Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Tadzio « Citoyen » 1614773100000
| 0 | ||
@7833776 |
Jasseh « Censeur » 1614798540000
| 0 | ||
@7738887 @7738888 Dernière modification le 1614803700000 |
0 | ||
@7837178 |
0 | ||
@7763991 |
0 | ||
@7825514 |
Altibindokuz « Censeur » 1615134600000
| 4 | ||
@7837923 |
Bautipro « Censeur » 1615223640000
| 0 | ||
@7730167 @7740910 edited |
Soufakeclaro « Citoyen » 1615402800000
| 0 | ||
@7733415 @7735445 |
Unidentified « Citoyen » 1615404240000
| 0 | ||
@7716577 |
Sunlight « Consul » 1615417020000
| 0 | ||
@4106352 @7299929 |
Soulpatch « Citoyen » 1615431000000
| 0 | ||
@4200014 |
Cyb3rb0t121 « Citoyen » 1615574340000
| 0 | ||
@7837303 @7840343 edited Dernière modification le 1615980000000 |
Gilcatmey « Citoyen » 1615774620000
| 0 | ||
@7839923 The main reason why I submit this here and not in P7 (no shaman) is because this is meant to be chaotic and not a serious racing map. Dernière modification le 1615872960000 |
0 | ||
@7587284 |
Luascas « Censeur » 1616070780000
| 0 | ||
@7838649 @7841071 Dernière modification le 1616180160000 |
Apollopolo « Censeur » 1616104560000
| 0 | ||
@7840204 |
0 | ||
@7841813 |
Wilhelmt « Consul » 1616432280000
| 1 | ||
Left as is: @7835587 - Newen#6196 - The map is mass death and pretty frustrating. It's also a nightmare to complete it since walljump in collision maps is one of the worst ideas ever. @1266412 - Viniciusdara#4015 - Vanilla copies are fine but the skulls really don't bring anything interesting to the map except frustration. @7766778 - Viniciusdara#4015 - The concept of dodue soulmate is interesting but this map doesn't work all. Mice won't even manage getting all the cheese to through the obstacle at the hole. The layout makes it all too hard and everybody might just end up falling down, leading to another problem, needing the sham to help, but the top part is too cramped and it's makes it too hard to help people. I was also confused by the use of mgoc, was it really necessary? @7800004 - Zetdey#3845 - The gameplay is too repetitive and cowbebs just make it annoying. Everybody will just give up and wait for the next map. @7444733 - Widabapo#0511 - This soulmate map has basic obstacles, it's okayish but it's not really well made and so most obstacles don't really work well, either making the map too hard or making people die. Nice try though. @7435207 - Widabapo#0511 - The map is very clustered and the gameplay isn't very enjoyable. The map is hard and it's okay in P9 as long as the shaman can help, however as I told you before, it's too cramped for them to help anybody. @7835373 - B0wl#7075 - Okay map but sadly I can't P1 it due to sync issues. People go through the grounds and fall down way too often. @7700762 - Omgjrn#0000 - Interesting idea but it just won't work since the concept is too hard to understand for normal rooms. @7698919 - Omgjrn#0000 - Pretty repetitive gameplay that makes the whole map very tedious to play on. Also people will have no clue how to behave on those special chocolate grounds, it's better to keep those for bootcamp/hardcamp maps. @7333360 - Jota#0676 - This is a frustrating mix of trampolines that make you bounce randomly and cobwebs that makes getting the cheese/acccessing the hole hard for no reason. The gameplay is also very repetitive. @7300334 - Jota#0676 - Nothing original here. @7741649 - Xaxadoooooo#0000 - Aesthetically pleasing map. I wouldn't mind putting it up for discussion but would there be a way to make those dynamic woods behave like real wood? Because sometimes they just become bouncy for no reason and it's kinda confusing. Try to fix it and MP a mapcrew member so they put it up for discussion. @5962610 - +mistersacri#0000 - W-what? This map is crashable and anyway that's just a big mess. @7833776 - Tadzio#2404 - The gameplay is not really enjoyable to me. I like the idea of the trampolines appearing to help people who are struggling but it's too long and not very challenging. @7738887 - Jasseh#0000 - The map was enjoyable to me but it's overall too hard considering the sham doesn't have much space to help. Mice might die at getting the cheese and might also fall down just before reaching the hole. Overall the map isn't too orginal though so it would just warrant P1 after edits. @7837178 - Atx#8733 - Symmetrical map that's soloable, there's no point in using soulmate here. Other than that there's nothing really interesting gameplay-wise and the whole map is too cramped. @7763991 - M23#4702 - Looks like an oldschool racing map. The gameplay is mainly made of walljump so it's not really fun to play on. @7825514 - Sazd#0148 - The map is very chaotic and it makes very hard to play on. Getting the cheese feels pretty luck based, and using symmetry here is not a good idea because you can only get it starting on the right part. It's also very hard to sham on it and I don't know how I managed to do that but both treadmills diseappeared when I spawned objects on it. @7837923 - Altibindokuz#0000 - It looks like most of the balls you're using here are useless, and the rest of the map isn't that interesting gameplay-wise either. @7730167 - Bautipro#5357 - There's a similar concept in one of your maps that's currently in discussion. The gameplay here isn't really outstanding and the map isn't fun to play on though. @7740910 - Bautipro#5357 - You've been editing this map for a long time now, and I think I can safely it's better you try this concept in a whole different layout. everything here will just be too confusing, and the gameplay is not short/simple enough for people to understand it. @7733415 - Soufakeclaro#5045 - The map isn't that bad but it's just not original. @7735445 - Soufakeclaro#5045 - I don't really get the concept behind this map or it doesn't work. Nothing happens and the sham has to help people to finish the map. @7716577 - Unidentified#8421 - The map isn't very enjoyable to play on since the gameplay is pretty repetitive. Nice decorations though. @4106352 - Sunlight#0123 - Cheese are too close to each other so in that case it's better not to use dodue at all. Other than that cobwebs makes the map overly frustrating since you might just spend 2 minutes getting stuck. @4200014 - Soulpatch#0000 - The map itself is not bad but it's not really original. It looks like numerous old racing maps. @7837303 - Cyb3rb0t121#0000 - Very funny! But sadly I'm afraid the sync problems ruin it all and lead to mass death. @7840343 - Cyb3rb0t121#0000 - Nothing really interesting here, it's just about running left and right while jumping. @7839923 - Gilcatmey#0000 - The map is too chaotic and luckbased to be enjoyable. Also the mech can easily be broken because of the shaman. The collision between lava and shaman object makes it a crashable map. @7587284 - John#9081 - The gameplay here is way too repetitive to be enjoyable. Also the fact you have to start all over if you fall is not something I really like here. @7838649 - Luascas#8624 - I think the concept could be better executed. Mice just have to wait at the right part of the map for the mech to come and bring them to the cheese which makes it all kinda pointless. @7841071 - Luascas#8624 - The map being symmetrical just makes half of the space useless. The gameplay isn't really cool though. @7840204 - Apollopolo#0000 - The whole mech looks very random and it doesn't work really well. I think it could be interesting if it worked properly. Also there might be sync issues here. @7841813 - Turtwean#0000 - The map isn't really original, we already have plenty of similar map in the rotation or as P1. P1'ed: @7835394 - Fakepozekron#0000 - The changes really do make the map easier to understand for the shaman, however the whole layout is too complex and makes the map too cramped for public rooms. Also because of the shamans skills and the divine mode, the whole concept is kinda ruined as shamans might just escape the box or use their extra range and therefore won't really use the right part. I'll P1 it for the efforts. @6390971 - Zetdey#3845 - The map itself is fine but a shaman would kinda ruin the map so I thought about putting it in the P7 cat, however I feel it'd be too difficult for noobs to complete it. Other than that the gameplay is pretty repetitive, P1 is fine. @7780600 - B0wl#7075 - This map is okay too but I think players would have hard time to differentiate your bombs from the vanilla ones, therefore making it hard for them to get where to place themselves, I'd rather replace the bomb by actual grounds. It also sometimes happen you can block the bombs, not sure how to do exactly but it happened. P1 is fine. @7107055 - Armani#5686 - Nice hard racing map.Space is not very well used and the gameplay is not very outstanding but it's overall challenging enough for P1. @7738888 - Jasseh#0000 - Aesthetically pleasing map. It works well and it's pleasing to play on it, but just as on your last map, it's not very innovative. P1 is good, keep it up. @7299929 - Sunlight#0123 - This map's design reminds me Luckmaluco's. The cheese part is not really original and the obstacle at the end does even require you to have a soulmate. It looks okay though. P1. Will be discussed: @7798251 - Newen#6196 - The biggest problem here is that there is sync issues, the ground happens to teleport. I'll put it in discussion even if I don't really like the gameplay so I know what others think about it. @7833349 - Xaxadoooooo#0000 - Interesting. Ignored: None |
1 | ||
@7798816 @7839142 Dernière modification le 1616510880000 |
Zetdey « Censeur » 1616433600000
| 1 | ||
@6256396 @6384259 Dernière modification le 1616810940000 |