Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Diremaus « Citoyen » 1429896540000
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@5947837 @5947900 @5949052 Dernière modification le 1429980840000 |
Purplehawt « Citoyen » 1429899420000
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@5922854 |
Bluepieberry « Citoyen » 1429908480000
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@5948235 |
Bluepieberry 1429908540000
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[Modéré par Warfenix, raison : Double Post] |
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@5828320 |
Conopid « Citoyen » 1429962360000
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@5949448 |
Zeboim « Citoyen » 1429973280000
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@5949788,Thank you |
Maxkkk « Citoyen » 1429982100000
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@5950184 |
Mervynpeake « Citoyen » 1429982280000
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@5950114 |
Sebaisseba « Citoyen » 1429992480000
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Left as is: @5913742 - Smgn - Very poor water placement, most mice will just try to corner jump the spawn and die trying to reach the water. @5920333 - Flokosul - Concept too similar to another map in rotation, but with a poor design. @5931767 - Ahyenn - Overused concept, especially the water grounds. Inefficient use of space in the middle. @5928330 - Burneyess - Not P10. @5926400 - Lenkashowx - Poor design with the trampolines, they will never be used. The map without the trampolines is too similar to another in rotation. @5932193 - Lenkashowx - Way too similar to another map in rotation. @5881329 - Curinfake - Gameplay will be too annoying, especially with all the tall and skinny platforms at the bottom. A shaman on the wrong side will have a hard time aiming at the mice on the opposite corner. @5886546 - Curinfake - Spider web and water combination on the sides will trick too many mice resulting in many unnecessary deaths. Personally, I think there are too many platforms in the map. @5845167 - Curinfake - Gameplay at the bottom will be pretty annoying, since most of it will be camping the diamond (no other way to survive down there). @5863821 - Curinfake - Map has similar gameplay to too many other maps. I don't assume many shamans will even bother using the trampoline, as the same effect can be gained just from aiming at mice. @5875547 - Curinfake - Same review as last time. @3853088 - Pamdecp - Too many glitches can happen if the shaman attaches objects to the apples. Cool concept though. @5926466 - Thizian - Mice who go on the water at the bottom can die too easily from a long plank. Gameplay for mice isn't very fun, and aiming for the shaman is kind of annoying. @5921959 - Thizian - Looks and plays too similar to another P10 in rotation. Too easy for mice to die since they can't get anywhere from their spawn. @5933365 - Zhouajie - Interesting idea with very poor execution. Phaser is glitchy and also phases mice, trampoline lets mice jump on it, etc. @5933644 - Greatvarun - Expecting mass death from mice that try to get to the bottom middle platform from their spawn. Mice can camp the little corner at the bottom of their spawn platform by the triangle and almost never die. @5910676 - Mattninety - Looks pretty decent, but it might be too difficult for the shaman to actually kill everyone. @5912070 - Mattninety - Inefficient use of space at the top, in my opinion there is too much water for what the map really is. The columns on the sides don't really add to gameplay very much. @5550430 - Gobbek - Can hide "above" the map by jumping on the ice at the top. Everyone will just camp the walls to dodge cannons since it's the only way to survive, really. @3734790 - Iandme - The ice sculpture on the left looks very unappealing. It is too easy to survive on the invisible bridge. @5934126 - Iandme - The trampoline just causes more problems... @5799760 - Joseventus - Everyone will just try over and over to reach the top platform, then camp there. The rest of the platforms won't be used. @5846757 - Joseventus - Will be too difficult to kill mice at the top square. @5934659 - Cahmisadez - Not P10 style. I recommend looking through the current maps in rotation to see what we want in P10! @5936338 - Lezbez - Concept too similar to another map in rotation, but with a poor design. Mice will die too easily, since they have nothing to do. @5897547 - Tigropod - Alignment issues. Why are there so many stones inside other stones? It seems overcomplicated and unnecessary. @5943660 - Tigropod - Too difficult to use trampoline effectively. @5937310 - Ignorenme - Extremely poor concept with misleading grounds. Unnecessary background. Feel free to look through other maps in P10 that are in rotation to get a feel for what these maps should look like. @5879024 - Didiestidhe - Generic concept, looks too similar to another map in rotation. @5903569 - Segabite - Poor design, will be very annoying for the shaman to aim. Mice will be frustrated by only being able to work with ice. Mass death from trying to wall jump the left part only to find it has no friction. @5939529 - Smstoto - Not P10. @5940083 - Detonacorpoo - Some grounds go offscreen, which is a problem. Mice die from afk, another problem. @5727516 - Spektorn - Will be too easy to survive camping on the triangles just above the main ground. With the reduced time, shaman will not have time to kill all mice on this map. @5583170 - Spektorn - A very similar map was already rejected. Your edit (an unnecessary ground in the middle of the map) makes it way too easy to survive in that area, making the map even less suitable for P10. @5940292 - Spektorn - Interesting idea, but very poor execution. @5070084 - Picapauui - You've already been warned not to re-submit this map. You have been added to the blacklist for one week. Please do not re-submit this map or next time it will be two weeks. @5894419 - Picapauui - Poor design, too generic and looks like another map in rotation. @5940306 - +mistersacri - Not enough space in the lower areas for mice to move and dodge cannons efficiently. The shaman will have a hard time aiming properly due to the poor design of his spawn. @5929846 - Mirceafcsb - Very poor and confusing design, not suitable for P10. @3626916 - Rdzoze - Interesting concept, but mice having to dodge on chocolate makes for very annoying gameplay. @5942720 - Renaxan - Looks too similar to another map in rotation. @5908974 - Renaxan - Mice can get into the shaman spawn by cannon jumping and be invincible. Gameplay for mice is kind of generic and boring, nothing special. @5948845 - Renaxan - The concept is pretty good, but there doesn't seem to be a very good spawn for mice which is a big flaw. @5943180 - Beachcp - Way too similar to two maps in rotation combined. @5920714 - Picapauui - Seems pretty fun to play on, but grounds seem randomly scattered and the rectangle at the bottom doesn't match the theme which makes the map unappealing. @5938181 - Tioyudis - How would you even hit the mice at the spawn? @5759834 - Thegrimsanox - Cloud on the right side of the shaman spawn serves no purpose, ice on the right platform is pointless. It will be very unexpected that the cloud at the top left also hits another cloud, so this will kill many mice that are caught offguard. @5765248 - Thegrimsanox - Poor design with generic gameplay, will be too easy for mice to survive from the shaman spawn. @5762293 - Thegrimsanox - We might be able to do something with this one if you remove the water in the map. @5760775 - Thegrimsanox - Very poor design, way too difficult to survive on this map. @5945352 - Garybro - Gameplay is too similar to another map already in rotation, nothing new in this map. @5945358 - Garybro - We can try to do something with this map if you remove the water at the spawn. @5945361 - Garybro - Map looks too similar to another map in rotation with an extra platform. @5945489 - Mavipengu - Just looks like an unappealing version of two other P10 maps meshed together. @5919019 - Coacaza - There are some alignment issues with the cloud and the boards at the bottom (they don't reach the end of the ice). Whisper me directly if you'd like me to walk you through the edits and we might be able to do something with the map. @5946698 - Rodneyratoul - Very generic concept, not enough space for mice to move around. @5947837 - Diremaus - The upward cannons will just shoot mice up to the shaman spawn. Mice can camp the walls on the inside of the area where they are unreachable by the shaman. @5947900 - Diremaus - This edit just adds to the original problem. @5949052 - Diremaus - This map is not suitable for P10. The trampolines allow mice to dodge cannons too easily, plus it is impossible to kill them if they camp the corners of the trampolines. @5922854 - Iulianbuhai - Not the edits I was looking for. The right side of the map looks very unappeaing now with the clashing wood shadows, and gameplay is still choppy. The platforms of the shaman and mouse spawn should be just one platform, that overlap the ice barrier. @5948235 - Bluepieberry - Could do with some edits. Bring the top blocks down, and extend the platforms at the bottom a little. Remove the cheese, and this could work for P10 maybe. @5828320 - Namelessh - The whole map is just too complicated for P10. It's a really nice idea, but there are too many flaws that will continuously appear and the map will not work out. @5949448 - Conopid - If mice get up, it will be impossible for them to die. The map itself looks quite unappealing. @5949788 - Zeboim - This won't work for P10, the wood in the middle is more annoying than anything else. @5950184 - Maxkkk - This map is pretty bad, it's too easy to die and mice are completely split. Moving to the other side almost guarantees death. @5950114 - Bumcream - *The map might work if the boards are separated in order to accomodate for smoother gameplay and cannon flow (rolling cannons off one slant should drop into the other one). Will be discussed: @4814120 - Tigropod - I like it, it seems to work well. However, it's too easy for one shaman. Up for discussion for P24. Ignored: Dernière modification le 1432472280000 |
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@5931602 |
Sebaisseba 1430001720000
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[Modéré par Sebaisseba, raison : I'm a nub and re-posted the review] |
Garybro « Citoyen » 1430003160000
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@5951036 |
Thizian « Citoyen » 1430004120000
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@5921959 @5926466 @5921145 @5952321 Dernière modification le 1430429760000 |
Segabite « Citoyen » 1430006280000
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@5903569 map edited |
Mati_kox1337 « Citoyen » 1430027820000
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@3626916 edited @3019840 @2636247 Dernière modification le 1430028060000 |
Xdkaboom « Citoyen » 1430028180000
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#19 @2928829 |
Mavipengu « Citoyen » 1430031540000
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@5951534 |
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@5951520 @5951540 |
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@5951897 |