ImpureDeath's Mapeditor Tutorial video's |
Championrs « Citoyen » 1381553520000
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Jaackster a dit : Tig has a fishing map xml? |
Abdeltif « Citoyen » 1381678800000
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Jaackster a dit : OMG OMG OMG LET ME TRY THANKS WTF !!!!!!!!!!!! |
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Hey Impure, you can make a tutorial showing the no-jump glitch of your map @4150399? I think very useful ^-^ And the dynamic ground with non-dynamic appearence on @4142494? Thank you ^^ |
Mikuhl « Citoyen » 1382380020000
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Garyarcanine a dit : @4150399 This map uses water and gravity 25. @4142494 This is a dynamic ground with T=15, an error ground. |
Sasruto « Citoyen » 1382396520000
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I hope Impure makes a tutorial on vertical scrolling. He already made 2 maps with that feature: @4400292 @4400014 |
Woebegone « Citoyen » 1382396880000
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Garyarcanine a dit : I think he used really heavy gravity.. |
Cndalr « Citoyen » 1382398080000
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Sasruto a dit : Juliantwofan a dit : No, he used H="800" in XML. (Vertical Scroll) Topic-473024 <- A tutorial a dit : |
Impuredeath « Citoyen » 1382527860000
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I know I am a bit slow with this tutorial, I could have made it a few days ago. But the thing is there were too many bugs with it, that it wasn't that smart to have too many maps around with it. Especially still shaman issues still occur. Part 16: Vertical Scrolling Transformice MapEditor Tutorial S2E16: Vertical Scrolling |
Championrs « Citoyen » 1382530260000
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Impuredeath a dit : Good Job! |
Uttopia « Citoyen » 1382576220000
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Impuredeath a dit : Good job and thank you, Impuredeath! ^^ |
Impuredeath « Citoyen » 1387300560000
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Shamousey « Consul » 1387300860000
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This new feature doesn't seem that useful since skills were disabled in the map editor. To answer the question at the end of the video, any sort of video would be nice to see, maybe explaining map making for some modules, possibly going over the changes in physics and how they work now, or maybe just some more random map building from you, it's always fun to see that. |
Impuredeath « Citoyen » 1387309140000
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Shamousey a dit : Situation 1: I am making a bootcamp map and don't want to place the mouse spawn over constantly to test each part of my map (just stuck the shaman for a bit). Situation 2: I want to skip ahead some parts! you can now! Situation 3: Fun fun fun! Situation 4: MY MECH needs mice to weigh down this thing! WELL YOU CAN NOW! Situation 5: I want to test glitches but don't get my mouse stuck, and test thoroughly. About what I could do so you want me to explain module maps and the changes in physics huh? And random stuff might be fun. |
Mikuhl « Citoyen » 1387313100000
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Impuredeath a dit : Oh so they somewhat implemented my suggestion I made quite a while ago? Topic-485556 |
Cheesehogga « Citoyen » 1390273500000
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Beachking « Citoyen » 1402599540000
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great!! |
Chewyllama « Citoyen » 1424648880000
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I'm currently making a map for my Tribe House, however, I cannot spawn any mice stuff like trees and other items. Do you have any idea why that is? If you can reply I'd really appreciate it, this thing has been going on ever since I tried making a Tribe House map. |
Wecwec « Citoyen » 1424655780000
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chewyllama a dit : 40 is the max mice items per map. If that's not the problem try placing it outside the map by moving the canvas, chances are you're putting it on top of something that covers it. Colorjoints for example go over mice items by default, in which case you would have to foreground the mice item. Other than that I'm drawing a blank, hopefully that helps :S |
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Nice Tutorials! Dernière modification le 1436004120000 |
Milky_mints « Censeur » 1463891100000
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i tried those ones what i didnt know yet and what was kinda easy and half of them worked (for me) thanks impure :D |