Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Jasseh « Censeur » 1627400280000
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@7670254 |
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@7797596 |
Mapcrew « Consul » 1627652340000
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Left as is: @7867430 - Akiong#3458 - The map is clustered, messy and way too hard even for bootcamp. Is the right part even accessible without a shaman? Please think about the difficulty before submitting a map, it is currently unplayable in normal rooms. @7867699 - Diostauro#0000 - I seriously doubt this map is doable even with 20 mice inside the boxes you made. Anyway the gameplay itself is way to slow for this kind of concept and since mice don't interact with anything else than static grounds, it makes it all too bland. @5231979 - Namelessh#0000 - The gameplay is very repetitive and slow. This is one token map among many others and it really doesn't bring anything new. @5318806 - Namelessh#0000 - Overall very clustered for a collision map, mainly at the spawn. That's not only a problem for mice but also for the sham when they want to help (by the way I think you forgot to remove the object collision on the right circle). In the public test, no one used the circle at the very top of the map so I think you'd be better off just getting rid of it, it would allow you to make the whole map less clustered. I liked the concept so try to do something else with it. @7670254 - Jasseh#0000 - I see some problems with this map. First the sync that applies to shaman objects frequently shows itself to be quite glitchy, therefore making this kind of maps kinda frustrating to play on. Second the map turns really really fast into a shaman map: boxes are pretty easily pushed out of the map, which then makes it a waiting game for mice hoping for the sham to help them. I also wanted to mention the use of dodue here which I find a little bit too much (setting the same sort of path just for one cheese would've been better in my opinion). @7797596 - M23#4702 - This map is nothing more than a fancy back and forth gameplay. I must say that the boat really didn't work in the public tests. Mice are making it too heavy in the water for it to even pass the cloud obstacle, resulting in the shaman having to do all the job. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1627655940000 |
Paulobloxofc « Citoyen » 1627672860000
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@7869368 (for transformice/normal mode) @7869108 (for transformice/normal mode) |
Zetdey « Censeur » 1627930080000
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@7870088 @7871469 Dernière modification le 1628786760000 |
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@7870161 |
Omgjrn « Citoyen » 1628065860000
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@7770757 |
Paulobloxofc « Citoyen » 1628191980000
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@7869368 |
Paulobloxofc « Citoyen » 1628191980000
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P1 @7869368 |
Gattothorne « Citoyen » 1628445420000
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@7870938 |
Rubengreven « Citoyen » 1628560560000
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@3873549 |
Rubengreven « Citoyen » 1628561280000
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@3671952 |
Soy_juan « Citoyen » 1628805360000
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@4920116 @4709434 |
Omgjrn « Citoyen » 1628865420000
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@7709738 Dernière modification le 1629027120000 |
Refused « Censeur » 1628873040000
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@7871479 @7871624 Dernière modification le 1628877660000 |
Cami6_leon 1628876100000
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[Modéré par Guacamolito, raison : Off topic] |
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@5318806 edited |
Widabapo « Citoyen » 1629417180000
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@7863957 |
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@2692102 |
Diostauro « Citoyen » 1629978120000
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@7873699 @7874014 - No apto para Daltonicos Dernière modification le 1630083720000 |