Art Critique Center |
Penpause47 « Censeur » 1544991540000
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Machocollate a dit : Alright, first drawing: on the right side of the nose there you’ll want to add some shading (not as dark as the left side) so you can kinda tell the person viewing your art: hey, this is a 3D nose! Also I suggest maybe u could center the mouth a little bit? It looks like you’re trying to go for a head tilt but it’s kinda hard to see that effect. Second drawing: I think th animal-horse thing in the right should have some sort of expression/pupil. In the eye all I see is some red. In that little circle area you might want to add a darker shade/some lighting. Third drawing: I honestly don’t think the legs and the bottom half of her outfit match size-wise. It looks like she’s skinnier up top, then fatter down at the bottom, but her legs are skinny? I don’t know if you’re trying to get the clothes-flapping-in-the-Wind effect, but if you are, it’s usually the edges of the clothing/ruffles. My suggestion is shrink that bottom half so it looks like she’s got one whole body mass (oof that sounds weird). Otherwise make a legs a little bigger, maybe even her upper body. Overall great job tho! |
Machocollate « Citoyen » 1544996040000
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Penpause47 a dit : THANK YOU A LOT! About the eyes of the creature, the idea is that it doesn't have a pupil. I didn't really know on the moment what to do about that but you're right, I could have added some darker red as pupil. I tried to make her pullover look big and fluffly but instead i maked her look fat. I showed the drawing to my sister and she said that the girl in the drawing looked pregnant. =)) Thank you again, it really helped me a lot, I will work more on anatomy and face expressions.♥ |
Rhydian01 « Censeur » 1544998200000
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help how can i make this look more realistic i already know the fingers look horrible except that plis :)) |
Griffincraft « Consul » 1545336120000
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Rhydian01 a dit : a b c d x y z A, b, c, d and x are videos from proko covering how to draw people in general, y and z are tools you can use to put that knowledge to practice. Use many references, look at many resources (you've got the internet at your fingertips to study from). I dont remember if this is covered in proko's videos, but one thing I've grasped that is v v pleasant to do is avoiding making the shoulders and hips parallel-- granted, this seems like a more "reference sheet" type of thing, but nonetheless its better to practice in a way that gives your drawings fluidity. Sidenote, dont use the mirroring tool o/ |
Penpause47 « Censeur » 1545338580000
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Machocollate a dit : No problem! |
Soricfetita « Censeur » 1546718040000
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beside the 2 left legs, rant this |
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is a bad art ik |
Deathswishes « Citoyen » 1547770260000
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I don't know if I'm doing this exactly right, but here we go. Art stuff: I have quite a bit of non tfm related stuff, so I'm a little said I can't receive critique on that here I'm okay with "harsh" critique, but I do ask please don't just be a jerk on purpose. I'm not looking for any kind of specific help, so anything will be good. Thank you! Dernière modification le 1547776260000 |
Penpause47 « Censeur » 1547781180000
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Deathswishes a dit : Spoiler 1: If this was supposed to be a mouse, I think you should broaden up the head more, make the snout less defined, and maybe enlarge the ears if you like. This picture has dog anatomy, so if you’re looking to portray it as a mouse then you might want to make it shorter, chubbier, and it’s limbs not as long. If it’s supposed to be a dog ignore this. I think it would be good to lengthen the tail, also. Spoiler 2: Very good art! I think it would be better if you had the ear showing, because right now it looks like the mouse has no ears (unless that was intended). Spoiler 3: Oof I love this one! It was really difficult to find something to criticize, so I had to be nit picky, sorry! I think the forepaws (arms) shouldn’t be as thin, or add the effect that the rest of the forepaw is behind the hindleg. |
Deathswishes « Citoyen » 1548183420000
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Penpause47 a dit : Thank you so much! Honestly the first one I think went wrong because I draw dogs so very much, so I understand. With the second one the I forgot the ears and quickly added them soooooo yeah I'm dumb :) And the last, I was trying to do the effect of the forepaws being behind the hindlegs, but I didn't pull it off as intended. I really don't know why I sound like I'm defending myself, but really, thank you so much. But really I'm not trying to defend myself but my conversation is starting to sound like it. Dernière modification le 1548183540000 |
Penpause47 « Censeur » 1548188340000
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Deathswishes a dit : No, it's alright, it doesn't sound like you're defending yourself much. You're welcome :3 |
Bortverde « Consul » 1548267540000
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Zimmer a dit : Not at all! There are some minor things you might correct though: The Pokéball button usually is a circle, not an "egg" The white painting is leaking a bit And it would be interesting if the stars were "pointier" Made this sketch for the sole reason of improving my mouse style. The hands are a bit rushed because I want to improve specifically them later, but now I want to focus on the mouse as a whole. Also forgot the fur in the chest, but ok |
Starlightcenturies « Citoyen » 1548388380000
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Bortverde a dit : the first thing that jumps out at me is that you need to remember that objects are 3d (you have to learn the rules to break them!)--they have dimension. the first problem area where this jumped out at me is the head, the face doesn't line up with what you have set as 'boundaries.' here's a quick-ish red line i did to better show what i mean (ignore the stylization, please! i just wanted to show what i meant but i got carried away aha): the head itself is the same, however, the face is moved to fit with what direction the head faces. this can also apply how you drew the chest and arms, one faces to an angle while the other faces dead center. try and think of it as less of 2d and more-so as 3d; where would the back of the arms be? where would the shadows fall (not getting into light sources, just a natural light)? stuff like that. one last thing is the placement of the ears! try and think of the head itself as a sphere, where would the base of the ears be? what about the angle of the ears? instead of going off of memory, experiment! put a small circle where you think the base of each ear would be and then, using a reference, decide "is the somewhere logical? is the angle logical? does it look like it fits?" about your style, however, i think its good! it is a bit basic, admittedly, but it's good! if you want to improve and diverge from this, id just look at every artist that you can and cherry pick each aspect that you like. make a hodgepodge! you'll find things that you like and things that you dont, and you'll find your own. you dont have to go off of memory for things like style, you'll find your own with time! |
Opicalneon « Citoyen » 1548895980000
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can i get a critique of this? i havent drawn tfm stuff in a long time |
Fancyangely « Censeur » 1550079840000
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critique |
Deathswishes « Citoyen » 1556305260000
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Critique for Zimmer Zimmer a dit : This is a long overdue critique, but that is because it took me so long to find something wrong with it. You're art is otherwise perfect, but I did realize the feet don't curve around the pokeball. I sketched out a scene that is almost the same as this, but it has feet curled around the pokeball. The flat feet make it look like the character is standing on a flat object or floor, but when the feet curl it makes it look like the character it standing on a 3D object and adds another layer of dimension My art (shadowed) (shadowless to show detail) I'm really proud of this piece (on the yours side), but I'd like to know how to improve. This piece is from an art contest I did, and I'd like to know how to pixel paint better. oooooie, here we have a blurry froggo because Atelier won't let me post a picture any bigger :( Good learning experience tho. I like crayolas a lot more than I thought I did, they blend really well. Dernière modification le 1556416380000 |
Dmitrijx « Citoyen » 1556990460000
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Wow, I drew my mouse! vvv The drawing is horrible I know Yes ms paint is the only graphic program I know how to use yes I can't shade Anyways, critique |
Anastazjakiller « Consul » 1556992560000
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Help me plz (2 versions in spoiler) And offtopic Made in paint |
Griffincraft « Consul » 1581469680000
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Soricfetita a dit : Im a bit late, but I could give you a couple comments on this ;p One of the biggest things you could work on are the facial features; the eye that's open looks like its a sticker thats been put on his face since it pops out of his head, for one. I get it could be stylistic, but it doesnt really fit the drawing. Another thing is the snout: it's too rounded off and the nose doesnt align with the head direction too well. I did a really basic line over where the features would fit in relation to eachother here, it might help! Last thing I'll commend on is his noodle arm, it's a bit too long and has too wide of a curve for the elbow. I suggest you work on arms a bit more (if you havent already started practicing them) to improve this |
Griffincraft « Consul » 1581640200000
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Dmitrijx a dit : When making pixel work (or work on a small canvas) the fact that you draw over it twice is more obvious and draws the attention of the viewer (specifically, the arm) The character's body looks off, she's missing a neck and her arms are a bit too noodley and are two diff thicknesses last thing, the tips of the hair are inconsistent; you could either go with fraying the tips like you did on the right side or making it smooth like on the left, but try to avoid making it too inconsistent -- on another note i have a daily critique quota I gotta meet so if people start posting on this thread again i will come for you |