| Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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| oi 3456 |
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| @5929831 It has a double mice spawn location. |
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| @5929846 Dernière modification le 1429080180000 |
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| [Modéré par Warfenix, raison : Double Post] |
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| [Modéré par Warfenix, raison : Triple Post] |
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| [Modéré par Warfenix, raison : Quadruple Post] |
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| Left as is: @5908120 - Zxkouga - No cheese/mouse hole in P10. Offscreen grounds, poor design, very poor use of trampolines. @5908344 - Yunre - Platforms seem to be placed randomly. Gameplay is generic and boring. @5908353 - Yunre - Overused concept, very generic gameplay. It is really nothing new or special. @5908387 - Yunre - Pretty generic concept, boring/dull gameplay. @5908409 - Yunre - What's the point of the cage at the bottom? Anyways, still generic, looks too similar to other maps in rotation. @5908376 - Yunre - Offscreen grounds, plus it's way too easy to survive on it. Without it, the map looks very similar to one of your other submissions. @5908893 - Aleksurvivor - Poor design. No mouse holes in P10. @5908974 - Renaxan - Offscreen grounds, too much ice for the map to be enjoyable in P10. Concept is kind of cool but has dull gameplay. @5073868 - Pikkaczuu - Poor use of trampolines (mice can bounce of them for effective invincibility). Way too few platforms for mice, they don't have room to move around efficiently. @3084486 - Garybro - Pretty poor concept with poor execution. Not much to do for anyone, which makes the map boring and repetitive. @5916350 - Garybro - Reviewed over whisper. @3287465 - Garybro - Reviewed over whisper. @5799760 - Joseventus - *Pretty neat idea, but the concept is kind of generic and plain. Nothing special, in my opinion. @5846757 - Joseventus - Way too many platforms at the bottom for gameplay to be fun/enjoyable for the shaman. @5920925 - Joseventus - This map was already submitted for P24. Please do not submit maps in multiple categories, as stated in the guidelines. This is your first warning. @5070084 - Picapauui - This map was already submitted, and this is its second submission with no major edits. Please do not submit this map again without modifying it more. See the previous review for a full review. This is your first warning. @5886546 - Curinfake - Reviewed over whisper. @5845167 - Curinfake - Reviewed over whisper. @5863821 - Curinfake - Platforms are all very small, so mice won't have much room to move around. Trampoline concept is overused, but it does work quite nicely in this particular map. @5875547 - Curinfake - Map looks quite unappealing. The trampoline is quite frustrating to aim with, as it is essentially shoot and hope for good results. @5882411 - Curinfake - Trampoline area has lots of flaws. It is difficult to aim with, and it is possible to dodge cannons just by shifting slightly in that area. The awkward cannon angles and platform placements mean it will be too difficult to aim mainly horizontal cannons at the mice there. @5911709 - Unparagoned - The water and ice look very bad. The trampoline at the far left will be pretty pointless, since at that point cannons are mostly headed downwards. There isn't much for mice to do, and the little they can do is pretty much what they do in any other map. @5912653 - Unparagoned - It is possible to hide inside the clouds to dodge cannons. The concept of this map looks much too similar to another map in rotation. @5920932 - Unparagoned - Way too easy for mice to die, as the cannon angles are designed to kill mice as opposed to send them to other platforms. The water to ground ratio is too high. If mice get to the far left, they can hide behind the board in the water to protect themselves from the shaman. @5912765 - Lezbez - Cloud is pretty useless, design is very poor, map looks unappealing. @2870309 - Rdzoze - The double strong trampolines makes a weapon much too overpowered. Why does one side disappear? It seems to serve no real purpose. @5913742 - Smgn - Interesting concept, but I'm not really a fan of the grounds that disappear and water replaces them instead. @5917295 - Smgn - Everyone will camp at the top left platform, the rest of the map won't even be touched. @5915417 - Ahyenn - Way too easy to die, since mice will just hit the awkward angle and have no chance if a cannon touches them. @5930157 - Ahyenn - Everybody will camp the little corner that they can reach just by heading to the right from the spawn. @5917435 - Linkadodo - Afk death is not allowed. The map concept is poor, and the sand does not match the background at all. @5915471 - Specialkness - Generic concept. I don't like how the shaman's spawn is a very thin board, but the rest is all thicker boards. @5919431 - Specialkness - Trampolines are not placed in a way that complement gameplay, they seem to be randomly placed for choppy gameplay. Mouse gameplay is dull and boring. @5919473 - Specialkness - The concept is actually really fun! The problem is that the map looks unappealing. Fix that and re-submit it please. @5919671 - Boatardepq - Extremely confusing design, will cause mass death everywhere. @5919802 - Phryk - Too easy for mice to die with the small platforms. Trampolines work pretty nicely though! @5180044 - Migerux - Map is unaligned. Trampolines seem to be placed randomly and are hard to aim with properly. @5919737 - Migerux - Colour choice very poor and unaesthetic. @5919343 - Kacpervipek - Very generic concept. What's the point of having so many grounds inside the other when they serve no purpose? @5904610 - +mistersacri - Chocolate in P10 should be limited as much as possible. This map has very poor design with unnecessarily complex platforms that don't add anything to the gameplay other than frustration for the shaman. @5922854 - Iulianbuhai - *Could do with some edits, as the gameplay is a little bit choppy. Perhaps shift the map around and add something else, as it is kind of empty as it is. Contact me if you'd like more clear instructions as to how to edit this map. @5923055 - Darkfromagee - Generic concept. The little platforms at the bottom are effectively death traps. @5923419 - Bumcream - Very poor use of space. Overused concept poorly executed. @5923808 - Vvarriorw - Extremely poor use of space. Looks way too similar to another map in rotation, except with fewer platforms and a worse design. @5923948 - Gjtyqj - Wrong category. @5922487 - Sebpottity - Too easy to survive on the corners of the bottom platform. @5924919 - Commandantso - Generic concept, looks too similar to a few other maps in rotation. @5900695 - Asdraws - Looks very similar to other maps already in rotation. No mouse spawns set? @5925228 - Viniciusdara - Way too confusing for P10. Interesting idea, but poor execution. @5887525 - Viniciusdara - Players can die from falling off the left part of the map (this is the main issue with any Defilante map in other categories). @2579234 - Viniciusdara - Could this not have been made with regular grounds? Anyways, kind of an interesting concept, but mice will just camp the walls to hide from the shaman's cannons. @5925532 - Nextxway - Way too much for mice to do, shaman will have an extremely frustrating time trying to kill all the scattered mice. @5926400 - Lenkashowx - Mice will use the clouds to hide under/over in order to dodge cannons. What's the purpose of trampolines under the platforms? @3734790 - Iandme - Too easy to survive along the corners of the mouse spawn. Map doesn't seem to have a design for P10. @5926987 - Nextxway - Unnecessary background. Way too easy to survive by hiding in the horizontal platforms. @5927127 - Alemjon - Unnecessary background. Options too limited for mice, and the clouds seem to be placed strategically specifically to annoy the shaman. @5927377 - Ccwtl - How did you verify this map? No mouse holes in P10. Ground under spawn has no collision with mice for some reason. @5927633 - Miiiingauuuu - Very poor design. Thin water ground will be tempting to use for mice but extremely annoying to use as well. @5903569 - Segabite - Poor design. Did you notice that there's an invisible wall on the right of the map that prevents mice from dying? @5928665 - Miiiingauuuu - Very poor design. I recommend checking out some P10 maps currently in rotation to get a feel for what a P10 map is meant to look like without all the random grounds. Banana @5928807 - Pitoliniaxd - Not designed for P10. @5929374 - Reshman - Too much walljumping for P10. Also, we don't really like chocolate in P10 unless its purpose is clear and not frustrating to play on. @4814120 - Tigropod - Too much going on for one map, gameplay is much too complex. @5929831 - Greatvarun - Generic concept with poor execution. What is the purpose of the platforms on the corners if not to try to disguise a generic map? @5929846 - Mirceafcsb - Interesting idea, but it might not be best to introduce something so random and unexpected into P10. @5928330 - Burneyess - Wrong category. @5848524 - Transvio - Very generic map, looks pretty much the same as another in rotation. @5931051 - Transvio - Generic concept with dull and boring gameplay. @5931065 - Transvio - Too easy to die for mice, not much room for them to move around properly. @5931079 - Transvio - Very generic concept. Poor use of space at the top right. @5931093 - Transvio - Poor design, difficult to aim properly with the trampoline. I suggest you look through the current P10 maps in rotation to see how P10 maps should look! Will be discussed: None Ignored: Dernière modification le 1429162260000 |
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