Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Refused « Censeur » 1613939100000
| 0 | ||
@7769990 edited |
Xaxadoooooo « Citoyen » 1613944380000
| 0 | ||
@7834286 |
Zetdey « Censeur » 1613949060000
| 0 | ||
@7834569 @7803716 Dernière modification le 1614090120000 |
0 | ||
@7531972 @7300319 Dernière modification le 1614189960000 |
0 | ||
@7752780 |
0 | ||
@7789579 |
Fakepozekron 1614236580000
| | ||
[Modéré par Bolodefchoco, raison : removed by request] |
Wilhelmt « Consul » 1614276480000
| 0 | ||
Left as is: @580583 - Viniciusdara#4015 - The collision aspect makes this map too chaotic because you have to move through multiple obstacles with some precision. The water also doesn't help with the precision, it can be hard to move through some obstacles like the acid grounds. Overall these two factors combined make the map difficult and annoying. @7444733 - Widabapo#0511 - I'd say apart from looking weird the gameplay is a bit to unoriginal compared to what we already have in rotation. The map is soloable and actually gives a huge advantage to mice who don't have soulmates. Space is not very well used though and it's a problem since the map's gameplay is too poor. I'm also afraid mice might get stuck after they got the cheese since the whole obstacle is very hard and cramped. @7831790 - Eremia#2246 - This map is heavily chaotic and I doubt people will enjoy getting yeeted randomly without even being able to control their mouse. People in the room got the cheese without knowing what happened and it shows the luck factor here is high. Removing nightmode would be better in my opinion, and the fact the map is symmetrical makes it lacking gameplay-wise. I liked that huge defilante token though it was kinda funny. @7828382 - Fakepozekron#0000 - The map is not different from many other collision maps already in rotation. Start is also very clustered and it's not good for a coliision map. @7835394 - Fakepozekron#0000 - I liked the concept of the shaman having to help mice by throwing cannons but it just doesn't work properly. Cannons just get stuck where balls initially are and it's an endless loop. I also don't like the fact you use invisible grounds to guide the cannons to the balls, I'd rather make them visible. One other little detail, it's better to remove the roof in those kind of maps where you need a lot of space to move. @7831406 - Ulllyyyy#0000 - Simple and repetitive gameplay. The stickys don't bring anything interesting for the gameplay would be the same if you removed them. @7787035 - Newen#6196 - You just removed the only thing that made the map interesting: the fact once you get the cheese you just slide and walljump on the middle ground. Acid grounds really don't bring anything interesting. @7798251 - Newen#6196 - The gameplay is way too simple, tramps are inconsistent and there's no point in using an acid ground if it's going to disappear within 5 seconds. Nice butterflies though. @1151013 - Nhokw#0095 - Overused layout with nightmode. Gameplay is just plain walljump so it's pretty boring to play on. @7740910 - Bautipro#5357 - I see you made an effort in changing the layout but it turns out to be too hard. New concepts need to be brought to rotation with the simplest gameplay, either way people will just be too confused. In its current state the map is way too hard. I'd also recommend you to make the part of the map where you point out what tokens correspond to what grounds more visible. @7755217 - Bautipro#5357 - Basic symmetrical gameplay where you only have to jump. @7311820 - Namelessh#0000 - Interesting concept but the boxes move way too fast for mice to be able to grip them. Please make sure the boxes won't fall down (which makes the map impossible) and also make them return to their original position once no one uses them so mice don't have to wait for the shaman to help them. The tramp part is rather underwhelming, please either increase the restitution or change it completely. @7664160 - Namelessh#0000 - I've got nothing against hard maps in P9 but the obstacles here seems to be kinda inconsistent. The acid ground doesn't really feel necessary and it just makes mice die without adding anything to the gameplay, just replace it by a choco ground. Please fix the problems and submit it again. @7833100 - Micemonpro#0000 - You already submitted this to P7 and I agree with what was said. It wouldn't change anything with a shaman because the map is overall too cramped. @7022444 - A_4#0000 - The gameplay is too simple and the soulmate mode makes it overly frustrating for mice. They are most likely to die when trying to reach the cheese. @7833776 - Hackdesamba#0000 - I agree with what Lei said on the P7 thread. @7834032 - Turtwean#0000 - Wrong category, please try submitting it to P4. @7435207 - Widabapo#0511 - The concept could be way better used. The gameplay here is just very simple and looks like tons of other no-shaman maps. I also feel like mice won't understand anything due to the layout of the map that make things overly complicated for no reason. @7769990 - Refused#6163 - To be honest, using an acid ground here just restricts the possibilities you have to finish the map to a very few, and turns it into a generic shaman map. Also building on the cloud ground easily makes the cheese unreachable if you don't have the shaman skills that increases its size. @7834286 - Xaxadoooooo#0000 - The map is most likely massdeathy and displays a really unoriginal gameplay. I also don't get why you make mice wait at the beginning. Overall it feels too cramped and I also don't think the invisible grounds at each side of the map are necessary. @7834569 - Zetdey#3845 - I don't think scrolling here is necessary, you could have a very similar gameplay just using a 800x400 map. Please change this and then PM a mapcrew member so they proceed to test it in public! @7803716 - Zetdey#3845 - The map layout feels too complex for a nightmode map. I managed to move the circle at the bottom right of the map, I don't know if you made it possible on purpose but I think not, for it really moved violently. It also looks like the top treadmill doesn't work. @7531972 - Jota#0676 - Overused concept and overly simple gameplay. @7300319 - Jota#0676 - There's nothing innovative here, it just looks like a vanilla collision map. @7752780 - Sazd#0148 - I really like this concept but it won't work in public because of sync problems sadly... P1'ed: @7833005 - Nhokw#0095 - I like the fact the ice ground allows different gameplays depending on its orientation. That being said, the gameplay isn't outstanding in that it's pretty similar to maps with a similar layout. Space is also not very well used. @7789579 - B0wl#7075 - Okayish map but once you get the cheese and fall down, the map becomes too frustrating to be enjoyable. P1. Will be discussed: @5857559 - Viniciusdara#4015 - Will see what others think about this. Ignored: None |
Fakepozekron « Citoyen » 1614284820000
| 0 | ||
@7835394 edited |
0 | ||
@7798251 - edited @7835587 Dernière modification le 1614298440000 |
Viniciusdara « Consul » 1614291300000
| 0 | ||
@1266412 @7766778 |
Zetdey « Censeur » 1614297360000
| 0 | ||
@6390971 @7800004 Dernière modification le 1615667520000 |
Widabapo « Citoyen » 1614305100000
| 0 | ||
@7444733 another couple one lol @7435207 Dernière modification le 1614309600000 |
0 | ||
@7835373 @7780600 Dernière modification le 1614660240000 |
Armani « Citoyen » 1614509520000
| 0 | ||
@7107055 |
Xaxadoooooo « Citoyen » 1614519180000
| 0 | ||
@7833349 |
Omgjrn « Citoyen » 1614530160000
| 0 | ||
@7700762 @7698919 |
0 | ||
@7333360 @7300334 |
Xaxadoooooo « Citoyen » 1614619140000
| 0 | ||
@7741649 |
+Mistersacri « Censeur » 1614761940000
| 0 | ||
@5962610 |