×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Fanarts
  • /
  • Art Critique Center
« ‹ 257 / 267 › »
Art Critique Center
Cloudoflames
« Citoyen »
1490290980000
    • Cloudoflames#0000
    • Profil
    • Derniers messages
    • Tribu
#5121
  0
A0xis a dit :


Bump please crit this

http://orig04.deviantart.net/26f4/f/2017/082/d/7/fishboy_by_sircaptainmouse-db39cgk.png


Small thing but the hands on the bottle and such maybe put some grey to indicate the lines of each finger and make it more noticeable if that makes sense since when I first looked at it I thought the hand on the bottle was some sort of foam.

Dernière modification le 1490291040000
Revhound
« Citoyen »
1490291460000
    • Revhound#3547
    • Profil
    • Derniers messages
#5122
  0
A0xis a dit :

there is a difference between giving out useful critiques and being a gigantic dong about others' art for no discernible reason. you need to stop doing so much of the latter and do the former.

there is no such thing as a drawing without style. even realistic drawings reflect this, based on personal preference. there are differences in linework (ligne claire vs brush or nib), shadows (hatching vs soft shading vs hard shading), subject matter, etc.

practice is the only good universal advice you can give. practice does not mean drawing one thing over and over again, and i don't know where you got that impression from. practice means exactly that, practice. drawing anything is practice. drawing from reference, from imagination, doing color comps, just copying works from the greats for study, etc.

drawing a damn stick figure is practice since it lets you warm up for a longer session and/or get the particulars of a pose out on the paper before you start on the main illo.

if someone were to take your advice on learning proper anatomy before even thinking about a style, they'd stagnate and never move on beyond photorealism (there's a field for that in scientific illustration, but it's small and hard to get into).

style and the technical knowledge need to be built up side by side, not separately. i was self-taught for years before i went to art school, and i went through the whole HURR HURR ONLY LEARN REALISM FIRST NEVER CARTOONS too. it was a useless, shitty opinion then and it's still one now. detailed anatomy knowledge is what you use to fix a mistake in a (stylized drawing), not what you start out with and then stylize.

bolded 4 extra emphasis.

you also need to take into consideration that most of the artists here are hobbyists and are not dedicated to art to a huge degree. let it go. i'm not gonna go thru every particular of every post, but that's about all.

tl;dr there's no reason to be unnecessarily rude and don't give advice you're only half following yourself.
A0xis
« Censeur »
1490291460000
    • A0xis#0000
    • Profil
    • Derniers messages
    • Tribu
#5123
  0
I am off base on the facial anatomy. The biggest mistake here, I see, was squaring off the snout in the rendering stage-- because i was too married to boxed, the hard lines of the light source and afraid to over blend (the sketch sweeps the snout so I'm glade you caught it). My issue, more than my mistake, is having to hide the eyes over the bridge, which i hate doing, but there's plenty of time for me to make a fix back in the construction phase. I think I will hold off on rendering fabrics for now, but I will add that to the list of things I need to learn. Not sure what you mean by thin limbs, to me these are the thinnest limbs of any of all my other sketches, and the drawing you showed me doesn't have very thin legs at all. I will think about thinning the arm anatomy but I don't want to move so far that I'd sacrifice muscle definition. I may come to a point where I'd need to diverge the style toward two separate ends, since I've been moving away from mice anatomy for a while because the spines never look right and all the other cartoons I see don't acknowledge them at all.

You're completely wrong about that last point, I always tell what to do and what to study to people I critique, and only perfect practice makes perfect.


Alright fine, I'll stop telling people their styles are making them bad artists.
I do try following my own advice, (Its not really even my own advice, it's things I pick up from even bigger dongs while going though resources), but even then I don't see a problem giving advice not followed, considering no one on this site who tells anyone to use a reference actually uses a reference themselves, but on paper its the only thing ever really put forward on this thread; use a reference. I completely acknowledge how many holes there are in my knowledge of not just of art but the function and application of it and ... everything about it, really. But you can't say I'm not trying my little heart out. Seeking criticism and learning from it isn't something I get much access to, so so far I've been depending on other people getting criticism since my own environment cant facilitate it. I'd love having someone to tear my drawings apart every day, I would, I need it now more than ever, but none of my professors or classmates could ever say anything negative, it's always infuriated me-- especially English teachers. It's not teaching or learning just to be complimented all the time, it's terrible to be sinking in it and, well now I'm just ranting about being failed at every institution i ever partook. Sorry i'm a dong anywaay.

Dernière modification le 1490292840000
Revhound
« Citoyen »
1490292960000
    • Revhound#3547
    • Profil
    • Derniers messages
#5124
  0
A0xis a dit :

there's no such thing as perfection dude. if that's what you're striving for, you might as well give up right now because you'll never attain it. no artist in the past or present is perfect, because a good artist is forever learning and changing. there is no finish line.

the most important things to realize are a) you'll never be perfect and b) that is perfectly ok. fucked up drawings are how you improve for next time. if put too much emphasis on attaining perfection, you wind up with an illo you spent 30 hours on and glaring errors because too much focus on fiddly details means you lose sight of the whole.

the best way i've heard it put is a dead baby joke tbh. while you can definitely treat every drawing you do as your baby - care for it, make sure you draw it as well as you can, etc - it's ok to kill your babies. sometimes your baby just doesn't turn out like you intended, but you can always scrap it and make a new one if you don't like the direction is going. not every drawing has to be dragged kicking and screaming to the finish line, otherwise you'll be the one kicking and screaming.

edit: there's a difference between asskissing, critiques, and being a jackass. don't be so afraid of being nice that you cycle around to being a dickhead just so someone doesn't think you're serious about critiquing.

Dernière modification le 1490293080000
A0xis
« Censeur »
1490293500000
    • A0xis#0000
    • Profil
    • Derniers messages
    • Tribu
#5125
  0
I realise... with a heavy heart... that no, I might never attain perfection, but I'm going to try anyway-- to learn absolutely everything possible so that there will be no errors, in the details nor the whole. I do scrap my drawings, though, this is the first sketch I've taken to completion in a long time. I know how important it is to learn to leave, but I need some full render practice or I'd never get to render anything at all. My perfectionist anxiety is high but I've done enough research to hopefully not fall into the traps. I think i'm doing well, all things considered. I just don't want to be okay with myself, if I was okay with myself I would be drawing how I drew in December, and if I was okay with myself... i feel something slipping just thinking about ever being that way. Everything I do is to avoid the question of why I'm doing it.

Dernière modification le 1490293920000
Lillyla
« Censeur »
1490294160000
    • Lillyla#0000
    • Profil
    • Derniers messages
    • Tribu
#5126
  0
dude get off your damn high horse
don't make art a damn chore. art is supposed to be fun and enjoyable, it should make you enjoy what you make and at the same time also perhaps enjoy the life you're studying off. it is not humanly possible to learn every single thing. focus on something you enjoy doing and improve upon it. yes, also learn anatomy, basics and the main things, but also focus on what you enjoy doing. (though its also important to get out of your comfort zone every now and then, especially when studying something) don't let your damn perfectionist shit get onto you. nobody is best at anything.

Dernière modification le 1490294400000
A0xis
« Censeur »
1490295300000
    • A0xis#0000
    • Profil
    • Derniers messages
    • Tribu
#5127
  0
I'm often told I don't know how to have fun, but that doesn't particularly bother me-- it's just who I am. I realize now, though, that I shouldn't have assumed (as I have been assuming) that other people dont want to have fun, also. That wasn't something I realized art was for, if that makes sense. I dont think I can get off this high horse without breaking both of my legs in the fall, but I will tread softly from henceforth, if that's good enough.

(Still going to learn every single thing)
Revhound
« Citoyen »
1490296080000
    • Revhound#3547
    • Profil
    • Derniers messages
#5128
  0
A0xis a dit :

the thing is, if you try for perfection, you'll only disappoint yourself. it's a huge pitfall for a lot of artists, and doing it to yourself will only hurt you. especially if at any point you want to go pro. that isn't to say that you shouldn't learn as much as you can, you should always be doing that, but putting that much stress on yourself is not good.

on that note, since yours was the last one i saw, you can have a massive wall of text:


the main thing it looks like you need to work on is volume. you aren't just drawing 2d shapes, you're drawing 2d shapes that you have to fool the viewer into thinking are fully 3-dimensional. you have the beginnings of texture on the thighs/arms/back - continue that! texture is perfect for faking volume. the ears and hair are the best portions of the img in that regard, you rendered depth well on those.

your biggest mistake on this one is the shading on the body. it's very soft and airbrushy, with almost no variation. going back to the hair, you have a combo of hard shading and a gradient that, when combined (even if it's not realistic!), achieves exactly what's needed. good combo of it on the tail too, especially the bit that's directly behind the body. you have to continue that with the rest of it. remember that muscles and dimples are also a thing, and while you don't have to render every single ligament DBZ-style, a soft shadow or two in the right places will work wonders. texture helps here too, because as-is your figure's legs and arms are very flat.

when going lineless, you have to consider your silhouette much more carefully. if your char's hands are outside the body in the negative space, make sure you spread the fingers out some. they don't all have to be splayed, but right now it looks like your char is wearing mittens. while i can see some veeeeery light shading between the fingers, it's not enough of an indicator that those are individual shapes. same with the feet.

i'm gonna come back to the tail because it's well done, but you did the thing that not a lot of furry artists do, which is remembering that it's an extension of the spine and doesn't just sprout from the ass cheeks. that lil bump on the inside of the bend? A+. fantastic way of showing weight. do that with your feet, pls. they hold up the entire figure, not just the tail, so they need to have that same sort of oomph. at this point, even if you put some shadows underneath the feet to show your char is standing there, it won't work because the feeling of that weight will be missing. he'll just be floating in the air with some shadows below.

one more important thing, also: facial features and foreshortening. they're the same thing. right now, you kind of have it, but you're not sure. if you take a look at the eyes, the back eye is curving away from us, but the front eye is basically a straight line. they're also the same size. always remember that the head is curved. don't exaggerate it, you're not drawing humpty dumpty or anything, but that curve is so so important to the face, otherwise you'll always have that subtle off look. the eye (or other feature) that's further away will always be smaller. not by much. just enough that along with the curve it shows the face is turned away.

small detail: always make sure your pupils are pointed in the same direction. if one is slightly lower than the other, you'll wind up with a walleyed look. if that's your intention, cool! if not, double check.

back to the foreshortening bit: your char's back arm is pointing straight down and straight out. the face is turned toward the viewer. the hand is holding a bottle to the mouth, so the hand must be in front of the face. but the arm is in strict profile view. solution? it's ok to not show the entire arm or hand or even bottle. tilt it. the upper arm can stay the same, but the forearm needs to rotate at the elbow. a 3/4 view would be fine. this way you still have the arm, hand, bottle, etc visible, but you're also not breaking anything that doesn't need to be broken (like his wrist and/or elbow).

the pose itself can probably be solved by getting up and doing it yourself. if you have a mirror, that's perfect, but you don't need a mirror to feel it. when you lean forward like that, your shoulders move forward too. if you're moving one shoulder up, the other must stay down. the way you got it now, both are pulled back. i tried that pose myself just now, and if you try it you'll see why holding a bottle to your mouth that far away from you won't work unless your forearm is 2x as long as your upper arm.

a really quick example of what i mean:

http://i.imgur.com/tKysW9t.png

i'm a little confused on the balloon/the action happening with the tail, but here goes! from that bend in the tail , it looks like it's not moving. if the tail is still, the balloon should also be still. if the tail is moving, which is what it looks like you meant to render w/ that string, then the balloon shape needs to reflect that. if you've ever heard of squash and stretch, it's not just a useful animation thing. light things like balloons, especially in a more cartoony style like you've got going, will change shape when moving. even slowly. balloons are also only perfectly round if they're those flat round ones you buy in stores with the fancy-ass half oxygen half regular air (because oxygen is expensive) filling, the regular ones like it looks like you got there will be closer to an upside down egg shape. they also pull the string tight, so it won't have a curve like that. a straight line indicates tension, which is what would be happening if the tail was moving and pulling the balloon after it.

edit: little details like uneven fingers will do wonders putting more life into your drawings. stiff fingers/arms/legs/tail/ears/whatev make it look like a statue. you did it on the ears, just extend it to the other limbs! note how in the crappy redline i did, the pinky is resting a liiiiitle higher than the other fingers, on the main body of the bottle instead of the neck. it's little stuff like that which gives that more natural feel.

Dernière modification le 1490296200000
A0xis
« Censeur »
1490296740000
    • A0xis#0000
    • Profil
    • Derniers messages
    • Tribu
#5129
  0
Dont worry, Eeeee thank you *v* ! It's a lot to disect but this is great stuff to focus on while I continue. Thank you *pats*

Dernière modification le 1490296800000
Revhound
« Citoyen »
1490296980000
    • Revhound#3547
    • Profil
    • Derniers messages
#5130
  0
A0xis a dit :
Dont worry, Eeeee thank you *v* ! It's a lot to disect but this is great stuff to focus on while I continue. Thank you *pats*

yeah np.
it's good that you're improving and want others to improve too! but tone down that tendency to put others down when doing so. crits don't need to be 'you're terrible and you suck' to be effective.

ok life lessons with pork time is over, i'm going back to drawing porn.
Thefourthone
« Censeur »
1490322240000
    • Thefourthone#0000
    • Profil
    • Derniers messages
    • Tribu
#5131
  0
A0xis a dit :
Thats beautiful fourth, a spectacular use of referance. I hope you paid close attention when mapping where the features went so that you can build your mental library. The Triangle of Beauty-- look into it. Soon I'd recommend you dive into rendering black and white to give your work photorealism. I'm going to buy Photoshop soon as I can afford it so to bring my work to the highest attainable level of rendering.

thank you, a0xis !!
i'll def look into the triangle of beauty when i'm free/working on another piece!
that would be super nice-- i really would like to bring my art up a notch and will be working towards it during my free time !!
i really look forward to even more astounding art from you-- with more depth and all that; good luck !!!!!!
Cakeslices a dit :
Thefourthone a dit :
http://i.imgur.com/g04XVzx.png

any help would be appreciated, thanks!

I suggest maybe not to try and color the hair in an "anime" sort of style so you could match the rest of the realism on your piece (like the nose and the lips)!
Otherwise it's all good to me, eyes are well proportioned and at level with the ears. The nose is a reasonable size and there's a large enough gap between the lips and the base of the nose. Well done!

hmm... i'm really not too sure how you get the allusion that the hair has become some sort of 'anime-style', if you could clarify, that'd be wonderful.
thank you, though!

Dernière modification le 1490322660000
Anne
« Citoyen »
1490498520000
    • Anne#3016
    • Profil
    • Derniers messages
    • Tribu
#5132
  0

http://i.imgur.com/K9Qaeqv.png

please critique!
Zyx
« Censeur »
1490501280000
    • Zyx#8690
    • Profil
    • Derniers messages
#5133
  0
http://i.imgur.com/z3DJvcH.png
pls critique, dont be too harsh (ears are part of the anatomy, ignore them)

Dernière modification le 1490565960000
Griffincraft
« Consul »
1490504100000
    • Griffincraft#0000
    • Profil
    • Derniers messages
    • Tribu
#5134
  0
http://image.prntscr.com/image/3a9c5ec51efe41e0bdc6b8cc00048f80.png

Can I have some help with this please?? It's my first time attempting an actual piece by painting digitally, and thus far I think it's come up alright until I realize I have no idea how to go about painting the shorter fur on the red panda + mouse as well as how to add the fur patterns on both of them (specially fucked up by merging the layers so far on the red panda, I'm not sure how I'll be able to edit the tail with the white & orange pattern)

Some things I do acknowledge but arent too bothered by, like the leaves on the branch theyre on-- I know that it should have more leaves and that the current ones look quite round and soft, but I really don't mind that right now. Advice on it I won't turn down, but I might not change it in the end

Dernière modification le 1490504340000
A0xis
« Censeur »
1490534940000
    • A0xis#0000
    • Profil
    • Derniers messages
    • Tribu
#5135
  0
Kloniked: drawing the goggles sucked into the eye socket makes your face appear flat and otherwise featureless. There's very little use of depth already, you're not pushing these chibis far enough out of your comfort zone.

Swirlfire. Its a face. (Too harsh??)

Griffincraft: Paint it exactly aa you pained the tail, but in shorter tuffs, and paint the vest over the tail before then refilling in the bits of the tail you painted over (think of it as traditional). There's no harm studying the face of a red panda to get accurate fur variation.

Dernière modification le 1490535060000
Griffincraft
« Consul »
1490540640000
    • Griffincraft#0000
    • Profil
    • Derniers messages
    • Tribu
#5136
  0
Alright, I suppose I can try that. Do you have any suggestions for how to implement the different color patterns into the fur ? I'm looking at references so I know where goes what color goes where, but I've no clue how to paint it into the drawing

The one time I did attempt to add the color onto the tail, it looked flat and gross
http://image.prntscr.com/image/6e9e2ea4ba6344be80b3c399b585c7cd.png

Would the fur be alright looking like this? (old unfinished screencap, I had deleted it and would have to redraw). I removed it because I thought it might look odd and bumpy if I did it on all the body
http://image.prntscr.com/image/f08235022bda41808a6cdef03dba5f67.png


Also, I noticed you called his hoodie a vest, so it means it doesnt really look like a hoodie. Do you, or anyone else, have any suggestions for how I could change that, and how I could paint it so it looks like fabric? (I might just look up tutorials though, but tips would be appreciated ;w; )

Dernière modification le 1490540760000
A0xis
« Censeur »
1490544120000
    • A0xis#0000
    • Profil
    • Derniers messages
    • Tribu
#5137
  0
Well if you've ever petted a cat you'd notice the color is usually only on the tip ends of the strand, so only place the pattern colors in those tip ends: if you do so and the color is zigzagged or disoriented, then there's a fundamental problem with the way you paint fur. To really paint fur you need to start layering and building up the coat from inside out, the very separated look probably doesn't facilitate pattern very well.

I didnt notice if it was a vest or a hoodie because its not what I was focusing on, and don't force the hoddie thing like people force the leg gap. Draw what you would see

Dernière modification le 1490544240000
Griffincraft
« Consul »
1490544360000
    • Griffincraft#0000
    • Profil
    • Derniers messages
    • Tribu
#5138
  0
Mmm, I'll give it a shot and see if I need to change the fur. Thanks!
Anne
« Citoyen »
1490551380000
    • Anne#3016
    • Profil
    • Derniers messages
    • Tribu
#5139
  0
A0xis a dit :
Kloniked: drawing the goggles sucked into the eye socket makes your face appear flat and otherwise featureless. There's very little use of depth already, you're not pushing these chibis far enough out of your comfort zone.

Swirlfire. Its a face. (Too harsh??)

Griffincraft: Paint it exactly aa you pained the tail, but in shorter tuffs, and paint the vest over the tail before then refilling in the bits of the tail you painted over (think of it as traditional). There's no harm studying the face of a red panda to get accurate fur variation.

thank u! any tips or things i can do to add it?
Zyx
« Censeur »
1490565720000
    • Zyx#8690
    • Profil
    • Derniers messages
#5140
  0
A0xis a dit :
Swirlfire. Its a face. (Too harsh??)

how is that supposed to help
  • Forums
  • /
  • Transformice
  • /
  • Fanarts
  • /
  • Art Critique Center
« ‹ 257 / 267 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27