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Monthly Review: October Pt.2 2020 Post #467 - Post #491 Announcement: Reviews will be monthly now Maps sent after October 23rd will be in the next review. Additionally, if you would like to suggest a map for removal, join the Parkour Discord server and send a message in #remove-maps with the map you want to suggest for removal along with the map maker and the reason why you believe it should be removed. If you would like advice from Mappers, send a message in #map-advice. Approved (2) Bitstev#0000 - @7768553 Puyolyeri#0000 - @7645936 Almost There (8) Bitstev#0000 - @7759347 - Slightly decrease the restitution of the lava at Checkpoint as it’s difficult to control the strength of the lava, which makes it tedious. The chocolate at Checkpoint 5 is too precise. The map is also very short. - @7762508 - Checkpoint 7 is difficult and inconsistent for players with low IPS as a result of the excessive use of viprin’s drawings. Consider slightly increasing the restitution on the right of the trampoline. Checkpoint 8 is inconsistent as players do not get enough height from the small ice ramp. Elmattjuan#0000 - @7792585 - Checkpoint 2 is simple and automatic. The high restitution grounds result in Checkpoint 3 being inconsistent. The trampoline at Checkpoint 3 is useless as it can be done like this (https://prnt.sc/v5l6b6). Katmok#0000 - @7749506 - Checkpoint 1 can be done like this (https://prnt.sc/v6lz4x). Checkpoint 7 can be done like this (https://streamable.com/ajewez). Marllonsilva#0000 - @7790601 - Move the placement of Checkpoint 2 to here (https://prnt.sc/ux6bgr). The cheese here is unnecessary (https://prnt.sc/ux6d0u). Fix the alignment of the ice here (https://prnt.sc/v424u1). Checkpoint 6, 7, and 8 are generic. Plubio#0010 - @7791208 - Checkpoint 5 can be done like this (https://streamable.com/yzhcym). Checkpoint 3 is inconsistent- decrease the width of the wood at the turn-around. Checkpoints 5 and 10 are difficult for players with low IPS to get enough height. The first part of Checkpoint 10 can be done like this (https://prnt.sc/v42hnb). Checkpoint 10 can also be done repeating Checkpoint 4. Move this ice to the background (https://prnt.sc/v42nw4). Puyolyeri#0000 - @4214492 - Checkpoint 3 is repetitive as it’s an easier version of Checkpoint 2 without the overhangs. Checkpoints 4 and 5 are inconsistent/luck-based. Zaurye#0000 - @7788447 - Checkpoint 1 is too extended, consider trying this instead (https://pastebin.pl/view/c245d0d2). Decrease the width of the wood at Checkpoint 2 (https://prnt.sc/v5id6x). Grabbing the wood on the top at Checkpoint 3 is difficult for players with low IPS/lag. Checkpoint 4 is difficult and confusing here (https://prnt.sc/v5idp1). Add a ground underneath the armchair. Rejected (12) Air#7926 - @7792891 - Many checkpoints are extremely precise and tedious. Checkpoint 5 is difficult for players with low IPS (https://prnt.sc/v5hupw). Keep the cloud grounds consistent (some have collision with mice, while others do not). The width of the map should only be 1600 px. The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Improve the aesthetics of the map by rearranging grounds (https://prnt.sc/v5hvlo and https://prnt.sc/v5hvxy). Anotherbob2#0000 - @7790680 - Checkpoint 1 is inconsistent, causing players to always die and can be done like this (https://prnt.sc/v6mdq5). Checkpoint 4 is confusing, consider adding some arrows to indicate how to do it (https://prnt.sc/v6mdq5). Checkpoint 5 is tedious and can be done like this (https://prnt.sc/v6mlnb). Fix this (https://prnt.sc/v6mkpa). Checkpoint 6 can be like this (https://streamable.com/9vjlij). Overall, the map is extremely confusing. B0wl#7075 - @7792629 - The mechanisms at Checkpoints 2, 3, and 8 are likely to bug (https://streamable.com/hwus1e, https://streamable.com/ozct3j, and https://imgur.com/9ZPPpSs). Checkpoint 4 can be done like this (https://streamable.com/w2metz). Checkpoint 6 can be removed as it’s unnecessary. Change the lava at Checkpoint 7 to a colored rectangle ground as the lava ground is confusing. Bio200#0000 - @7790934 - The trampoline at Checkpoint 2 is unnecessary as it can be done like this (https://prnt.sc/v42sxj). Move Checkpoint 7 here (https://prnt.sc/v42te0) as it can be done like this (https://prnt.sc/v42sja). Checkpoint 8 is offscreen and can be done like this (https://prnt.sc/v42w5r). Don’t put a yellow nail on the chair. The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. - @7791408 - Checkpoint 2 can be done without the ramp (https://prnt.sc/v433d4). The lava at Checkpoint 3 is unnecessary. Checkpoint 5 can be done like this (https://prnt.sc/v435h3). Checkpoint 6 can be done like this (https://prnt.sc/v4354z), which makes this part useless (https://prnt.sc/v435jt). Checkpoint 8 can be done like this (https://prnt.sc/v436ba). Checkpoint 8 is a copy of @7680817 (https://prnt.sc/v4330k). Don’t put a yellow nail on the chair. The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. - @7791616 - Don’t place cheese at the spawn point unless the entire map is supposed to be completed with cheese. Checkpoint 1 is tedious and there is a wall that players can use to avoid the water-jump (https://prnt.sc/v43lde). Checkpoint 2 is difficult for players to climb the other side of the chocolate. Move the placement of Checkpoint 6 closer to the trampoline, it is also difficult/impossible for players with low IPS to reach the wood at the end. Checkpoint 7 can be done like this (https://prnt.sc/v43q2z and https://prnt.sc/v43rrk). Checkpoint 8 can be done like this (https://prnt.sc/v449qh). Don’t put a yellow nail on the chair. The obstacles are generic and repetitive and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Elmattjuan#0000 - @7792896 - Checkpoint 2 is difficult and confusing, add an arrow directing players where to go as well as move the trampoline towards the right as it can be done by hitting the side or the bottom of the trampoline. Checkpoint 4 and 5 are automatic- increase the difficulty. Lower the ice at Checkpoint 6. Checkpoint 7 is inconsistent and difficult, as a majority of the time you don’t have enough momentum to hit the ice (https://prnt.sc/v5l9g2). Increase the restitution of the trampoline at Checkpoint 9 (https://prnt.sc/v5lb6nv). Don’t make the background the same ground as the obstacles and don’t add large stone grounds unnecessarily as it results in lag. - @7793282 - Checkpoint 2 is inconsistent and difficult. Add a cloud here (https://prnt.sc/v5le2z). Checkpoint 3 is difficult/impossible for players with low IPS. Make this smaller so players don’t constantly hit it (https://prnt.sc/v5lett). Move the placement of Checkpoint 5 here (https://prnt.sc/v5lfem). Don’t make the background the same ground as the obstacles and don’t add large stone grounds unnecessarily as it results in lag. Eltr#9580 - @7791976 - The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. - @7792335 - The lava at Checkpoint 2 results and multiple shortcuts (https://prnt.sc/v6mr3f). Checkpoint 5 can be done like this (https://streamable.com/3tkuhc), Checkpoint 6 like this (https://streamable.com/2oj5pi), Checkpoint 7 like this (https://streamable.com/4wnutfv), Checkpoint 8 like this (https://streamable.com/590jg9). The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Puyolyeri#0000 - @7726202 - Checkpoint 7 is inconsistent. Overall, the map hasn’t changed much since the last review and is still extremely automatic. Reses#2305 - @7794495 - Checkpoint 1 can be tedious, block this area (https://prnt.sc/v5lgv6). Checkpoint 4 is confusing, adding an indicator to cancel the jumps would make it more clear. Checkpoint 5 is automatic. Checkpoint 6 bounces you too far back and is difficult and confusing. Checkpoints 7 and 10 are too precise. Add an arrow underneath the chocolate indicating where to go at Checkpoint 8. The excessive use of the acid grounds is harsh on the eyes and will result in lag as players are constantly dying. It is also difficult to help other players. Dernière modification le 1605533040000 |
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@7749506 - updated |
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@7798662 - New @7796544 - New @7795125 - New |
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New @7158805 |
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@7777028 - Please pay attention at this map. I know that mechanisms can lag, but I tested it about 10 - 15 minutes with 10 players and nothing happened. So, I think It's fixed. |
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@7805306 - new (I tested with a low ips player and these checkpoint-jumps are very predictable) |
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@7691816 @7691834 |
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@7759347 - Edited (Cp 5 is too easy that I cannot make it easier) @7762508 - Edited @7803684 - New |
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Johnny a dit : Hello! Only 3 maps are allowed per review session; please make another post with only 3 maps by 11PM EST today. Otherwise, they will all be ignored. Dernière modification le 1606172280000 |
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Checkpoint |