Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Manyackpro « Citoyen » 1652259000000
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@6517963 |
Bautipro « Censeur » 1652505600000
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@7903063 |
Qadori « Consul » 1653157320000
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@7905183 |
Omgjrn « Citoyen » 1653271920000
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@7905307 |
Eventhorizon « Citoyen » 1653299580000
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@7904109 @7780016 |
Poteerfotter « Citoyen » 1653352260000
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@7902870 |
Thekingwys « Citoyen » 1653579060000
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@7819998 |
Ballantines « Citoyen » 1653743940000
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@7905745 |
Mousechris « Censeur » 1654021020000
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@7906030 @7906157 Dernière modification le 1654177380000 |
Viptoto « Citoyen » 1654176840000
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@7135142 |
Pamdecp « Censeur » 1654205460000
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Left as is: @7897430 - Fakedoaero#0000 - The map and the gameplay are too simple, space is pretty poorly used and there's no need to use that many holes/cheese. The map will also cause afk to die which is against the rules. @7383817 - Fakedoaero#0000 - Nothing very oustanding in this map, this concept has already be used several times and it doesn't bring much to the rotation. @7358502 - Unknown#3300 - While the overall visual is nice, the map's gameplay is sorely lacking diversity. It feels like the dynamic grounds aren't moving fast enough to affect the gameplay in a significant way, maybe try to use them in an horizontal map instead of a vertical one. @4386890 - Unknown#3300 - So the main concern here is the sync since might just glitch out of the box and die unintentionally. I'm also worried about the relevance of the shaman here. They are just likely to block the path and make the map impossible, since you also removed the cannons. @7781650 - Xaxadoooooo#0000 - I've already seen this somewhere before but I don't really remember the first version. I am pretty conviced that the top part with these acid grounds is pretty useless and takes a lot of space for nothing, which kinda neutralises the chaos that should make the map enjoyable. What about removing it and just leave the main obstacle that will then take more space on the map? @7311780 - Namelessh#0000 - The concept is somewhat okay but the gameplay is too simple. @7763990 - M23#4702 - The map is pretty fun at first but it's quite a pity that the obstacle is not retryable, it kills the fun a little bit for people who want to get the other cheese in a cool way. The sheep thing also kills afk at the spawn so it'd have to be fixed. @7819189 - M23#4702 - Well it's pretty fun at first but if you miss the start it's kinda hard to get to the cheese or to the hole without using those fillers obstacles that are quite meh in my opinion. @7896669 - Wiannix#7716 - Nice try but mice are all going to glitch through the bridge and it will just become a massacre. Also the mechanism is pretty glitchy at times. @7898302 - Namelessh#0000 - Same comment as on your previous map. Acid grounds on each sides are kinda useless and the timer is way too long. @1039468 - Arfa#0000 - There's already a very similar map in rotation. Also that dynamic ice at the bottom of the map serves no purpose. @7899313 - Chuilan#0000 - Nothing particular with this map gameplay-wise, there are already similar P1 in rotation. @6522590 - Sladkoru#5992 - The map is too simple and the gameplay is not quite fun, it's too repetitive and frustrating because of some mice pushing on one side and some others on the other, it's also kinda empty. @7433003 - Sladkoru#5992 - The map could've been nice back in 2013 but it aged pretty quick and the concept of two groups of mice fighting each other is pretty hard to implement in a good way. @7900794 - Nj_1#0000 @7830183 - Xdapoloxd#0000 - The gameplay is likely to be pretty frustrating and the map is going to kill a lot of people. The obstacles are not really interesting and pretty repetitive. @7766869 - Omgjrn#0000 - The start is quite nice but the end kinda feels like a filler. I tend to like hard maps in P9 but the obstaces don't fit together. @7903984 - Zeus#6550 - The map is massdeathy because of that strong treadmill. The gameplay itself isn't really good nor displays any interesting feature. @7902326 - Zeus#6550 - Copying maps is forbidden, please refrain fro doing so or you'll get blacklisted. @7602781 - Keyx#0000 - I'm not gonna lie I hate cobweb grounds, they make any gameplay feel incredibly slow and awkward. The low gravity adds up to this feeling of numbness. @7557378 - Keyx#0000 - That's the kind of map that's fun when you're alone but in a room full of other players it's just too frustrating to play on, also helping on this map as a shaman is pretty tedious because of there moving grounds and the height of the map. @7902505 - Akiong#3458 - The gameplay is too short and there's nothing really interesting in the map that's not used in a better way in other maps already in rotation. @7902829 - +zzed#0000 - Challenging maps are fine in P9 but here the gameplay is pretty basic and very repetitive, as well as not very fun. @7902823 - +zzed#0000 - Pretty unoriginal mix of racing-ish obstacles. @7055106 - Kratos#2341 - It's a good idea to add dynamic grounds in order to make a ma with basic obstacles more interesting, but here the map's still mainly composed of walljump and it turns out that's it's just repetitive and unfun to play on. @7900882 - John#9081 - This kind of map is getting pretty mainstream these days, it won't warrant anything more than P1 even if it's perfectly executed. @7574931 - John#9081 - Same. @6517963 - Manyackpro#4949 - For the shaman, the gameplay only consists in spamming portals, for mice, the gameplay's way too simple and lacks something to make it interesting and enjoyable. @7903063 - Bautipro#5357 - There's no point in usinng those ice boxes instead of real grounds, it makes the map ugly for no reason. The gameplay is way too short and offers nothing new to the rotation. The use of dodue is questionable given how short a cheese is fro the others. Being a shaman in this map is a total nightmare. @7905183 - Qadori#0000 - Pretty sure the dynamic grounds will cause sync issues because I noticed there were already in a small room. Even if the mech is well executed, gameplay-wise the map is kinda poor, and adding dodue doesn't really make up for it. @7905307 - Omgjrn#0000 - It could be nice to introduce this kind of sticky obstacles in normal rotation, however in this map they don't look well executed enough. It's pretty confusing as to how to deal with each of the stickys and the fact that if you remove the stickys the gameplay stays the same shows that there's something wrong with the obstacles themselves. @7904109 - Eventhorizon#0309 - Too short and simple, can cause lag. @7780016 - Eventhorizon#0309 - It kinda looks like the grounds have been placed randomly. The gameplay is not very original and is only based on a few part of those grounds. The map becomes quite massdeathy because of the acid grounds. It's also very cramped for the shaman to help. @7906030 - Mousechris#0000 - The visual effect is funny but the gameplay is lacking. Once mice on one side take the lead, the others can't do anything but wait for them to go into the hole. It also seems the shaman can quite ruin the "mechanism". @7906157 - Mousechris#0000 - I wonder what concept lies behind this map but the test wasn't very conclusive. Whether with one or two shamans, the horizontal barrier didn't seem to lift up, so you'll have to adjust things I guess. @7135142 - Viptoto#0000 - The map is very basic and doesn't bring anything to the rotation. P1'ed: @7777186 - Xaxadoooooo#0000 - The map is okayish though kinda simple. Not the kind of stuff I tend to like but it should play okay in public. @7902870 - Poteerfotter#0000 - The map is short and the only two obstacles are the same. I'm not a fan of vanilla-like maps in P9, they tend to lower the overall quality of the maps in the category. I'm going to P1 it though because it plays well enough. @7819998 - Thekingwys#4005 - Fun map, not original. P1 will do. Will be discussed: None Ignored: @7901751 - Afonico#0000 - Posted more than 2 maps (#5492) @7901752 - Afonico#0000 - Posted more than 2 maps (#5492) @7901753 - Afonico#0000 - Posted more than 2 maps (#5492) @7901754 - Afonico#0000 - Posted more than 2 maps (#5492) @7897672 - Pancadaoxx#0000 - Posted more than 2 maps (#5475, #5480, #5482) @7898504 - Pancadaoxx#0000 - Posted more than 2 maps (#5475, #5480, #5482) @7898880 - Pancadaoxx#0000 - Posted more than 2 maps (#5475, #5480, #5482) @7899458 - Afonico#0000 - Posted more than 2 maps (#5486, #5499, #5509) @7903104 - Afonico#0000 - Posted more than 2 maps (#5486, #5499, #5509) @7905745 - Afonico#0000 - Posted more than 2 maps (#5486, #5499, #5509) Dernière modification le 1654518240000 |
+Hotboy « Citoyen » 1654538760000
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@4740022 @7906170 Dernière modification le 1657519920000 |
Jasseh « Censeur » 1654715040000
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@7799993 @7900555 Dernière modification le 1654890120000 |
Deadpoolgve « Citoyen » 1654875600000
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@7904771 |
Tricksteer « Citoyen » 1655040360000
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@5456368 |
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@7907733 |
Xaxadoooooo « Citoyen » 1656431460000
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@7902964 Dernière modification le 1658452140000 |
Pgmsule « Citoyen » 1656537780000
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@4862615 |
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@7909118 não sei em qual categoria esse mapa se encaixa, então estou enviado para aqui porque acho que pode ser uma boa |