Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Srsebashd « Citoyen » 1455923280000
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Demonicgirll « Citoyen » 1455929220000
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Wangan « Censeur » 1455940560000
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Erickindio « Consul » 1455975360000
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Hguhfmohamed « Censeur » 1455975600000
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nice *-* |
Mapcrew « Consul » 1456021080000
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Left as is: @1971455 - Sekui - The hidden wall (left side) could be removed, it's fully useless. About the map's gameplay: I don't see nothing new/interesting to put it up for the discussion. I'd say you could add wind or high gravity and edit the middle part. @6067268 - Framnm - It's not very enjoyable to build arround these "fat" clouds and I don't see nothing new/interetsing here. Most of the shamans don't like building arround them, it's annoying. @6529514 - Chinskabajka - Misaligned map, generic and frustating gameplay. @3830447 - Nukualofa - Generic map, builds aren't interesting at all and most of the shamans will just build for the same path all time, making it annoying. @6530531 - Apollopolo - Most of the mice will die trying to reach the cheese. It's frustating to the shaman, since he cannot keep all mice in a separate place. About the concept: It's not bad, we don't have lot of maps like this in rotation. I like how simple it's, but there aren't enough decent supports to make a stable build. @999891 - Dollyblue - Cool concept, but most shamans seem to have used the skill to delete dynamic grounds, bypassing the real challenging of the map. Try using this same concept in a different way. @5707111 - Picapauui - Another generic and build-a-thon map, scrolling isn't needed and we already @6531175 - Qrrc - It's not a shaman map. Please, read the category rules before posting any map on this topic. @3941385 - Brunoav - The third ice space looks kinda useless because it's easier to reach the cheese by building through the first and second ice spawns. Also I don't see nothing ineteresting on this map. @6531432 - Iamconz - Boring troll at the end. It'll just ruin the shaman build. Generic concept. @6531976 - Davizinhoglm - Generic and annoying concept, most of the shamans won't use the chocolate ground for absolutely nothing related to the map's gameplay. I don't see nothing interesting/special here to put it up for the discussion, still need lot of edits. @6532316 - Alexizap - It has a neat design, but map's gameplay isn't that good. There are lot of useless grounds arround the map and it doesn't encourage shaman to make interesting builds (too much support to build). @6532463 - Atarusin - Defilante tokens doesn't offer too much to map's gameplay; Unbalanced map. Most of the shamans prefer getting into the right hole (but it isn't a big difference). Generic and boring concept. @6532505 - Shadowsters - We already have enough maps with similiar concept, this one just reminds one old P4 that we have (I don't have the code right now). @6142672 - Lzereturn - The dynamic choco ground doesn't offer anything interesting to the map, shaman has only one option to build, it's quite frustating and generic. @6533335 - Ku3r - Cloud grounds are quite useless, it doesn't affect the map's gameplay at all. Most of the shamans prefer to use the lower hole, making the upper one a bit useless too. It's not a interesting map for P4. @6185719 - Kaysha - Generic map. Nothing new/interesting. @6534255 - Rufflesdqjo - The large cloud ground is pretty boring because it doesn't offer anything interesting to the maps's gameplay. Shamans can easily build above it, so it's not considerated a decent obstacle. Try making a better use of this resource, including more paths in the cheese area. @6516454 - Xbangs - It's kinda annoying to reach the cheese, these dynamic grouds makes the gameplay more frustating and less enjoyable to play, Also, there's nothing interesting on this map that can be used on P4. @438731 - Gusfromcc - Looks generic and the water part doesn't offer a challenging gameplay as it should do. Shamans will only need to add an anvil with a big plank on the middle and this part is solved. Also, the cloud ground on the left side only make things easier and less challenging. @6521760 - Lucasrslv - It's not a challenging map, shaman can complete it easily only putting some planks. Gameplay is generic and frustating. Try to add some obstacles + paths on the cheese area or a mech if you know how to do it. Could slightly differenciate from some maps we already have in the rotation. @6534698 - Lukinhakkk0 - It's not a shaman map. Please, read the category rules before posting a map on this topic. @6532941 - Tockego - It's kinda difficult to differenciate dynamic from normal grounds, also it doesn't offer anything interesting/fun to the gameplay. Generic concept. @6534926 - Wallks - Looks generic and annoying, because shaman only have to remove some dynamic wood grounds with boxes (it can easily be completed), catch the cheese and back to the hole. Map's not very challanging at all. @6534935 - Pgmsule - Kinda annoying to build and remove the planks and boxes, newbies shamans won't understand this pluzze as well. Also, it looks generic and the shaman doesn't have more than one option to build (bad monosolution concept). The shaman objects doesn't offer a better gameplay, it just make the things a little bit more complicated to understand. @6535116 - Iulianbuhai - Most of the newbies shamans will try to put a B-nail plank on the dynamic grounds thingy making everything "buggy". It's kinda annoying and frustating. Advanced shamans will just ignore the dynamic grounds and build arroud them (it'd be easier). @6525024 - Bequerr - Gameplay is kinda annoying and not interesting at all, shaman has only one way to build and some dynamic grounds are pretty useless, it just make the gameplay less challenging than it actually is. @6535051 - Obsyt - It's a nice concept, interesting and fun to build, but some tests in public room have shown that the dynamice ice block get "buggy" if you put link some shaman objects in it. @6535374 - Somosouris - Generic ice walls + grass ground map. Nothing new/interesting here, we already have enough maps with similiar concepts in the rotation (it's enough). Also, it's a bad monosolution map, because it's build-a-thon too. @6535441 - Joseventus - Most of the shamans have difficult to build this, newbies can't save all people and advanced shamans only use skills to complete it. Gameplay is kinda annoying and doesn't offer interetsing builds. @2615569 - Aksale - The upper part lacks on a decent challenging, try to add more obstacles or paths to encourage the shaman to do interesting and different builds there. The lower part is fine, but the map at all is kinda generic and not very interesting. @5900080 - Sweetartts - Map's design looks poor and gameplay is annoying. The wall cloud is quite useless and most of the shamans will have a big difficult to reach the hole. (wind is way too strong). Also, it's misaligned, try to fucus a little bit more in align your maps. @6535504 - Fortesain - Map's quite generic and isn't very challenging at all. The cloud ground does not have a decent use of, since shamans and mice can pass through it without a big difficult. I don't see nothing special/interesting to put it up for the discussion. @6394742 - Tiojeje - Most of the shamans can't complete it as well. Newbies have too much difficult to make a decent and stable build. @6535693 - Bielgodoyxxx - It's not a shaman map. Everyone can complete it without needing the shaman help, Please, read the category rules before posting a map on this topic. @6535849 - Julianlpp - Lava ground doesn't offer lot of challenging to map's gameplay. Shaman can easily avoid it by building a large bridge between the upper cheese and the hole. (the lower cheese is kinda useless) Gameplay is boring and frustating. @6533590 - Willmentor - There's nothing new or interesting on this map, gameplay is annoying and similiar to some maps we already have in rotation (enough maps). Try creating more paths on the cheese area, it'd fun and interesting to the shaman build. @6536125 - Bestgameplay - Most of the shamans try to reach the cheese by building above the most right pink cloud ground, it's easier and makes the lowest part a bit useless. The main idea isn't well executed on this map, some grounds which do not collide with shaman objects don't have a big difference from the normal earth ground. @6536210 - Souradiativo - Cloud grounds are pretty useless, shaman can avoid them easily. Gameplay is annoying and poor, shaman doesn't have more than one option to build and there are a lot of empty space that could be used in inproving the map's gameplay. @6535219 - Anghtblack - Nothing interesting here, large cloud has an awful use because it doesn't offer too much to map's gamepay. Also, visually design isn't very good. @4543198 - Bataatiinha - I like the right side of this map, it's kinda challenging and fun to build, but you should edit the left side by making more paths to reach the hole. About the cloud ground, it has a decent use on this map but I personally belive it would be better and original if you add another cloud on the hole area, affecting the gameplay. @6536446 - Hixyar - It's kinda hard to reach the cheese without the spring skills, most of the mice will die in the middle part (trying to get the cheese) and it's quite tight to build on the lower part. Gameplay is way too boring and to good enough to become a high perm.. @6300498 - Chuilan - High gravity doesn't affect the gameplay at all and the planks looks quite useless. Most of the shamans will just ignore them and build normally, I'd say more obstacles is what this map is needing, because gameplay is currently really boring and not challenging. @6512543 - Skerbex - Old and annoying concept. We already have enough maps which gameplay is based mostly on a large bridge between cheese and hole (generic gameplay). Try making something more different and intesreting on the cheese part, like new paths or just make it more challenging. @6495226 - Telamcb - Kinda generic and boring to build; Monosolution. @6538236 - Turroluis - It's not a shaman map. Please, if your maps have shaman gameplay but also have an art, submit it for P5 next time. @6538569 - Demonicgirll - It's not a shaman map. Please, read the category rules before posting a map on this thread. @6521640 - Guybuo - Gameplay is really boring and not challenging at all because shamans will only use portals to solve the map. If you want to do a P4 map with portals, please, make sure it's challenging enough and not very complicated to understand. @6539212 - Erickindio - Too easy and annoying, gameplay is poor so shaman doesn't have much what to do. P1'ed: @3016698 - Reppam - It's just a normal shaman map without anything new/interesting, the cloud ground doesn't make map's gameplay more challenging but it's kinda enjoyable to build. @6533828 - Fakegami - Visually it has a nice design, but gameplay isn't that fun. The cloud ground is kinda useless since shamans prefer to build above the middle ice ground. @3306254 - Wangan - We already have enough maps like this in P4 rotation and this one looks generic, but shaman can be creative and build in different ways. P1'd @6539236 - Eliaspdc - Nothing new or interesting and map is kinda build-a-thon. I can't see it higher than P1. Will be discussed: @6530267 - Vooorteeex - Generic map, but I liked how challenging it's. Putting it up for P8 discussion. Ignored: None Dernière modification le 1456022100000 |
Infectsoul 1456021500000
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] |
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@6219312 Dernière modification le 1456141200000 |
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+Mistersacri « Censeur » 1456024740000
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Cyclone « Citoyen » 1456025880000
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Okpatinhos « Citoyen » 1456026360000
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Tdpnice « Citoyen » 1456033380000
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Afivucpm « Citoyen » 1456035540000
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Nadanando « Citoyen » 1456036320000
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@5274960 Dernière modification le 1456549800000 |
Gipmah « Citoyen » 1456043880000
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@1971455 Dernière modification le 1456085460000 |