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Module Minigames
Polypopu
« Citoyen »
1365784440000
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#541
  0
I wish something was done about pictionary.People keep cheating :c

e: yay, snake is opened \o/
Impuredeath
« Citoyen »
1365789660000
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#542
  0
Updates to #traitor:

- You can now chat to other traitors by doing !tc text.
- There is a chance 1 player becomes a spy, this spy is sure to be innocent so you can trust him.
Vogul
« Citoyen »
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#543
  0
What does the spy do exactly? Spying out traitors, but how?
Impuredeath
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#544
  0
Vogul a dit :
What does the spy do exactly? Spying out traitors, but how?

right now we decided to only give him the ability to be a known innocent, hoping people woudl try to take this title as a sorta reward type a command type a deal.
Kittycattfm
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#545
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Impuredeath a dit :
Updates to #traitor:

- You can now chat to other traitors by doing !tc text.
- There is a chance 1 player becomes a spy, this spy is sure to be innocent so you can trust him.

I never knew you made that game. Mind = blown
Spacewind
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#546
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Impuredeath a dit :
Technically i am not afk most of the time, but lately I have been really busy irl and I got a lot of stuff to take care of. So I tend to be less active around now.

I could set up a map submission thread, but I wouldnt have the time to check it right now. Except if I can find someone suitable to rate the maps. *wink wink* if anyone feels up for the job.

So thats why your so afk,gl finding someone to review :P

Also for the detective they could have the ability to search a mouse for 20 seconds or so and can tell everyone there a traitor or ino.
This would make mice ask the detective to search someone instead of them killing the suspect

Ps the detective should have there name in blue so people can notice them ;D
Sandermr
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#547
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Spacewind a dit :
the detective should have there name in blue so people can notice them ;D

I liked this.
Johnlantern
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#548
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Impuredeath a dit :
Updates to <b>#traitor</b>:

- You can now chat to other traitors by doing <b>!tc text</b>.
- There is a chance 1 player becomes a spy, this spy is sure to be innocent so you can trust him.

If everyone knows it's the detective, couldn't the traitors just go straight to them and kill them? lol
Polypopu
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#549
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That would give the traitors away
/logic
Johnlantern
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#550
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Polypopu a dit :
That would give the traitors away
/logic

But it's just the same as killing anyone else.

I think that the spy's ability should be that when they die, it announces who killed them (and their affiliation).
Spacewind
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#551
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Its the traitors choice if they want to risk there cover being blown by killing the detective xD
Johnlantern
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#552
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Spacewind a dit :
Its the traitors choice if they want to risk there cover being blown by killing the detective xD

How exactly is their cover blown by killing the spy at this point?
Spacewind
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#553
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Since people will ask the spy for help so they will be watching them lol
Johnlantern
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#554
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Spacewind a dit :
Since people will ask the spy for help so they will be watching them lol

But the spy doesn't know anything more than the regular player.
Spacewind
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#555
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This is why i said for the spy to have the ability to search mice people think are the traitor rather then them getting killed just because there suspected

Also if your suspected and the detective proves your ino you should get the suspection off
Johnlantern
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#556
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Spacewind a dit :
This is why i said for the spy to have the ability to search mice people think are the traitor rather then them getting killed just because there suspected

But if the spy is known, they're just going to be killed right away in the chaos that ensues in the initial start of the game :P
Spacewind
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#557
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Johnlantern a dit :
But if the spy is known, they're just going to be killed right away in the chaos that ensues in the initial start of the game :P

True i guess but id rather know who the spy is then an invis spy since ppl could suspect the spy and kill them lmao
Johnlantern
« Citoyen »
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#558
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Spacewind a dit :
True i guess but id rather know who the spy is then an invis spy since ppl could suspect the spy and kill them lmao

If they're invisible and have no powers (which they don't at this point), that makes them no different than any other players. If they are visible to everyone, they'll just be killed off right away.

Having a visible spy does not make sense. (they'll just be killed right away)

Having an invisible spy with no powers does not make sense. (they'll be the same as the rest of the innocents)

The current implementation of the spy will not work. That's why I'm suggesting (while trying to show that it won't work) an implementation of a spy that actually makes sense to the game play. Make the spy invisible. Make it so that when the spy dies, it announces who killed them (whether by vote or bite) and their affiliation (innocent or traitor).


EX1:
The traitor, Impuredeath, bit the spy, Johnlantern.
Johnlantern died.

EX2:
Spacewind (innocent), killed Johnlantern, the spy, by vote kill.
Johnlantern died.

EX3:
Impuredeath (traitor), killed Johnlantern, the spy, by vote kill.
Johnlantern died.
Spacewind
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#559
  0
Its broken atm anyway it should say something like
X is the Spy! They get double votes!
And there names are blue but that isnt working atm

Even tho double votes can be abused easily since you can vote ppl suspect even if your dead
Iamconz
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#560
  0
I see no spies o.e

I think Spies should get one more thing. I mean, double voting is nice. But like. Maybe they could do !investigate x and see if they are inno/traitor. But they can only do it 3 times, so it don't get easily abused.
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