Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Diostauro « Citoyen » 1618611060000
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@7848576 @7849487 - Nuevo Dernière modification le 1618961520000 |
Holmes « Citoyen » 1619020260000
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@7841160 |
Jasseh « Censeur » 1619640840000
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@7698190 |
Sullivan « Citoyen » 1620002340000
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@6342326 |
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@7852642 - a bit p4 + p7 |
Windocomo « Citoyen » 1620208680000
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@7853014 |
Okpatinhos « Citoyen » 1620241380000
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@6367239 |
Luascas « Censeur » 1620255780000
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@7838649 - edited |
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@7852977 @7852991 Dernière modification le 1620268440000 |
Plubio « Censeur » 1620689820000
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Left as is: @7798816 - Newen#6196 - Due to the collision the map is very luck-based because if you end up on top at the beginning of the round then you have a clear advantage. The small water squares serve little purpose as they are just very annoying for everyone. @7839142 - Newen#6196 - The map isn't very enjoyable. I like the idea, but the layout isn't the best as there is a big lack of gameplay, you just have to wait and avoid some obstacles along the way. The platforms can collide with each other, which makes it annoying. @6256396 - Zetdey#3845 - This map looks interesting to watch but chaotic and tedious to play. The gameplay becomes annoying as the boxes have barely any mass, they become buggy and difficult to climb. The best way to complete it is jumping, hoping you get to both the cheese and the hole thanks to the lag caused by the movement of the boxes. @6384259 - Zetdey#3845 - This concept is always repeated, a trampoline and obstacles to be avoided as the main focus of gameplay. The dodue cheese doesn't really fit this map's layout as this characteristic doesn't bring any interesting objective and could be easily avoided. @7708414 - Xaxadoooooo#0000 - This map is annoying and not friendly for new players. Gameplay isn't enjoyable as you could easily slip of any box and die. @4783933 - Xaxadoooooo#0000 - The planks in this map make gameplay terrible as the map becomes clustered and you can barely move. Maybe having some other tinier and way less annoying obstacle would be lovely. But the concept itself isn't really bringing anything new to the rotation. @1469637 - Jota#0676 - @1482492 - Jota#0676 - @7842735 - Eremia#2246 - Shaman-dependant vanilla map remakes are not very interesting in this rotation, as there is mostly no gameplay for regular players but waiting for the shaman to build. The "water" collision is kinda confusing as you can sink randomly and with no indication. @7842276 - Eremia#2246 - Yeah... this map is not good, especially for the shaman who doesn't have solid ground to work on and it could lead to mass death easily. @3773187 - B0wl#7075 - The initial part is very luck-based, which isn't good for any category. Gameplay-wise, this map is not so friendly for new players as you could make one wrong move and you're dead. I would recommend adding a solid ground in the base to prevent this. Also, this map would fit better in P7, I would recommend sending it there. @7842946 - Bluevintrix#6860 - We have a similar map in the vanilla rotation and I don't think this one brings out anything different or innovative. Plus, it's a little bit laggy. @1749699 - Mapzylla#2983 - When there are a lot of players in the room, the gameplay becomes automatic as you get pushed by the cluster of mice. Plus, the treadmill don't seem to be working the intended way, as it always pushes you up rather than to the side or the angle you mean to take them. @3132172 - Viniciusdara#4015 - The acid grounds serve no purpose as they're easily avoidable. Therefore, this map brings out nothing new. @2474716 - Viniciusdara#4015 - There is just too many cages to fall to easily. It's a shaman's worst nightmare as it becomes very challenging for him to build in various parts of the map in order to save the mice that got stuck, adding to that, it can become very cramped as the narrow sections become taller, as there isn't too much space for building. Also, there's no point in getting the cheese by yourself as you need to wait for the shaman to build to hole anyway, which makes the entire map pointless. @7435207 - Widabapo#0511 - This map is just too difficult for new players, who usually rely on the shaman's help to complete the map, but here there is not so much space for him to work in, even after the grounds disappear. @7385896 - Widabapo#0511 - This map is super cute and the art complements the gameplay in a fun way, BUT, this is P9, I recommend you sending it to P5. Also, edit the starting part a bit so it's easier to get cheese and you don't make mice jump every time. @7705714 - Wiannix#7716 - Having a soulmate in this map makes it very annoying. Thanks to the trampoline's placing it can literally launch you to your death. @7764182 - Wiannix#7716 - The same situation described above is achieved in this one. @7846641 - Adasmusio123#3114 - The map can be completed in one second. There's no gameplay and no point in having 3 cheeses and two holes when you can perfectly use one of both. Also, I don't think there's a good purpose to put soulmates in this map. @7846646 - Adasmusio123#3114 - There's nothing original in here. It has a pretty big lack of gameplay as it consists of just walking. Again, no point on having soulmates when you can complete the map by yourself. @7819996 - Thekingwys#4005 - Some grounds seem kind of useless and result on having a cluster of mice in the right side of the map. This makes the gameplay not so enjoyable. @2919897 - Pamdecp#0000 - Even though the layout of the map is nice, having a soulmate in here is a problem if you want to achieve the participation of both parties. The treadmills do all the work and one of the two mice will not need to do anything because of this. I would recommend adding chocolate surfaces on both sides so then there can be balanced participation from both mice. @3284827 - Ravaglia#0000 - This map becomes very clustered as the room fulls of mice, which isn't good as it makes it both chaotic and boring to play in. @3081971 - Ravaglia#0000 - There's a big lack of gameplay as this one consists of mostly just walking. Adding no challenges or interesting features results in boring and bland maps. @7805129 - Tadzio#2404 - Annoying, not welcoming for new players as it could be easy to make a wrong move and die. We already have a lot of maps in rotation with this concept, make it racing or P7. This one isn't outstanding in any way and therefore is just boring. @7847973 - Tadzio#2404 - Even though this is an interesting concept, the map itself is confusing as to where the hole is located. This and the extent of the map's background can lead to mice killing themselves thinking it's hidden in the left extreme of the map. This also turns shaman's tasks complicated to realize. If they're not able to locate where their mice and hole are, it's difficult for them to figure out what to do or how to help them, which isn't good for gameplay. @7107897 - Viptoto#0000 - The trampoline's placing make the gameplay almost automatic, making it completable in less than 10 seconds. Some grounds serve no purpose and it can become very repetitive. Also, there would be no use of a shaman here, making it more fitting in the P7 rotation. @6986928 - Viptoto#0000 - Well, this map is a little bit boring as the most you can do is walk from one extreme of the map to the other, making it uninteresting as it's very straightforward and dull in some parts. I honestly don't think this map belongs to the P9 rotation. It looks more like a P17 but there's still a big lack of gameplay. @7848576 - Diostauro#0000 - Symmetrical maps aren't good for any rotation. There's no purpose in having two paths in this map, it's uninteresting and half of the space could be used more efficiently to add more gameplay, which this map lacks. The cobwebs are way too annoying to play with, you get stuck and have no other chance but to wait until you become unstuck, plus, the reduced space for the shaman to build forces him to build off-screen and hardly in the narrow spaces of the center. @7849487 - Diostauro#0000 - There’s a good use for space, every corner is used and that's always appreciated. Shaman in here is not useful as it's an easy map to complete, but, I don't really like the map's ending. It's annoying to complete as you're forced to spend 30 seconds spamming the "up" arrow just to get to the hole. I would recommend editing that. If changes are made I would P1'd. @7841160 - Holmes#3834 - Troll maps aren't accepted. Please make sure you follow the rules when submitting a map. @7698190 - Jasseh#0000 – Gameplay-wise, is very tedious and boring as you have to rely on mice for movement, plus, it consists of just jumping. I think the ball concept can be better executed but as for now, it's kinda pointless having it moving. Having a still ball could have the same effect and actually being better for the shaman as there can be half of the map used for uninterrupted building. @6342326 - Sullivan#5482 - Boring concept & gameplay. It offers nothing new and some grounds are useless. There's too much wall-jump. @7852642 - Obsyt#0000 - Not a P9 map. Send your maps to the appropriate category. @7853014 - Windocomo#6833 - I don't get why these wooden grounds have restitution, nor I get why there's a purpose of adding more gravity to the map. It adds an uncalled difficulty. Also, there's no point in having two paths for soulmates, you can just avoid one of them and still complete it. Also, the map is straight-up boring. @6367239 - Okpatinhos#0000 - This map works just fine as P1. It's a bit bland and there's really nothing new to it. The gameplay is just waiting for the trampolines to show back up, which is annoying. @7838649 - Luascas#8624 - The concept itself it's interesting but it comes up as a little bit random and annoying to complete because there's a constant danger to be aware of rather than a safe obstacle that you have to avoid. Also, it can be a bit hard to reach the hole and not die to the acid ground. @7852977 - Snow#6533 - Boring and uninteresting gameplay. @7852991 - Snow#6533 - Not a P9 map. Send your maps to the appropriate category. P1'ed: @7839923 - Gilcatmey#0000 - P1 - Even though the restitution for the trampoline grounds are way too high and symmetrical maps are not good as they become repetitive and linear, it plays just fine so a P1 should do. @7733574 - B0wl#7075 - The map was tested publicly and it played just fine. Even though, it was tedious as there is no space between the platforms and it could be difficult to climb to the upper part of them if there are a lot of mice in the room. Will be discussed: @5580276 - Ork#0015 - Even though is a simple vanilla map, I like the plot-twist that it has and how it brings space for the shaman to build afterwards. Ignored: None Dernière modification le 1620780420000 |
Widabapo « Citoyen » 1620786300000
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@7423097 @7435207 Dernière modification le 1620834720000 |
Zetdey « Censeur » 1620822000000
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@6021496 @6082637 Dernière modification le 1620822480000 |
Xaxadoooooo « Citoyen » 1620825360000
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@7801125 |
Teodoracool « Citoyen » 1620892740000
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@5408228 |
Ravaglia « Citoyen » 1621025940000
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@3081971 - edited @3284827 - edited |
Blue97 « Citoyen » 1621100460000
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Heyo! I was unsure where to post these maps, so I'll post them here! @7855222 @7855227 This is also my first time submitting maps on here; let me know if any of these two need to be put in another category! ^^ |
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@7664160 edited |
Darkness « Consul » 1621252260000
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@7855784 - @7855783 |
Sewaged « Citoyen » 1621355160000
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@1283579 |