoaero - Issue from previous review was not fixed, the wind still makes it difficult for the shaman to shoot properly in the map. @5549968 - Fakedoaero - Spiderwebs don't complement the gameplay, they're just annoying for the mice. There is too much water for mice to dodge cannons appropriately. @5142008 - Xshedownx - Misleading grounds (trampoline inside ice suggests the ground would be a trampoline for cannons, but it is still ice), map is boring for mice, and it is really nothing special. Will be discussed: None Ignored: |
Chuilan « Citoyen » 1424442000000
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@5805021 |
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Edited @5641774 Edited @5719711 Dernière modification le 1424444640000 |
Diezone « Citoyen » 1424452860000
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Kerpeteen « Citoyen » 1424474700000
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Esoessss « Citoyen » 1424476080000
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@3594540 @3594207 @3723280 @3678284 |
Infectsoul 1424552580000
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] |
Rareboi « Citoyen » 1424570880000
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@5828970 @5846710 @5846725 @5846757 Dernière modification le 1425426060000 |