Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Chessecaakee « Citoyen » 1456269180000
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Dianqqa « Citoyen » 1456324740000
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Reppam « Censeur » 1456332600000
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Ups, delete this post please. Dernière modification le 1456448520000 |
Poropock « Citoyen » 1456376280000
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edited @6548016 Dernière modification le 1456459200000 |
Entumido « Citoyen » 1456446360000
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Cheeseofmine « Citoyen » 1456478400000
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Funkypsv « Citoyen » 1456482180000
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Wattersson « Citoyen » 1456489440000
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Presto « Citoyen » 1456531320000
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Joeprooxxdd « Citoyen » 1456540800000
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Kevinho « Citoyen » 1456541280000
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Stentorian « Citoyen » 1456564200000
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Jtrabalhador « Citoyen » 1456566300000
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Japekek « Citoyen » 1456589940000
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Resourc « Citoyen » 1456601460000
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removido Dernière modification le 1456602420000 |
Fakegami « Citoyen » 1456601640000
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Mapcrew « Consul » 1456610700000
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Left as is: @6541055 - Ratufufu - The water grounds doesn't offer anything new/interesting, Gameplay is kinda annoying since most of the shamans will ignore the low part: It's easier to reach hole by passing through the water than trying to build a lot on the lower part. @6219312 - Framnm - Kinda build-a-thon and boring to build on. The map seems to have two different paths, but most of the shamans will probably build the same way to reach the hole. Also, gameplay is pretty annoying and require a lot of building, shamans have to make large bridges to cheese and hole. @6541114 - Eliaspdc - Gameplay seems to be kinda short and boring to build, I don't think it's necessary have two mice spawns since it doesn't offer anything interesting or more challenging. Also, the cloud grounds aren't well used, it just helps a little bit on the building. @6442696 - +Mistersacri - Bad use of the skull tokens, shamans can easily avoid them by putting some planks with boxes and most of the mice (mainly newbies) will die trying to jump over the skulls, it's a bit furstating to the shaman. Gameplay is mostly based on building a large vertical bridge to get into the hole, it's boring. @6541174 - Lzereturn - Fairly build-a-thon and boring to build on. We already have a lot of maps with a similar concept. @6515474 - Okpatinhos - Boring and generic gameplay. It's not very challenging at all, it doesn't encourages the shaman to do creative and interesting builds to solve the map. Also, it's kinda boring see the shaman doing the same build all the time; The upper grass ground, in the left side is quite useless even if the shaman is using the divine mode. @6001601 - Vlump - The B-planks aren't well executed on this map. Most of the newbies shamans might have difficult to avoid them and reach the cheese. Also, the upper part is kinda useless and could be used for something else. Currently gameplay is fairly generic and boring; Nothing interesting. @6541256 - Tdpnice - Generic concept, most of the cloud grounds are useless and doesn't offer anything interetsing to the map's gameplay. Also, the map seems to be misaligned in some points. @6510704 - Afivucpm - Boring and difficult for newbies, they won't understand what to do with the portals, it doesn't look a P4 concept. @5274960 - Picapauui - Too simple and generic concept. There's nothing new/interesting here, builds are annoying and it's the same sort of solution everytime. @6021153 - Gipmah - It's not a shaman map. Please, read the category rules before posting maps on this thread. I'd recommend you to submit this on the P3/13(bootcamp) submissions. @1971455 - Sekui - Edits haven't improved the map at all, it's still build-a-thon and kinda hard for newbies to build. The wind is way too strong when you have the cheese and it makes a heavy and furstating sensation to back to the hole. @6541573 - Lucasrslv - Mech is kinda useless and it stops working when you put normal plank with any nails on the dynamic grounds. It doesn't offer anything interersting/new to the map's gameplay. @6541661 - Iulianbuhai - Mice spawn isn't well placed, most of them will just go to the bottom floor. Also, gameplay is quite boring and requires a lot of building to do (newbies will have difficulties to solve it). @4554403 - Kittyasd - It requires too much of building to solve the map, I like the two cheeses idea, it's kinda challenging but most of the newbies will have a strong difficult to build it. I'd recommend you to improve a bit the map's gameplay and submit it for P8. @6541870 - Resourc - The mech idea is fine, but not well executed on this map, because gameplay is fairly boring and repetitive. Fat cloud ground doesn't offer a better gameplay, it only helps a bit on the building. @4543198 - Bataatiinha - The right side of the map is okay. Told you to add another cloud on the left side, but seems that it hasn't affected the map's gameplay at all. Currently ir requires lot of building for a P4, try to focus a little bit more in this aspect too. @6542100 - Provincias - Gravity is too high, it's painful to see most of the mice dying on the beginning trying to swim into the water. Too difficulty for a P4 since newbies definetely can't complete it, they cannot even make a decent build. @6536628 - Nitenrock - Gameplay is very long and requires a lof of building; Most of the shamans can't even complete it @6542464 - Gustavomega - Generic map, it doesn't offer anything new/interesting to the gameplay (it's mostly based on building a large bridge). Also, it's boring to see mice wall jumping to reach the hole. @6542772 - Aksale - Too simple and generic. Gameplay is way too short and boring to build; The planks just make it less challenging and it's not original enough to become a high perm. Also, we already have some maps like this on the p1 rotation. Nothing new/interesting here which could encourage the shaman to make creative builds. @3832024 - Remixin - Pretty build-a-thon and generic. The water ground doesn't offer a better gameplay and some mice will die trying to jump on this water area, it's furstating to the shaman. @6521220 - Tiojeje - Both portals and cloud grounds aren't well used, the symmetry makes the map's gameplay more repetitive and boring to build. I'd recommend you to use this portal concept with cheese/hole "inside" the grounds. @6535051 - Obsyt - The dynamic ice ruins the shaman building and it still glitches sometimes. I like the idea but I think you should implement it better, it cannot be too much difficult and hard to understand.. @5870648 - Yessicaaa - It requires a lot of building for P4, most of the shamans can't even reach the cheese because it doesn't have enough support to make decent builds. @6508923 - Xbangs - Generic and annoying map, everyone can complete it by setting portals only. (gameplay is fairly boring and repetitive). @2618177 - Neymazinhor - Generic and boring gameplay. The flat cloud is kinda useless since it doesn't offer too much of an obstacle and the large cloud don't have a good utility too. Nothing new/interesting to put it up for the discussion. @6544301 - M0use1 - Both ways to cheese are unbalanced. It's easier to reach the upper left cheese than the lower one. Gameplay is generic and boring, nothing interesting. @5770190 - Tazq - Another map which requires too much of building for P4. The cheese part seems to be really tight and most of the mice will die trying to catch the cheese there. The cloud ground doesn't offer much of an obstacle too; Generic monosolution map. @6544441 - Davizinhoglm - Most of the shamans seems to have difficult to build this map without the skills. It's kinda hard to make an stable solution since it doesn't have any good support to build on. Some newbies won't understand that the ice flat ground is dynamic and can be removed. Also, gameplay is weird and requires too much of building for P4. @6544363 - Willmentor - The cloud ground is pretty useless, it doesn't offer anything interesting to the map's gameplay at all. We already have enough maps with a similar concepts on the rotation. @6544453 - Brunozion - It's not a shaman map. Please, ready the category rules before posting a map on this thread. @6530531 - Apollopolo - Negative gravity concepts usually doens't flow well on P4. Most of the shamans have difficulty to reach the cheese, it's kinda build-a-thon too. @6544917 - Erickindio - The cloud grounds (mainly the upper on the right side) are useless. It doesn't offer too much of an obstacle or support and shaman will need to build long bridges (gameplay is boring) everytime. @6545239 - Shadowsters - Generic and boring gameplay. It requires too much of building for a P4 map, really tiring to the shaman. The B-plank can easily be "removed" by connecting a balloon in it. @6523009 - Alexizap - Boring monosolution map. Nothing new/interesting here. @6545574 - Liouis - It also requires a lot of building for a P4 map. Most of the newbies shamans cannot even reach the cheese. Also, gamelay is quite generic and tiring to build. @6545555 - Olhoszbanido - Grounds seems to be placed randomly. The clouds only makes everything easier for the shaman and the water isn't efficient at all (it's kinda useless). Nothing new/interetsing here to put it up for the discussion. @1202427 - Corrers - Too difficult for the shaman, the portals doesn't make it easier or interesting on this concept. @6545789 - Guybuo - These colors really don't make sense, game, shaman only needs to put a box to solve the map. @5706911 - Telamcb - I don't this two cheeses are really useful on this map, it doesn't affect the map's gameplay at all and the dynamic grounds can be removed easily. Generic and boring concept. @6545983 - Ronyygatio - It's not a shaman map. Please, read the category rules before posting any map on this thread. @6547004 - Dianqqa - It requires too much of building on the lower part, shaman needs to build a large bridge there to reach the cheese, so gameplay is quite boring and there's nothing interesting here. @6547236 - Reppam - Looks generic and monosolution; Most of the mice will die trying to reach the lower grass ground, under the cheese. Try to improve the map's gameplay mainly on the cheese part, adding better ways to reach it. @6548016 - Poropock - Generic and boring gameplay. We already have some classical/old maps which reminds yours. The cloud ground is't useful at all. @6549382 - Entumido - Kinda build-a-thon and generic monosolution concept. Also, it's a little bit misaligned in some points; Nothing new/interesting here to put it up for the discussion. @3472009 - Cheeseofmine - Boring and generic gameplay. I can't understand why the dynamic grounds have fixed rotation and the three mice spawns doesn't offer too much of an interesting/fun map. @6549742 - Funkypsv - The two palm trees are quite strange over the cloud ground and gameplay is fairly generic and boring to build. We already have some maps which involve the same type of building. @6549849 - Wattersson - Generic and awkward gameplay. Plenty of room left that could be used better to improve the map's gameplay. I can't see also that most of the mice will die trying to catch the cheese. @6551089 - Tajemniczyx - Awkward gameplay, nothing interesting/special here. It's the same sort of solution everytime (monosolution). @6496295 - Joeprooxxdd - We already have enough maps with a similar concept in the current rotation. It's generic and kinda build-a-thon. @6549500 - Xuxque - The ice ground doesn't seem to have an use since people can wall jump on the grass-hole ground. Also, gameplay is quite generic and the water grounds are just a boring obstacle. @6551593 - Stentorian - Generic and boring map. All shaman need to do is to build a large bridge between mice spawn and cheese and move up to the hole (gameplay is boring) @6551625 - Jtrabalhador - It's not a shaman map. Please, ready the category rules before posting any map on this thread. @6552696 - Fakegami - It reminds that other map you submited last review, I can't find anything interesting on this to put it up for the discussion, the ice grounds seems to be randomly placed too. P1'ed: @4417558 - Uskil - The map is somehow funny to build, but for my liking, the dynamic grounds idea aren't well executed. Fine for P1 @6520798 - Joseventus - Fine for P1, nothing else. It's kinda boring see the shaman needing to set portals everytime. @6552878 - Bequerr - The right cloud is kinda useless since it doesn't offer too much of an obstacle, the rest is okay but not good enough to become a high perm. Will be discussed: None Ignored: @6540706 - Souradiativo - Blacklisted @6538600 - Demonicgirll - Posted more than 1 map (same post) @6543387 - Demonicgirll - Posted more than 1 map (same post) @6522330 - Chessecaakee - Posted more than 1 map (same post) @6539746 - Chessecaakee - Posted more than 1 map (same post) Dernière modification le 1456623000000 |
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@6418571 Dernière modification le 1456674240000 |
Nadanando « Citoyen » 1456623900000
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