Script Requests |
Safwanrockz « Censeur » 1384883160000
| 0 | ||
Abdeltif a dit : I sometimes hate how lua is case sensitive though x__x a dit : |
Abdeltif « Citoyen » 1384883580000
| 0 | ||
Safwanrockz a dit : SINCSINCSINC I WANT IT TO WORK NOT REPEATING THE SAME SCRIPT ! |
Safwanrockz « Censeur » 1384883580000
| 0 | ||
Abdeltif a dit : Just copy the code in my previous post lol. It's not the same script though, I changed the uppercase B in the function name. |
Bushmeister « Consul » 1385112780000
| 0 | ||
q a dit : How to give the cheese to those in the table (blue)? |
Pmcarpan « Citoyen » 1385113560000
| 0 | ||
Bushmeister a dit : Standard procedure would be to loop through the table blue and then give cheese to each of the players. But in the above case, you can directly use tfm.exec.giveCheese(player) after table.insert, although I'm not sure what you're doing with the variable red. (For teams you need another table red={}) |
0 | ||
Aleatory vampire? |
Bushmeister « Consul » 1385138520000
| 0 | ||
Aritxy a dit : players = {} for name,player in pairs(tfm.get.room.playerList) do table.insert(players,name) end tfm.exec.setVampirePlayer(players[math.random(#players)]) |
0 | ||
Bushmeister a dit : ty |
Abdeltif « Citoyen » 1385145960000
| 0 | ||
a dit : [•] Init Error : [string "transformice.lua"]:4: ')' expected |
Safwanrockz « Censeur » 1385148660000
| 0 | ||
Abdeltif a dit : a dit : >= means greater than or equal to, not => |
Larenwa « Citoyen » 1385164140000
| 0 | ||
Making players be able to draw |
0 | ||
Larenwa a dit : That's able to do in utility. ./room *#utility0Yourname |
0 | ||
Is it possible to make a script where if you touch for example a little box, you win the round? |
Abdeltif « Citoyen » 1385290620000
| 0 | ||
Magicalorb a dit : Nope :( But there is a way using cordinates that I dunno how . a dit : |
Hophipmice « Citoyen » 1385296500000
| 0 | ||
Abdeltif a dit : Use addTextarea |
Safwanrockz « Censeur » 1385322480000
| 0 | ||
Magicalorb a dit : a dit : This will let you win the round when you're in the 400x200 box at the lower-left area of the map. Just like in this image: |
Bushmeister « Consul » 1385489280000
| 0 | ||
How to develop a stats, that isn't resetting when leaving game? That is, if you managed to go into burrow, then Cheese stats is incremented by 1. Thereafter, player leaves game and, some time after, logs in and contiunes to play and improve that stat (not from zero) |
Safwanrockz « Censeur » 1385494860000
| 0 | ||
Bushmeister a dit : As far as I could understand, you want to make a script that keeps running even after leaving the tribe house/game? Well that's impossible, you can't keep running a script after leaving the tribe house/game. |
Pmcarpan « Citoyen » 1385525760000
| 0 | ||
Bushmeister a dit : As Saf said. Also, since we can't keep a script running, the permanent stats which you seem to mean, is not currently possible. It has been suggested though, and hopefully it will be implemented soon. |
Shamousey « Consul » 1385526480000
| 0 | ||
Pmcarpan a dit : Even if stats for modules is implemented, it'll only be for approved modules most likely. |