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Map Editor Q&A
Bhvana
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1585700820000
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#5301
  0
I have another question.

I have edited an XML for a map of mine.
https://imgur.com/SeSFlTJ.png
When I pasted the XML in Transformice, here's what I saw:
https://imgur.com/DC0SGlG.png

Is something wrong with my XML? Or what's going on?
Edit: Oh, I found it out

Dernière modification le 1585700940000
Thebluegem
« Citoyen »
1585784160000
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#5302
  0
So I have three dynamic grounds, and I want to link them together so they are one body but I do not want to use anchors because it will cause the grounds to glitch and fling everywhere. Is there anyway to link dynamic grounds together without using anchors?
Bhvana
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#5303
  0
I know this is not my thread, but there is a tutorial here
Anotherbob2
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1587443880000
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#5304
  0
is it possible to layer a ground in front of a water ground visually without using the foreground option? (since it blocks the mouse) and also is it possible to make the water ground not "have collision with mice"

Dernière modification le 1587444360000
Pratton
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1587494100000
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#5305
  0
Anotherbob2 a dit :
is it possible to layer a ground in front of a water ground visually without using the foreground option? (since it blocks the mouse) and also is it possible to make the water ground not "have collision with mice"

you can make water invisible, so the ground that is under it will be seen, but then the water won't
Bhvana
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1587513180000
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#5306
  0
Anotherbob2 a dit :
is it possible to layer a ground in front of a water ground visually without using the foreground option? (since it blocks the mouse) and also is it possible to make the water ground not "have collision with mice"

You can always see the grounds under water, lust like ice. If you want to see completely, reduce the Z value of the water.
Stovedove
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1587520860000
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#5307
  0
I'm pretty sure that wouldn't matter since water always shows on top of other grounds unless the other ground is foreground, so changing the z value wouldn't do anything.
X1ezx1
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1588220820000
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#5308
  0
How to make the chocolate like this @327447
X1ezx1
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#5309
  0
How to make the chocolate slide?
Pratton
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#5310
  0
X1ezx1 a dit :
How to make the chocolate like this @327447

Those chocolates are fake grounds, as they are actually treadmills.
Reshman
« Consul »
1588541760000
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#5311
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Bhvana a dit :
I have a question. How do you get the plank spinning at very high speed like in vanilla maps 63, 64, 65, and 66?

You won't be able to do it exactly the same way as in the vanilla maps, however the closest you can come is likely by having a ground spinning in a similar way with the use of a 'Revolute joint', and attaching a plank to the spinning ground.


References:
1. An Advanced Guide to Map Editor / Joints - Post 1. Holomouse. https://atelier801.com/topic?f=6&t=203441&p=1 (03.05.2020).
Teela
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#5312
  0
is it possible an ways to make No shaman map?
Reshman
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#5313
  3
Teela a dit :
is it possible an ways to make No shaman map?

Mapmakers can only export maps as a P0 or P22 perm. All maps with a P0 perm will always have a shaman even if you do not place a shaman spawn on the map and P22 perm maps are tribehouse maps that do not play in any public rotation.

Only the following map perm categories play in a public rotation and will not have a shaman (even if the mapmaker placed a shaman spawn on the map):
P3 (Prime Bootcamp), P7 (No-Shaman), P11 (Vampire Survivor), P13 (Bootcamp), P17 (Racing), and P18 (Defilante).

All other map perm categories will have atleast one shaman. However all the map categories mentioned above are considered high perms, so any maps made for those categories will need to meet a certain standard of quality to be accepted for those categories.

If you do plan on making a no-shaman map for one of the above high perm categories it is strongly recommended that you export the map as P22 (Tribehouse) to prevent it playing in public normal rooms as a P0 map with a shaman and likely ending up P44 (Deleted) because of people having a bad experience playing a map with a shaman when it wasn't intended to have a shaman.

TL;DR: Whether a map has a shaman or not is only determined by the map category the map is placed in. Unless the map is really good, it is not possible to make a map without a shaman.
Portwave
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1590599640000
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#5314
  0
https://imgur.com/a/yZZWj1r how do i do this (so the ice that is under the chocolate is not hittable)?
Alarobzein
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#5315
  1
The ground of ice has no collision and is hidden by a rectangle ground of colors 6a7495 where it is "cut", afterwards, there is only to put invisible soils of small width which can simulate ice.
Bhvana
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#5316
  0
Is it possible that all mice would be connected to the middle with a 100-length string, and the string could not be rotated?
Bhvana a dit :
I have a question. How do you get the plank spinning at very high speed like in vanilla maps 63, 64, 65, and 66?

I had to use Mp="" and Mv="" to make this map : @7730414

Dernière modification le 1590714000000
Henrikx
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1591217100000
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#5317
  0
https://www.youtube.com/watch?v=khjx1ptNwlM
at 5:37 in this video. How do you "cut off" part off a ground like the ice on right? More precisely, circle cuts in grounds.
Bhvana
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#5318
  0
Henrikx a dit :
https://www.youtube.com/watch?v=khjx1ptNwlM
at 5:37 in this video. How do you "cut off" part off a ground like the ice on right? More precisely, circle cuts in grounds.

https://atelier801.com/topic?f=6&t=847698

Edit: The color of lava in minimalist mode is almost E03A04

Dernière modification le 1591324020000
Anotherbob2
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#5319
  0
is it possible to add more than 50 grounds? When I add them in manually through xml one of them just disappears
Syrius
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#5320
  0
You can have an infinite number of grounds if you load the XML with Lua, otherwise, the ground limit is not bypassable.
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