Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Tadzio « Citoyen » 1608457800000
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@7816688 |
Sewdycreatooor « Citoyen » 1608499260000
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@7643897 |
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@7802708 @7802702 |
Natsmiro « Citoyen » 1608584880000
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@7812562 |
Commandantso « Censeur » 1608661080000
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@6203706 |
Godmcb « Censeur » 1608683700000
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@7770183 |
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@7692264 |
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@7816865 |
Stovedove « Citoyen » 1609184340000
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@7819225 |
Soulpatch « Citoyen » 1609255140000
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@4285101 |
Refused « Censeur » 1609438920000
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@7769990 |
Mrloll « Citoyen » 1609631520000
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Left as is: @358403 - Dollyblue#0095 - The idea looks fine, but mice who go top will always be behind the others. Maybe making a gap where the ice is pushed so mice can go back down can solve the problem. Another thing is that balls go to the right fastly, making it impossible for the "late" mice without sham's help. Changing the cloud's angle can work, or adding a small ground so not all the balls go right. @337017 - Dollyblue#0095 - The left part is annoying after getting the cheese, because it is hard to keep wj'ing until the mech comes. The map overall doesn't flow well, mice have trouble accessing some parts like trampolines after getting cheese. Map is a little hard at the bottom. @4045771 - Jasseh#0000 - We didn't expect the lava ground to pop up, so it got mass-deathly. Gameplay is not worth the "vanilla changing". @7800038 - Portwave#8221 - The gameplay doesn't look bad, but the +1 spam is really unnecessary,and made everyone in the room confused. They made the map look cramped and not intuitive. @7807798 - Juancho#0149 - One chance only corner jumping, and do not stand out like a different soloable map. @2753092 - Viniciusdara#4015 - Too simple and with a full room can lead to death tokens easily/afk death. @7800087 - Viniciusdara#4015 - This can lead easily to mass death, and the small gaps lead to lucky based gameplay. Closed maps don't work properly with collision, because it is hard to build things and help mice. @7660743 - Kkkkkkkarry#7381 - The map needs too much skills for completing. Added the fact there aren't safe spots in the bottom, it feels that you have just one chance. Other than that, these concepts were used a lot already in our rotation. @5969139 - Jacwit#0000 - The gameplay is generic and very automatic. Try to use different concepts over the map. @7811984 - Jacwit#0000 - Same as above @7815186 - Zetdey#3845 - Fine as P1, not that special or different collision concepts. @7817245 - Zetdey#3845 - These concepts were already used, but the map looks really nice with those stones look. The problem is that the middle cheese make the sides gameplay useless, @7813761 - Hackdesamba#0000 - Cool idea but it is simple to go to cheese and back without falling, which leads to a 10 seconds gameplay. @7800826 - Nhokw#0095 - The players still have just one chance to do it right. If they fail, or they die or they just need to wait for shaman, which isn't that funny. @7738036 - Bautipro#5357 - This one needs some edits to get better, but the concept is cool. Getting down to the cheese is funny, but after it, it's walljump based, kills the fun of the gameplay a bit. Maybe adding trampolines or another concept to get up can make it better. @7751809 - Bautipro#5357 - Concept is already used, and the chocolate friction is a pain for mice. Also, the circles gameplay isn't something that stands out. Maybe with a different gameplay map can get better. @7816688 - Hackdesamba#0000 - Easily leads to mice falling and dying, but the unexpected mech can be funny. Maybe adding a grass that covers all the map, or adding another concept in the bottom part can make it better. @7643897 - Sewdycreatooor#0873 - The map is kinda different but mice have to saccrifice to help others, which isn't that cool and makes the gameplay unfaiir, unfortunately. @7809844 - Turtwean#0000 - The map needs shaman's help to get up, and it is linear, not different challenges over it.Ice just fall and don't make anything to the gameplay. @7812562 - Natsmiro#0000 - The shortcuts didn't stand out, and it can be completed too fast, would be better more things over the map. @7770183 - Godmcb#6577 - Cool! I suggest you to remove some chocolate planks so the sheeps get a little more frenetic gameplay. As it is, they don't affect gameplay that much. You can send me a PM after editing so I can review it again.Maybe making the limits for the planks bigger can make it more unexpected too. @7692264 - Sazd#0148 - There isn't place to get attached, can easily lead to mass death. @7818359 - Ork#0015 - The problem in this one is that shaman easily blocks the acid, and the gameplay looks exactly like the vanilla, acid didn't affect that much. @7819225 - Stovedove#0000 - Gameplay feels a little unexpected, but it is too easy to get three cheese without any other challenge in it because they are too close. I don't see a big replay value because we already have maps with moving chocolates. @4285101 - Soulpatch#0000 - Gameplay is just based in walking and jumping. I suggest you adding more different concepts or shortcuts and send it to P7. @7769990 - Refused#6163 - The cheese is misplaced, and can't be touched without the big cheese shaman skill. The map idea is interesting but gameplay is just too fast, one anvil and something to stop and done. If there were another challenge with this, would be better. P1'ed: @2402525 - Pamdecp#0000 - The map overall is funny to play, but it is kinda automatic, which is a problem for a high perm. The concepts were well used but have been seen before. Fits P1 well. @7776555 - Pamdecp#0000 - The problem in this one is that if the mech was changed by non dinamic ice, the map gets really generic and you just have to walk to complete. I understand that the mech is there to put another challenge, but didn't make the gameplay stand out. @3905863 - Newen#6196 - There is another map with these concept already. Here it feels chaotic to get the cheese. Not that different for a P9 but it is ok for P1. @7536650 - Keyx#0000 - The mech made the map a lot more chaotic, and sometimes even mass deathly. It didn't change the gameplay that much from the vanilla, but worth a P1 @7724835 - Keyx#0000 - It is easy to break the mechanism or B anchor it and make it impossible to complete. Can be mass deathly and annoying to stand still in the choco until shaman helps. These "flaws" made me think it fits P1 but not a higher perm. @2084867 - Xaxadoooooo#0000 - The map doesn't encourage getting the three cheese, because of the mess it will be with coliding other mice. P1 fits ok. @7802702 - Katow#0020 - The map is interesting but gets boring replaying because it is the same all over getting cheese and going back there isn't any other possibility like the other map you sent, but look cool for P1. Will be discussed: @7809403 - Xaxadoooooo#0000 - I didn't expect such a simple map would be so funny to play. Maybe it fits P7 better but we will discuss it. @7802708 - Katow#0020 - This one is interesting because if you corner jump like a "kamikaze", you can get first. Consists in being careful with acid but it have it's uniqueness @6203706 - Commandantso#0000 - Interesting. Will be discussed to P7/P9 because it can be easily broken by shaman. @7816865 - B0wl#7075 - It is nice to play, and the fact shaman can't just put planks in acid gave it an interesting touch. Ignored: None Dernière modification le 1609636980000 |
Zetdey « Censeur » 1609638480000
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@7817245 edited (it doesn't have cheeses on the middle part anymore) @7812312 Dernière modification le 1609975020000 |
Pamdecp « Censeur » 1609641060000
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@7776666 @3232820 Dernière modification le 1610125740000 |
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@7787035 @7798251 Dernière modification le 1610758920000 |
Tadzio « Citoyen » 1609710240000
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@7816688 @7813761 Dernière modification le 1609760940000 |
Xaxadoooooo « Citoyen » 1609786500000
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@7786716 @4995875 Dernière modification le 1609800780000 |
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@7725885 @7752780 Dernière modification le 1610836500000 |
Cfmninjaa « Citoyen » 1609800540000
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@7813421 |