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![]() ![]() « Censeur » 1606836360000
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This may be in the wrong place, but how does one find a map that has been submitted? I lost the code for it a while back. Would be a dual shaman map of mine. |
![]() ![]() « Censeur » 1606837260000
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You can type /lsmap in game to find a list of all of your maps, and when you go to your forum profile you might find it in your last posts |
![]() ![]() « Censeur » 1606840200000
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Jasseh a dit : THANK you, you are a gem :) |
![]() ![]() « Censeur » 1607642940000
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does anyone know a way to turn acid grounds invisible? If anyone finds a way DM me |
![]() ![]() « Censeur » 1607650200000
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Add m="" in the tag of the ground you want to make invisible: <C><P /><Z><S><S P="0,0,0.3,0,0,0,0,0" L="300" X="400" Y="256" T="19" m="" H="20" /><S L="100" X="400" H="10" Y="140" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DC Y="120" X="400" /></D><O /></Z></C> |
![]() ![]() « Citoyen » 1608553500000
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hi, can i add more than 50 grounds to map in any way? I tried to add them manually in xml, and in map editor there is e.g 52/50 grounds, but there aren't visible. |
![]() ![]() « Censeur » 1608554220000
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Liberrate a dit : no, however I think you can in LUA, I'm not certain though plus that has it's own issues, but yeah I think it's possible to do something to make that happen using LUA in combination with a map. |
![]() ![]() « Citoyen » 1608554760000
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you mean tfm.exec.newGame('here map code with additional grounds')? Edit: yes this works! Now I see additional grounds. Thank you! Dernière modification le 1608555180000 |
![]() ![]() « Censeur » 1608555360000
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yw and glad you figured it out cause I don't lua code, I just XML code aha ha ha. Just remember tho those map concepts would be LUA only so theres no way you could do it with a regular rotation map. At least not if you're not an admin. |
![]() ![]() « Censeur » 1611902700000
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Henrikx a dit : I know this is a double post but I wanna make sure I get people notified I've updated and found a way to do this @7827888 <C><P /><Z><S><S L="800" H="50" X="400" Y="375" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="6" Y="500" X="400" P="0" /><O C="11" Y="500" X="400" P="0" /></O></Z></C> TFM appears to have a new glitch where prespawned shaman objects and bubbles seem to teleport consumables to them, so what's going on in the map is there's a bunch of balls down below, it doesnt need to be balls, but this is just a quick concept I threw together. The glitch is sync based, so all mice will not be able to see the consumables, the shaman can though, this is a slight problem, but since the mice will see their consumables are disappearing, they'll most likely stop throwing around consumables and save them for a later map. This isn't really a practical glitch since to do it, youd have to add in extre entities that would cause equally as much lag as consumables, and it's possible Tig may end up fixing this glitch since he's a fan, like me, of trolling with consumables, but this is nice to know, it can prolly be used for triggers and all kind of stuff. If anyone wants to try to improve on my XML feel free, but as of right now there is a way to at least disincentivize mice from throwing consumables. >Mousechris Spends almost 3 freaking months glitch hunting all to help a dude in the Q&A, omega chad flex moment |
![]() ![]() « Sénateur » 1616269500000
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How to use cannons in a map? |
![]() ![]() « Citoyen » 1617658140000
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Hi guys! I made map in Viprin's Drawing Editor, I started putting grounds on it 1 by 1 in tfm map editor, but I'm trying to make some of the grounds invinsible so I copy/paste the link on Miceditor and made the grounds invinsible then I copied the MXL then load it again on tfm map editor and it's not working... It says it's invalid Some says it's because the mxl/kb/information is too long, so I went again to Viprin's Drawing Editor and made a few lines (kb 0.6) then pasted it on Tfm mice editor then I put a a few grounds and I copy paste it on Miceditor to invi the grounds then copy paste it back on tfm mice editor and it still says its invalid |
![]() 1618215300000
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[Modéré par Charlen, raison : Spam.] |
![]() ![]() « Citoyen » 1621811220000
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Jennie_kim a dit : Your XML is too long, you need to delete some lines. |
![]() ![]() « Citoyen » 1621811340000
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Khonshu a dit : Use miceditior, if needed with force, select sham item mass to -1 |
![]() ![]() « Citoyen » 1621869000000
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Is it just me or is the map submission threads gone for normal maps, p4, p5 etc.. I can only see map submission threads for modules |
![]() ![]() « Citoyen » 1621883100000
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Henrikx a dit : I was wondering where they went too, i was gonna see the review for p5 .,. |
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Hi, how do i make shaman objects into 0 gravity but the mice and shaman are just in normal gravity? Dernière modification le 1627913580000 |
![]() ![]() « Citoyen » 1627928460000
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Jas a dit : Maybe you think about mgoc="-1", it makes the shaman objects be like static grounds. But you probably dont mean that, there's a mechanism like this but it's the grounds that get 0gravity, not the objects. (If someone remember it its fine cause i dont) Dernière modification le 1627928580000 |
![]() ![]() « Citoyen » 1642119660000
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Hi lads. First, i wanted to make a map about naval battles with boats and ships. I was very excited to try my boats but then i realized that my boats needed low mass since i don´t want them to get drowned. But when i tried my map i noticed that even if your mouse hit them, those boats will get massively pushed away, and that´s a huge problem. I would like to know how can i make a stable boat which can float around. Also, i´d love to know about Chaman´s objects mass because its boxes are very stable in water! Or maybe not. That´s why i want your help guys! How can i make a stable boat? |