Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
Alarobzein « Citoyen » 1542137400000
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@7434531 |
Mivale « Citoyen » 1542144420000
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@7536388 |
Abdou_dz1 « Citoyen » 1542375060000
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@7514758 @7496648 Dernière modification le 1542965520000 |
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@7537152 |
Rafinha « Archonte » 1542543360000
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@7538077 |
Princess « Consul » 1542545220000
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@7514021 |
Miminou1 « Citoyen » 1542555180000
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@7333475 @7495228 |
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@1354923 |
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@7540135 |
Xzgemas « Citoyen » 1542996180000
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(@7540163) |
Mapcrew « Consul » 1543003380000
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Left as is: @7530321 - Nikkita#0208 - Too much walljumping involved, also the visible nails are quite the putoff, try using the mc="" tag! Also the restitution on the shoes are not clear at all. @7535380 - Nikkita#0208 - This map makes me uncomfortable, why are we undressing someone... Please keep away from works that seem to resemble you undressing someone... @7531016 - Nat_A#9157 - Tight spaces with friction huge no no mice get stuck easily.Restitution isnt so clear, I wish the flowers were worked on more. and the gameplay is just trampolining over the objects, but I do have to commend you on the art style its rather different. @7482993 - Anto#6095 - The map looks great, but mice start way too close to the edge. Please dial down on the strength of the trampolines, its a generally pretty map. @7536388 - Mivale#6763 - where are the ghosts,Just a walljumpfest, and not much variation the the climbing. its almost a vertical climb. potentially you could add ghosts to block out some paths. @7514758 - Abdou_Dz1#0000 - Walljump over the art. The concept however has potential. @7496648 - Abdou_Dz1#0000 - Gumball. Walljump over the art. @7537152 - Wrfg#0000 - Wj over the art, tramps arent clear. @7538077 - Greedy#6459 - p22ed @7514021 - Princess#9822 - Unclear trampolines. @7333475 - Miminou1#0000 - This map has lots of potential. Few issues are the gameplay is really hard for mice. I would suggest moving the objectives around. More places for mice to stand on and shamans to have their builds on. I really believe this map will have the potential for an art perm after edits are done and changes are made. @7495228 - Miminou1#0000 - Gameplay isn't engaging enough the art style is great. I still wonder why the wheels dont spin. Try to make it less repetitive in motions? @1354923 - Jota#0676 - Mice can get stuck in the chest of frankenstein's monster. Because of the small bat near it. Also please make the path to the cheese much more clear. I do feel this map has a potential for discussion. @7540135 - Tutuh#7195 - Why is lapis a disembodied floating head. that isnt even cleanly shaded in... @7540163 - Xzgemas#0000 - Collisions and restitutions are not clear. P1'ed: None Will be discussed: @7434531 - Alarobzein#0000 - Concept isnt entirely new, theres not much than walljumping, also there's lots of unused space. You could possibly move down parts of the map. I did like the concept though the crocodile planks made me laugh. Will be discussed Ignored: None |
Qadori « Consul » 1543264320000
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@7454013 |
Xribixz « Consul » 1543669500000
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@7543005 |
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@7461606 |
Infectsoul 1543726860000
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] |
Elmuletas « Citoyen » 1543905600000
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@7534707 |
Nikkita « Citoyen » 1544041140000
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@7539913 |
Vintage « Consul » 1544223240000
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@7258447 |
Mapcrew « Consul » 1544230860000
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Left as is: @7543005 - Xribixz#0000 - I love the art and the Christmas theme. But the gameplay seems a little boring and dull for P5 in my opinion. Also, the mouse spawn is quite cramped up, making it hard for the shaman to help the mice get over the present and mice might just slip off the edge because the ground is ice. So I'll leave this one as it is. @7543232 - Kot_unboksala#0000 - I love the art and the concept of using portals. The collision with the tree is pretty confusing and mice might not know which parts of the tree have collision and which don't. I would suggest coloring the tree with different shades so mice would know which parts are touchable and which aren't. Another minor issue is the collision with the cat. It doesn't affect the gameplay much but the collision isn't very good. Make sure to resubmit after edits. @7534707 - Elmuletas#0000 - Although I like the art, it doesn't have any connection with the gameplay. Map looks pretty dull too, So I'll leave it as it is. @7539913 - Nikkita#0208 - The art is awesome, but sadly the map is way too laggy giving players with better connection an advantage. The collision with the art is very confusing and it looks a little bit unfinished. The gameplay is overall pretty dull and it includes a ton of walljumping over art. So I'll leave it as it is. @7258447 - Vintage#0246 - P1 is fine for this map. P1'ed: @7542412 - Ratufufu#0000 - The gameplay and art are quite simple, enough for P1. Next time you submit other people's maps, submit here: Official - Submit Other People's Maps Here Will be discussed: @7454013 - Qadori#0000 - @7461606 - Anto#6095 - Ignored: None Dernière modification le 1544235180000 |