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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Detonacorpoo
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1425673260000
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#5161
  0
@5851500
Detonacorpoo
1425673380000
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#5162
[Modéré par Luyushi, raison : DP]
Leositox
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1425676140000
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#5163
  0
@5851591

Thank you.
Lei
« Censeur »
1425737280000
    • Lei#0095
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#5164
  0
@5805758
Cndalr
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1425742020000
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#5165
  0
@5851875
Fakedoaero
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1425753000000
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#5166
  0
@5851866
Conopid
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1425809160000
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#5167
  0
@5854688
si inca una
@5949395

Dernière modification le 1429960380000
Derkbx
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1425899040000
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#5168
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@5649392
Gguiguie
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#5169
  0
@5857476
Eduardovy
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#5170
[Modéré par Jacktrain, raison : Off-Topic]
Vilotro
1425957660000
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#5171
[Modéré par Kinhusxd, raison : Spam]

Dernière modification le 1425958020000
Arceemito
1425957720000
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#5172
[Modéré par Finsley, raison : Spam]
Vilotro
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#5173
  0
@5848524
@5855407
@5848583
@5848592
@5849358

Dernière modification le 1426013880000
Vilotro
1425957840000
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#5174
[Modéré par Finsley, raison : Double posting]

Dernière modification le 1425958320000
Vilotro
1425957900000
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#5175
[Modéré par Finsley, raison : Double posting]
Arceemito
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#5176
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@5858298 @5856213 @5848586 @5522012 @5848593
Garybro
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#5177
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@2182052
Sebaisseba
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#5178
  0
Left as is:
@5805021 - Chuilan - The gameplay is kind of annoying, since it's hard to make cannons roll when all the grounds are invisible. The ice is misleading too, since it is invisible to cannons but appears to be visible to grounds.
@5641774 - Hea - The concept is interesting, but with the large amount of platforms it will be way too easy for mice to survive just by moving around.
@5719711 - Hea - Map is fairly generic, looks similar to a few other P10 maps in rotation with two random grounds in the middle.
@5824822 - Diezone - The idea is decent, but the gameplay is quite boring. The awkward angles that will have to be used to shoot cannons don't complement the placement of the invisible platforms.
@4478875 - Kerpeteen - Wrong category, try the P11 thread.
@3594540 - Esoessss - Too generic, gameplay feels too much like the one for many other P10 maps in rotation.
@3594207 - Esoessss - Too similar to another map in P10, but with a random water ground that just makes the gameplay harder for mice and the shaman.
@3723280 - Esoessss - Nothing really new, just some scattered platforms with water grounds to get up and make it a hassle for the shaman.
@3678284 - Esoessss - Map is too generic, it looks very similar to other P10 maps in rotation with very minor adjustments.
@5828428 - Ratufufu - The map is unnecessarily complex for P10, mice don't want to be surprised the way they will be in this map. The gameplay is kind of boring and the sheer amount of platforms will make it too easy for mice to move around everywhere to dodge cannons.
@5828970 - Joseventus - The shaman can't shoot mice from his spawn, which is a problem. The map itself is pretty generic, but with no visible grounds it will be too hard for the shaman to aim at mice efficiently.
@5846710 - Joseventus - The map is too generic and boring. The huge blocks of wood look pretty unappealing.
@5846725 - Joseventus - The water on the sides of the platforms makes it annoying for mice to dodge properly, and there is always a location where mice can hide that the shaman will not be able to reach from his three platforms.
@5846757 - Joseventus - I recommend adding some visible platforms, because currently the gameplay is just kind of annoying for the shaman. The random water seems out of place at the bottom and is also an unnecessary death trap.
@5825449 - Raaazvan - Some rectangles inside the ice are foregrounds, which just look bad. The ice disappears after some time, which will be pretty confusing for mice since there is no warning.
@5745429 - Zhouajie - No significant edits from last time, the platforms just move slower which makes gameplay dull.
@5790558 - Zhouajie - I wish it would work, but in a room with more than a few mice the trampolines are too laggy to use properly.
@5698250 - Smgn - The invisible grounds are kind of interesting and add unique gameplay, but I don't like the bottom part of the map. It's just a complete death trap.
@5832846 - Smgn - Really nice concept, but unfortunately the angles in general make it too easy for the shaman to kill all the mice.
@5832870 - Smgn - Just looks like a mix of a few other maps. The rectangles along the sides of the shaman spawn are out of place and look bad. The clouds work really well though, well done with those!
@5847141 - Smgn - The wood platforms just seem to be randomly scattered, with corresponding random pieces of ice pointing down.
@5857204 - Smgn - The clouds on the sides look pretty out of place, and the gameplay is kind of dull. The map looks nice though.
@5823881 - Pmcfarhan - Circles make the gameplay kind of frustrating, the cheese under the triangle is pointless, the water is too hard to reach for it to be useful for anyone, and the trampolines are too hard to use.
@5831416 - Yessicaaa - Platforms seem pretty logically placed, but there is too much going on for this map to be fun for the shaman, it'll just be a huge hassle to try to kill everyone.
@5832515 - Yessicaaa - Simple but effective. The map has some alignment issues which should be corrected, but contact me once this is fixed and it might be good for discussion.
@5766998 - Yessicaaa - The platform in the middle moves too fast for the map to be enjoyable by the shaman. The water on the sides doesn't add much to the gameplay.
@5831532 - Laidsid - Very poor design, unnecessary background, generic gameplay.
@5831572 - Carocp - Poor design. The lava does nothing but annoy the shaman, and the gameplay is generic.
@5831585 - Nniickoo - Very generic gameplay. Nothing new that we haven't seen in other maps before.
@5832568 - Valeenchuu - The platform at the top adds nothing to the gameplay. Ignoring that, the map itself is very generic and boring.
@5798059 - Namelessh - Misleading grounds on the mouse side (wood looks like it should be visible to grounds, but it isn't). The map is kind of boring and too easy for mice.
@5832590 - Namelessh - Gameplay is kind of boring, it looks like any other generic map but with the grounds slightly slanted.
@5831548 - Bubamg - The map concept is okay, but the gameplay is kind of generic. Nothing really new, but it looks pretty fancy.
@5833260 - Bubamg - Wrong category.
@5833137 - Heysiid - Gameplay is kind of dull, and the invisible boards just scream walljump camping.
@5834473 - Nniickoo - Gameplay is kind of generic, and the trampoline is too strong, it will be abused.
@5832538 - Nniickoo - The shaman spawn is not really in the P10 style, and the lava will just frustrate mice.
@5065173 - Enginfener - You have submitted the same map three times with no edits. This is your first warning, please don't re-submit this map. Read the previous two reviews to see why it was not accepted.
@5836989 - Negroygris - Not really P10 material, small platforms should be avoided in P10, and the gameplay is kind of dull/generic.
@5849743 - Negroygris - Kind of generic and boring gameplay. The middle platform will almost never be used since the cheese covers almost all of it.
@5849760 - Negroygris - Boring/generic gameplay, pretty much just a reduced version of maps currently in rotation.
@5832589 - Leafinnjake - It's too easy to survive on the slopes by moving to the platform the shaman isn't on, which will be frustrating for the shaman.
@5834284 - Curinfake - Cool concept, but the platforms along the top will make awkward angles when aiming which will make it hard to kill mice, forcing the shaman to go to the bottom.
@5845167 - Curinfake - The shaman should always have full control over his position, his spawn effectively makes him only be able to shoot the mice he wants to shoot half the time.
@5838661 - Ouussamark - Poor design, very generic and boring gameplay.
@5839103 - Cyrod - Fairly generic, too similar to other maps in terms of gameplay.
@5841248 - Orfpryd - Generic, with some fancy sloped grounds to try and make up for it, but they don't really make the gameplay very fun.
@5841716 - Osdarwin - Poor design, so poor it doesn't look like a P10 map at all.
@5774242 - Darkicarax - The map has too few platforms, it's too easy for the shaman to win.
@5778091 - Darkicarax - Water grounds are too thin to move around efficiently, which makes the gameplay pretty frustrating.
@2579234 - Viniciusdara - Too simple, the combination of wood with those rectangle colours is unappealing. The gameplay is kind of boring.
@5797560 - Pelieditor - Pretty cool concept to be honest, but I'm not sure if so much deep water will work well in P10.
@5799305 - Pelieditor - Pretty generic, just looks like some other P10 maps in rotation with some water grounds to try to be unique.
@4448152 - Framnm - Very generic, but the blocks provide too much shelter which makes it too easy for mice to survive.
@5843910 - Hiimshane - Unnecessary background. The map is kind of generic, and the grounds seem randomly scattered to try to make a map.
@5583170 - Spektorn - The version before the edits was already up for discussion and we decided to keep it P22 due to generic gameplay with random water grounds in order to try to make a unique map.
@5727516 - Spektorn - Again, this map before edits was sent to discussion, and we decided to keep it P22 as mice have too much of an advantage in the map, and the gameplay is fairly generic.
@5846313 - Shootur - Extremely generic, gameplay is pretty much the same as a bunch of other P10 maps in rotation.
@5846344 - Shootur - Generic, looks similar to another P10 in rotation, mice don't have very much space to move around, nothing new really.
@5846349 - Shootur - Generic, gameplay is pretty boring.
@5849181 - Shootur - Generic, looks similar to another P10 in rotation...
@5576833 - Mattninety - Fairly generic gameplay, nothing really new.
@5846459 - Mattninety - Pretty generic. The combination of wood and stone looks pretty unappealing.
@5847112 - Zombiewd - The water grounds at the top add nothing to the gameplay. The map is kind of generic in itself.
@5779970 - Zombiewd - The mouse spawn makes it too easy for them to get spawn killed by the shaman.
@5847023 - Korocaci - Is it even possible to reach the platform at the bottom? Regardless, the long steep slopes make it too easy to survive for mice.
@5848711 - Cemyasemin - The nails make it look pretty unappealing. The asymmetry of the spinning platforms also make it annoying to play on.
@5748066 - Springonions - Very generic idea, platforms seem kind of random just to try to make a map.
@5851500 - Detonacorpoo - Generic gameplay, not very fun at all.
@5851591 - Leositox - Trampolines should be avoided in P10 as they are annoying and way too overpowered for mice.
@5851875 - Cndalr - Way too annoying for anyone to play on.
@5851866 - Fakedoaero - The mechanisms seem completely unnecessary and just make the map difficult to play on.
@5854688 - Conopid - Poor design, boring and generic gameplay.
@5649392 - Derkbx - The concept is cool, but the gameplay for mice is basically just two slanted platforms, which is just boring.
@5857476 - Gguiguie - Too difficult to aim at mice who get up on the two side platforms, since the cloud is blocking the way.
@5848524 - Vilotro - Very generic, there are maps that look pretty much the same as this already but with better design.
@5855407 - Vilotro - Seems like any other generic map, with some slanted platforms on the sides to try to make the gameplay unique, but really it just makes it too easy to survive for mice.
@5848583 - Vilotro - There are maps that already have the mice survive above the shaman in rotation with better design, this map is nothing new.
@5848592 - Vilotro - Generic, nothing new or special.
@5849358 - Vilotro - Looks pretty much the same as another map in P10 rotation but with wood instead of grass.
@5858298 - Arceemito - The cannon is too big, it makes it difficult for the shaman to be able to aim at both sides if he's at the edge of the platform.
@5856213 - Arceemito - Not the best P10 style, plus it seems quite similar to a few other P10 maps that use ramps in the middle in this way.
@5848586 - Arceemito - Very similar to another P10 in rotation but shifted slightly lower...
@5522012 - Arceemito - Annoying gameplay for mice, since all the platforms are thin it's frustrating to dodge. The tiniest impact from a cannon will send mice into one of the pits, which will just lead them to their death too quickly.
@5848593 - Arceemito - Kind of a cool idea, but it'll be too easy for mice to die due to the thin platforms to stand on. Mice will be pushed on the slopes and it'll be too easy to kill them on those.
@2182052 - Garybro - There's really not much to do for mice at all, it's way too easy for the shaman to kill everyone.


Will be discussed:
@5805758 - Uskil - The map works pretty well, I thought it would be generic at first but it actually seems quite fun. Up for discussion.


Ignored:
Smgn
« Citoyen »
1426255200000
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#5179
  0
@5863932 / @5863968
@5832870
@5864620
@5883546

Dernière modification le 1427062320000
Teuvmt
« Citoyen »
1426256280000
    • Teuvmt#0000
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#5180
  0
@5863342
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