Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Apollopolo « Censeur » 1457016780000
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Olo719 « Citoyen » 1457025000000
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@6559938 @6558817 @6560375 Dernière modification le 1457026200000 |
Inzerty « Citoyen » 1457031900000
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Tdpnice « Citoyen » 1457081160000
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Shizxz « Citoyen » 1457093700000
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Hybinkunduz « Citoyen » 1457121840000
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Juanskpc « Citoyen » 1457132220000
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Lukesdoiit « Citoyen » 1457197140000
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Tingarato « Citoyen » 1457201340000
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Mapcrew « Consul » 1457204220000
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Left as is: @6418571 - Framnm - Overall unappealing and not very fun to build on. Nothing new/interesting to put it up for the discussion; The shamans only need to make a large bridge between mice spawn and cheese, which isn't very fun to shaman complete the map. @6250262 - Picapauui - Generic ice wall + grass grounds with little to no room for creativity. It's not very funny to build on. I don't see nothing interesting to put it up for the discussion. @3541256 - Nukualofa - Boring and generic monosolution map; The space between ice and grass grounds looks unnecessary because most of the shamans can solve it easily without using the space. Both grounds on the upper left side are pointless, shaman would just go down and build normally. We already have enough similar maps in P4. @6512467 - Joeprooxxdd - There's nothing new/funny to the shaman build here, Pretty straightforward and boring gameplay. @6371884 - Odinokqq - It isn't a shaman (P4) map. Read the category rules before posting a map. @6545250 - Corrers - It's not very clear that the middle flat grass is dynamic and must be removed; Cloud ground and ice blocks look pretty useless since it doesn't offer much of an obstacle on the map's gameplay. Boring and generic gameplay. @1971455 - Sekui - Overall generic and straightforward builing, most of the shamans can easily complete it with only two planks and boxes, which is not allowed on P4. The wind doesn't offer too much to the map's gameplay. @6548798 - Guybuo - Boring gameplay, it requires too much of building and most of the shamans on divine mode won't build it as well because there isn't any support to make a stable building. Reach the cheese is kinda frustating because it's too tight to build on this area. @6553274 - Erickindio - All cloud grounds are useless, it doesn't offer anything interesting to the map's gameplay; Bad use of the skull tokens and overall the map is pretty generic and unappealing no build. @6400019 - +Mistersacri - Shaman spawn doesn't look good. I like how simple the map is and it's a bit challenging on the cheese part, but you could improve the gameplay making an interesting way to get into the hole. @6552825 - Bequerr - The right cloud doesn't offer too much of an obstacle, it's annoying trying to avoid these grounds and overall the map is pretty generic and the building required to complete the map is too straightforward. Both fat cloud grounds could be used better. @6545561 - Lzereturn - The dynamic ice doesn't offer too much to the map's gameplay; Shaman only needs to put a balloon linked to this ground. Generic and boring gameplay. @6555205 - M0use1 - Quite boring and frustrating to avoid the skull tokens, gameplay is fairly annoying and generic. @3448597 - Reppam - It's kinda unbalanced, most of the shamans will build to the upper cheese because there's more support there. @6544987 - Eliaspdc - Generic and unappealing monosolution map. Visually the design is quite ugly and we already have enogh similar maps in the rotation (mainly P8). Also, it requires too much of building for only one shaman and it's the same sort of solution everytime. @6555608 - Xandycarrijo - Boring gameplay, lot of useless grounds. @6532962 - Brenoouuw - Not very challenging overall and it doesn't offer creative builds. The "cage" concept isn't well executed on this map, I think there are already enough maps with the "cage" on P4/P8. @6559335 - Bataatiinha - We recently added a better and similar map to the rotation. Code: @4084075. I think it's enough for now. Also, your map's gameplay cloud be improved a bit, some grounds aren't well used. @6555679 - Tunezx - Too boring and difficult to build, it's furstrating for newbies. The upper flat cloud ground looks pointless and could be removed. Map's gameplay is overall generic and requires too much of building for a sigle shaman. @6555733 - Subwooferdub - Nothing new or exciting. The build required is pretty standard and straightforward. It's not challenging as a shaman map must be; One plank solution. @6555868 - Gargus - Generic and boring gameplay. Shamans can easily stop the moving dynamic grounds thingy by linking a plank in it. It has the same sort of solution everytime too. @6555872 - Sutiropi - It's not a shaman (P4) map. Read the category rules before posting a map, @6556022 - Xisnik - Too simple and generic gameplay. @6000012 - Gobbek - Nice concept, bad execution. Most of the shamans (mainly newbies) don't understand that it has portals. Try using this same concept but in another way, easier to build. @6555422 - Zyclow - Generic ice walls + grass grounds spam, too much of a build-a-thon map and gameplay is kinda repetitive. @6556416 - Mlpsunset - Generic and boring. It doens't look a P4 map. @4011029 - Kittyasd - Nice concept, but bad execution; Every shaman will just ignore the lower hole since it's way too easy to reach the upper one. Gameplay isn't the best too, it still needs some edits. @6557045 - Nooonmy - Generic and build--a-thon. Bad use of the cloud grounds and it's the same sort of solution everytime. @6557059 - Fortesain - It's too tight and frustrating to reach the cheese, most of the mice will die trying to pass through there. The green cloud ground is totally useless and the symmetrical idea isn't well executed too. @6557420 - Ratufufu - It requires too much of building and looks generic. Both water and cloud grounds don't have a decent use since it doesn't offer too much of an obstacle. I don't see nothing inetersting to put it up for the discussion. @6534371 - Gusfromcc - The hidden wall on the left side is totally useless, the water doesn't offer too much for the map's gameplay and it looks frustrating to the shaman build; kinda build-a-thon. @3857909 - Lucasrslv - Two cheeses/holes don't make much sense, it's a bad symmetrical map. Too boring and simple gameplay, there's notthing interesting here. @4059039 - Brunoav - The dynamic ices should be used better; Currently it doesn't offer a more challenging or interesting gameplay, it only helps a bit on the building. @6559542 - Yezzh - The "mech" is way too useless because it doesn't offer anything interesting/challenging to the map's gameplay, pretty straightforward and build-a-thon building @3832024 - Remixin - Bad use of the B-panks, it just makes everything easier for the shaman and less challenging. Also, the symmetry doesn't make much sense on this map. @6558999 - Tazq - Generic and boring gameplay. Basically all of the cloud grounds are pointless and doesn't offer too much of an obstacle. Unappealing builds and the right-lowest part of the map is too empty. @6559782 - Apollopolo - It requires too much of building for only one shaman, so I'd suggest you to submit it for P8 after some edits. The scroll isn't a good feature on shaman maps because of the aiming issues; Gameplay isn't very exciting overall. @6485359 - Tiojeje - Too boring and confusing to become a high perm; Balloons aren't a bad idea but it's not well executed on this map;Gameplay isn't good enough. @6535051 - Obsyt - Edits haven't make it better :( Both cloud grounds and dynamic ice are just a pain, it doesn't offer a better gameplay, I still think you should implement it better. @6469407 - Tdpnice - Both clouds are used bad, nobody will try to pass through the left cloud since it's easier to reach the cheese by building over the upper grass ground; Unappealing building. There's nothing interesting to put it up for the discussion. @6561320 - Qwexve - Generic map, bad use of the water ground. @6562066 - Hybinkunduz - Every shaman will just stop the movement of this dynamic grounds thingy by linking a normal plank with any nails. The gameplay is fairly boring and it's basically the same sort of solutions everytime. @6562384 - Juanskpc - The right-lower part of the map is quite empty and could be used for something else. It's pretty boring trying to pass through the cloud and most of the shamans will build over it. @6562484 - Vedae - Generic and boring gameplay. The despawn grounds don't offer too much to the map's gameplay since the cloud grounds are pretty useless and not well used. It's the same sort of solution everytime. @6557939 - Lukesdoiit - It's not challenging overall and it's misaligned. Generic gameplay. @6564008 - Tingarato - It's not a shaman (P4) map. Read the category rules before posting a map. P1'ed: @6141925 - Joseventus - It's not a bad map, but the dynamic ice ground doesn't offer a better gameplay at all. Fine for P1. Will be discussed: None Ignored: @6554263 - Somosouris - Blacklisted @6558502 - Sutiropi - Posted more than 1 map (same post) @6558789 - Sutiropi - Posted more than 1 map (same post) @6559938 - Olo719 - Posted more than 1 map (same post) @6558817 - Olo719 - Posted more than 1 map (same post) @6560375 - Olo719 - Posted more than 1 map (same post) Dernière modification le 1457218500000 |
Worldgustavo « Citoyen » 1457220420000
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+Mistersacri « Censeur » 1457221500000
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Xbangs « Citoyen » 1457224440000
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Aksale « Citoyen » 1457225340000
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Nadanando « Citoyen » 1457228100000
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