| [Official Minigame] Bafflua |
| « Citoyen » 1377547860000
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| schieten instead of schiedten. Nice rooms, btw, always fun with friends and tribe gatherings. |
| « Citoyen » 1377663960000
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| I can't tell if no one cares about Bafflua or I'm in the wrong room. |
| « Citoyen » 1377687660000
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Shamousey a dit : WHY ?! |
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| [Modéré par Katburger, raison : Spam] |
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| I didn't know there was a !mod command. I thought it was just !admin. What is the !mod command for? |
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| [Modéré par Katburger, raison : Spam] |
| « Consul » 1377820020000
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Faranys a dit : Sorry for that, fixed ^^' Swirlfire a dit : !admin makes someone a room administrator, !mod was used for mod-style messages in the room. |
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| Ohhh.. Okay. E: Shamousey, I entered bafflua right now, it started the 'The shaman can shoot a random object with a arrow!' And the shaman did it WAY too fast and I was lagging too much. I had to quit the tab I was on Transformice. Can you do this?: The shaman has to wait 2 seconds before he/she can spawn a object. It's pretty uncomfortable like that |
| « Consul » 1377829500000
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| I think it's worth a little bit of a notification on some of the recent updates and things that are going to be coming soon! • The BR MMC (MiniMapCrew) recently hosted a map contest with the category of Bafflua maps. This means a new command was added, and some things were tweaked and changed to be useful for both that and room moderation. • !c [text] - Only room moderators can see the text through this command, allowing for group private chat. • !unadmin [name] - You know what it does. • Spawnzones minigame added (only in private rooms or #bafflua0spawnzones). The shamans can only spawn objects in the highlighted zones, allowing for interesting building! • Angrymice minigame added (only available in private rooms or #bafflua0angrymice) for testing right now. It's just like angry birds, choose what angle you want to shoot away from the slingshot, and hold down space for a more powerful launch! • Launch now works with all mice near the arrow. • !map, !play, and !test commands will all be merged into one and be smarter about how they work. • Keybindings now work more efficiently. • A lot of the backend code rewritten to be more efficient and easier to work with. • Trololol allowing any amount of trolls. • A ton of translations for other languages. • Cheese Hunt is back, baby! • Look out for a couple of other minigames soon. Swirlfire a dit : I'll add some sort of a delay so this isn't an issue! |
| « Citoyen » 1377829620000
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| thanks shamousey its halpful |
| « Citoyen » 1377830760000
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| yay *-* thank you yes shamoplop~ |
| « Citoyen » 1377870540000
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Shamousey a dit : YUS! |
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| Shamousey, is this common for a map to have this or...? http://i40.tinypic.com/68enud.png It said to spirit jump, but.. |
| « Consul » 1377883620000
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| I'm not quite sure what you're referring to, that map is included in spirit jump though... |
| « Citoyen » 1377883620000
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Swirlfire a dit : Those grounds are dynamic I think. --- Where are the spawnzones in the spawnzones minigame? Anywhere I spawn anything it just deletes in all coloured areas. |
| « Consul » 1377883980000
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Appleluke a dit : You have to spawn the items with your cursor on the highlighted grounds. |
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Shamousey a dit : The earth grounds are moving, preventing my friend and I to spirit jump. E: And how do you play the spawnzone game? |
| « Consul » 1377889620000
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Swirlfire a dit : That's the entire point of the map, the moving grounds are the challenge! You can play Spawnzones in #bafflua0Swirlfire and using the command "!play spawnzones", or in #bafflua0spawnzones |
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Shamousey a dit : I see you didn't get what I said. I mean like, how do you PLAY it, I don't know what to do in the spawnzones game. |
| « Citoyen » 1377910260000
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| what are requiremnts to submit a Spawnzones map |