Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Omgjrn « Citoyen » 1612454880000
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@7700757 @7700761 |
Budweiser « Censeur » 1612616400000
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@7830762 Dernière modification le 1612860660000 |
Refused « Censeur » 1612832460000
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@7769990 edited |
Widabapo « Citoyen » 1612895220000
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Mrloll « Citoyen » 1612916280000
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This review was not conducted by me. If you want to talk about your map, please message me and I'll redirect to the private member who did the review. Left as is: @7812312 - Zetdey#3845 - This map as well uses an overused concept and it's nothing too outstanding gameplay-wise that would deserve highperm in my opinion. @3232820 - Pamdecp#0000 - Tests were a mess. Mice couldn't use the first part properly, and got stuck. Anyway, the map is repetitive and confusing for mice. This time the path you used to work with soulmates didn't work that well. One because mice got stuck, second because the gameplay is something we have already seen in a lot of maps. The route to the cheese is based in a lot of walk and wait, so it got kinda poor to play it. The map has potential for P1, if you make it a little easier the first part, but doesn't have a high perm value. @7787035 - Newen#6196 - Harmless P1 map. The gameplay isn't too great but the map works well as a whole and encourage people to cooperate, just as if it was a vanilla map. @7798251 - Newen#6196 - This kind of trampoline grounds are kinda useless in a collision map since mice will block each other's way. The mech isn't that clean and the gameplay is quite repetitive. @7816688 - Hackdesamba#0000 - The map is a mix of different concepts that don't really go well together and it gives off an impression of mess. Gameplay is quite lacking as well. The tramps on each side allow players to completely ignore the chocolate obstacles and that's not a good thing. @7813761 - Hackdesamba#0000 - The concept is overused and the space is not used well. The map is fairly short and not really fun to play. @7786716 - Xaxadoooooo#0000 - Those traps are interesting but the rest feels kinda bland. It would be nice if you could incorporate them in a different layout and make them be the key point of the map. @4995875 - Xaxadoooooo#0000 - The concept is interesting but it's quite confusing in it's actual state because nothing tells us the grounds are rotating and it looks like mice can easily avoid interacting with them because they are already interacting between themselves and neither the restitution nor the rotation speed are high enough. I'm also worried afk might die at the beginning, maybe you could fix that as well. @7725885 - Sazd#0148 - More of a P5 map. It's cute but the art is very minimal and the gameplay is uninteresting. Maybe try to make something more interesting gameplay-wise? @7752780 - Sazd#0148 - It feels like the mech on this map does very little work, it's pretty easy to avoid it doesn't bring anything really interesting to the gameplay. It has also been reported that the grounds were laggy, it might come from sync issues. @7813421 - Cfmninjaa#0000 - This map is very unclear. The dynamic grounds are pretty heavy so people won't even try to move them and will just wait for the shaman to build a path to the hole. Reduce the mass of the dynamic grounds and maybe add arrows pointing towards the directions you want people to push them. That being said the current gameplay is somewhat dull and if you don't make it interesting enough the aforesaid edits would be pointless. @7820252 - B0wl#7075 - The mech itself doesn't look like a good idea, it's making the map hard for both the shaman and the mice. It also feels like you added random grounds around it to fill the space but the gameplay stays pretty uninteresting. I'm also concerned about the fact sync might make the acid grounds teleporting themseves, making the map even more frustrating. @6702273 - Viaxeiro#0000 - The maps just looks like any other vanilla kind of map. Fine as it is. @7800038 - Portwave#8221 - The map is overall pretty messy. It's hard to tell which grounds have collision with mice and which don't. Same problem goes with object collision, it's a real conundrum for the sham. The gameplay is too simple given the fact you can finish the map within less than 10 seconds. The dodue here feels uneeded for how close cheese are. @7602781 - Keyx#0000 - Cowbebs tend to make maps very tedious and this map is the perfect example why. Players might just get stuck in those for one minute straight and just do nothing except waiting. @7823299 - Keyx#0000 - The map is too hard. Most players will just rush towards the cheese and die. The gameplay is pretty repetitive though. @5857559 - Viniciusdara#4015 - The mix between collision, tokens, acid grounds and dodue is too much. On this map you just have to take tokens as they come and run right towards the hole. It's better to stick to one or two concepts and focus on the gameplay either way the maps will turn out to be too messy. @7714556 - Stovedove#0000 - The only possibility you have to make way for mice is to throw a cannon in the whole thing and destroy everything. The map would've been more interesting if mice could directly interact with the structure without the intervention of the sham. Maybe try to play with the mgoc parameter until you get something satisfying enough. Also the use of dodue you're making here is really not the best. @7738036 - Bautipro#5357 - Mixing too many mechanisms/concepts together will only lead to more confusion and will frustrate players. This map is too hard to be enjoyable, to the point you have to wait some grounds despawn to actually complete the map by walljumping on everything. @7740910 - Bautipro#5357 - The concept is interesting but the gameplay is really uninteresting and made of overused osbtacles. I'd like to see it again with an actually innovative gameplay. @7825827 - Jestemzerem#3113 - Gameplay consists of waiting the sham to build a path. The concept could be used in a better way with another layout. @7631284 - Blackout#6525 - The gameplay doesn't fit P9 standards. @1589924 - Blackout#6525 - The vibe is cool, but the gameplay is unoriginal and those big grounds might cause lags among people with a bad connection. @6540237 - Felps#0537 - Tokens feel kinda useless and the map isn't fun to play because it lacks pace and interesting obstacles. Also don't use ca="" when it's not needed. @7826999 - F3n1ksss#0000 - Please look at the P7 thread since this map already got reviewed. Also please refrain from posting the same map in two different threads. @7827811 - Deadlag#0095 - The gameplay is very lacking and the map is pretty linear. Also the wind is more frustrating than anything here. @7827808 - Deadlag#0095 - The map is just made of tramps for most of it and it's not really fun not innovative, however I like the idea of making objects fall on acid grounds in order to create a path for mice and it would be cool use you could reuse it in another map! @7706350 - Wiannix#7716 - Most people will just focus on rushing the cheese on the right and then come back to the hole, making the gameplay very limited. I liked how mice had to cooperate in order to get the cheese at the top though. @580583 - Viniciusdara#4015 - Once again the map is a weird mix of things that don't go well together. The gameplay was pretty linear and it wasn't fun to play at all. @7827249 - Fakepozekron#0000 - Nothing really stands out in this map. It's basic, shortcuts are limited and not original. @7830182 - Fakepozekron#0000 - Same goes for this map. It's made of generic obstacles and that's not what we're looking for. @7143643 - Poteerfotter#0000 - The concept of making a path to the cheese with objects is fine but it's not really well used here. Most mice will just wait at the spawn for others to make boxes fall down and then will proceed to go get the cheese. P1 is fine. @7700757 - Omgjrn#0000 - The map kinda looks like one of Rdzoze's. Also I don't really get why one side is foreground and the other is background, it would be better to set everything foreground. @7830762 - +guai#0000 - Cool looking effect that reminds me of one of Trexexjc vampire maps but the gameplay doesn't bring anything new. @7769990 - Refused#6163 - This could've been fine if the mech had been well made but right now there are too many chances the sham kills everybody just by spawning an anchor or a cannon at the wrong place. Please make sure the mech is solid enough to handle shaman objects and resubmit it. @7423097 - Widabapo#0511 - The mech seem to be glitching sometimes, it makes the map nearly impossible to do. Other than than, the map is just a spam of acid grounds and they are likely to kill everybody. P1'ed: @7776666 - Pamdecp#0000 - Tested the map again and finally, there were no mice who didn't see the chocolate! The map is working ok, but I don't see it as a high perm, because it's just one trick to go to cheese, it doesn't stand out of the other soulmate maps. It works fine, but I feel this concept is kinda overused (i mean separating soulmates by a ground and go forward). It's interesting that you try to find different uses for soulmates and I appreciate that, but this one didn't pop out. @7817245 - Zetdey#3845 - Looks fine as P1 to me. The fact is hidding cheese and hole behind boxes has recently been a trend and now it's not original anymore. Also the top part uses the same concept as Godmbc's @7758785. @6527969 - Felps#0537 - Nothing too extraordinary about this map but I like playing on it so P1. @7706351 - Wiannix#7716 - Nothing really interesting here but the use of dodue looks fine to me, so I'm okay to P1 it. @7700761 - Omgjrn#0000 - Not really original gameplay-wise but I found it challenging and I enjoyed trying to figure out where to go in order to get the cheese. P1 will do but I've had to remove lava's collision with mice to avoid crashes. Will be discussed: None Ignored: @7823436 - Iqsde#4716 - Posted more than 2 maps (#5246) @7823512 - Iqsde#4716 - Posted more than 2 maps (#5246) @7823516 - Iqsde#4716 - Posted more than 2 maps (#5246) @7823436 - Iqsde#4716 - Posted more than 2 maps (#5248, #5249) @7823512 - Iqsde#4716 - Posted more than 2 maps (#5248, #5249) @7823516 - Iqsde#4716 - Posted more than 2 maps (#5248, #5249) Dernière modification le 1612931220000 |
Viniciusdara « Consul » 1612971900000
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@5857559 @580583 Dernière modification le 1614277200000 |
Widabapo « Citoyen » 1613001960000
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@7444733 |
Eremia « Censeur » 1613057760000
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@7831790 |
Fakepozekron « Citoyen » 1613157360000
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@7828382 @7835394 Dernière modification le 1614236640000 |
Ulllyyyy « Citoyen » 1613342640000
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@7787035 - new @7798251 - new Dernière modification le 1613359440000 |
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@7833005 @1151013 Dernière modification le 1613609940000 |
Bautipro « Censeur » 1613440200000
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@7740910 @7755217 |
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@7311820 @7664160 Dernière modification le 1613847660000 |
Micemonpro « Citoyen » 1613501280000
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Please change this map <3 :) @7833100 |
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@7022444 |
Tadzio « Citoyen » 1613685960000
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@7833776 |
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@7834032 |
Widabapo « Citoyen » 1613870940000
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@7435207 |