Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Diiaspro « Citoyen » 1624243800000
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@6477806 |
Viniciusdara « Consul » 1624319400000
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@524257 @6328741 |
Plubio « Censeur » 1624827960000
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Left as is: @7858383 - Bravefriends#0000 - Map space is not used effectively as it could get very cramped in public rooms, become tedious and frustrating to play in and most important: very luck based. Gameplay isn't good either. The layout of the map is simple and nothing interesting could be pointed out. @1490606 - Danielmago#0000 - The shallow moving space doesn't allow for creativity and/or shortcuts neither room to build in. The gameplay is very dull and straightforward. There's nothing into it, it's just too simple and no creative at all. @7736607 - Refused#6163 - Getting to the hole in the last section could become very difficult and near impossible for new players. Shaman space for building is very reduced thanks to the layout of the map and doesn't allow for it to help mice. @7054615 - Matzi#1510 - I don't think this map could bring anything new to the rotation. We already have a lot of maps like this. Gameplay is very bland and boring, simple and easy. @7507713 - Wed#0000 - If you want to complete it the easy way it becomes VERY tedious. It's a complete nightmare for new players and they would get easily boring. The other path isn't any good either. It's very difficult and not enjoyable at all. Please try not to add weak tramps, make all grounds reachable, otherwise it's annoying to players. @7132255 - Namelessh#0000 - Very random map. There's nothing indicating that tramps rotate and gameplay is way too linear in spite of the grounds that are all over the place. Not enjoyable to play neither see. @7860328 - Pip#5192 - The death trap at the beginning isn't good. It could become a mass-death map as it's too easy to fall through the water. Path isn't clear either, it lacks indications. @7423097 - Widabapo#0511 - There's too much happening in here. It's visually stressful and confusing to play in. Gameplay is bland and nothing stands out from it. @7862893 - Widabapo#0511 - Not enjoyable at all. Overused concept. The moving ground only makes it worse. @6255845 - Zetdey#3845 - Nothing outstanding in here. Simple concept and very luck-based. Turns out the gameplay comes as a little bit boring and bland. @7853627 - Zetdey#3845 - Too clustered to display in public rooms. Mass death as a consequence of this. Gameplay-wise is not very pleasing either, there's not a lot to do in here and the shaman does not receive any benefits either, as space is too narrow to build in. @7846799 - Xaxadoooooo#0000 - One-way treadmills are not well displayed in here. As you can only go one way it becomes very difficult and requires a lot of players in the room to try and return to the hole with the upper treadmill. If you end up alone you just end up hitting these treadmills and dying in the acid ground as a consequence of this. Too much dependence in other mice @7861984 - Eurycruzx#0000 - Please refrain of making soulmate maps if they're completely soloable. Gameplay isn't enjoyable, you get dragged and pushed around if your soulmate has lag and easily jump out of the map and die. Also, it's very linear and boring to play in @7862012 - Eurycruzx#0000 - This one is completely soloable too. I don't see too much use for a soulmate in here as there isn't a dependence on them but rather more of an annoying obstacle you have to drag around. The gameplay is the same as the last one, very lineal and simple. Nothing outstanding from it. @6477806 - Diiaspro#0000 - The map itself comes out as a little bit random. There's no indication that points out the moving of the circle platforms, which is a little bit confusing at first. Getting the cheese located in the right side can easily end up in sudden death, turning the map very luck-based. Overall boring gameplay, a lot to have on consideration and annoying as the grounds are not stable enough to have a grip. @524257 - Viniciusdara#4015 - I don't see a clear use in having two cheese in the map. They're both basically next to each other and choosing either one of them doesn't guarantee you saving time, as you depend on the current location of the trampoline to finish the map. The gameplay isn't that entertaining either, it's linear form makes it a bit bland considering the space that could be used to enhance the map. Also, the trampoline is moving too fast to catch up. @6328741 - Viniciusdara#4015 - Very tedious to play in. Not enjoyable gameplay, linear path and repetitive. Cheese part is horrible, don't kill mice just because you can. P1'ed: @7790786 - Xaxadoooooo#0000 - It's a very simple concept, it overalls feels very empty and boring to play in. There's nothing exciting or remarkable that could be pointed out. Collision adds almost nothing to it either, however, it works. Other thing that seems important to point out and could be fixed for future maps: Players could also lag through the plank due to sync issues and get stuck for a while, and the shaman also can't do much to help players, except hearting or teleporting, being an issue for new and not so experienced shamans. P1 would be fine. @2571340 - Danielmago#0000 - Even though it works just fine, it feels very random. There's just a bunch of obstacles with no purpose in common. P1. @7860152 - Pip#5192 - Too confusing. No indications to grounds whatsoever. The map is cute tho. P1 would be fine @7672190 - Jasseh#0000 - It's a nice vanilla copy. You don't rely on the shaman which is good and the path is clear and visible. It works well. Will be discussed: @7677314 - Jasseh#0000 - Very polished map. The use of soulmate is well implemented in here, you have to work as a team. The path is clear and easy to complete, both mice can get to the cheese with no problem and the space given works for the shaman to help if needed. Ignored: None Dernière modification le 1624926360000 |
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@7300321 |
Widabapo « Citoyen » 1624986420000
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@7863957 @7453325 Dernière modification le 1624990860000 |
Akiong « Citoyen » 1625054340000
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@7864233 @7864007 Dernière modification le 1625724300000 |
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@4241498 |
Eurycruzx « Citoyen » 1625190060000
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@7864261 @7861984 |
Jasseh « Censeur » 1625570700000
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@7670254 |
Pamdecp « Censeur » 1625573100000
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@2919897 |
Bluevintrix « Censeur » 1625668020000
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@7865404 |
Xaxadoooooo « Citoyen » 1625782320000
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@7827813 |
Federico101 « Citoyen » 1626300120000
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@7866692 |
Xdapoloxd « Censeur » 1626315480000
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@7866715 @7866726 Dernière modification le 1626326160000 |
Akiong « Citoyen » 1626675300000
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@7867430 |
Diostauro « Citoyen » 1626810060000
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@7867699 |
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@5231979 @5318806 |