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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Lolkekwtf
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    • Lolkekwtf#0000
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#541
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@5327731

this map was designed to have no perm potential
Goatliker
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#542
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@5343411
Yogiibear
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#543
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Closed for reviews
Noedles
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@4142291 - Superasno: Will be discussed for p13.
@5342889 – Ogbnmh: Will be discussed for p13.
@5263927 – Danielmago: p13'd.


Mapcrew a dit :
@5360639 - Cheesyep : P22, I think the start was supposed to be like the last of your maps, but you can just get up with a floor bounce. I fail bouncing off the trampoline sometimes and I can't quite work out why, the cj is fast enough but just don't get a good bounce. The top obstacle is somewhat filler.
@5361549 - Reganjsg: P22 The trampoline opposite the starting one should have the same restitution as the start, or the ice should be closer or at a better angle, that part is too hard for that far through the map with no reset, and the trampoline definitely doesn't behave the way I expect. I don't really understand what you are going for with the second obstacle, I've found two ways to do it and neither use the ice on the left.
@3779387 - Garyarcanine: P22 The lava on the left is confusing, it doesn't need to be there. The top right chain is a bit frustrating as you keep crashing into things on the way, I'd personally improve it by extending the left of the trampolines down to where the bottom of the wood is there. Image
@4071160 - Assashin : P13 Really good map, nice work making it reasonably fun getting back too!
@5367087 - Ogbnmh: P22 Not quite there yet, the middle chain needs a reset (walljump wall back up to try again), and the ending at top left is a bit offscreen and simple, just jumping to grab the cheese doesn't feel great after such an interesting first two obstacles, try and think of a way to use the empty space at the top in the middle for the ending of the map. The first two obstacles are fun though.
@5367518 - Gohoq : P22: the bit where you bounce off the stone past the cheese isn't obvious, it would be better if that ground was purple and had a tiny bit more restitution, its quite far through the map for how hard that one is. The "wallpush" doesn't feel right either, would be better to extend the stone in the bottom right, its just annoying to die because you pushed slightly wrong. I like the last two obstacles a lot.
@4142291 - Superasno : P13, I was about to comment about how ridiculously too hard this map is, then completed in on my 3rd try, not sure how edited it is since I saw it last.
@5356911 - Dcprocik : P22 As colinzzd used to say, if you need arrows, the obstacle isn't very good, he's right on this occasion, the part on the left needs to be replaced. Grabbing small chocolate hanging from a ceiling is frustrating rather than challenging. The arrow part top mid can be fixed by firstly removing the arrows, and secondly replacing the ice with wood, and the wood with ice. This way the mouse would need to cj the edge rather than the precise point that needed the arrow, and getting more height for a cj is common enough to remove the other arrow.
@5342889 - Ogbnmh - edited : P13 the top right is now a lot better, and I love the rest, feels great to try and rush it.
@5287280 - Fluffypuffeh - edited P22 fun but too long chains and too many arrows.
@5263927 - Danielmago - edited: P13

@5360639 - Cheesyep: Haven't seen a solid concept in this map; everything feels like fillers and full of shortcuts. p22
@5361549 - Reganjsg: Pretty enjoyable, but confusing and not too good after the cheese; its a little generic but has somewhat different that could be improved a lot to make a decent p13 of this.
@3779387 - Garyarcanine: The only part that works is the upcj at the begining the rest is poorly made and unclear; and theres more than one shortcut at the cheese part.
@4071160 - Assashin: Playable but lack of bootcamp aspects on the right side; i do like middle concepts. maybe a weak p13
@5367087 - Ogbnmh: enjoyable concepts with somewhat interesting, but the gameplay isn't good and need replay value; the ending is too simple and without difficulty
@5367518 - Gohoq: Enjoyable, fine concepts, need improvements.

@5360639 - Cheesyep: Start is clustered if played in a public room, difficult to get a grip anyway. A lot of it is too precise.
@5361549 - Reganjsg: Obstacles have bad design.
@3779387 - Garyarcanine: Right side is unclear. Top part is a boring tramp chain. Start is ok.
@4071160 - Assashin: Improve right side. P13/Edits.
@5367087 - Ogbnmh: Don't need the slanted ice to do middle part. A lot of space wasted top right just because of the bottom part, and bottom part is almost filler quality.
@5367518 - Gohoq: P13 after edits to cheese part. Unclear at the moment.
@4142291 - Superasno: P13.
@5356911 - Dcprocik: Maps shouldn't need arrows. Start is where you needs arrows. Other arrow placements are unnecessary anyway. Generic tramps.
@5342889 - Ogbnmh - edited: P13.
@5319896 - Curiousityy - edited: Nice oldschool but the map is too easy. I mean this in a way that all the obstacles and jumps are calibrated to feel almost automatic.
@2751700 - Bowlt - edited: I'm not sure if this is bootcamp.
@5287280 - Fluffypuffeh - edited: Trampz n chainz. 1 chain takes up most of the left side, right side needs arrows to establish that it's basically automatic if you do what the arrows tell you what to do.
@5343874 - Fluffypuffeh - edited: P22, aesthetically cluttered. 1 long chain.
@5263927 - Danielmago - edited: P13.

@5360639 – Cheesyep: Feels like precise fillers, decent map though. Edits to make it flow nicer and less precise.
@5361549 – Reganjsg: Concepts are nice, just not executed very well. Everything feels overpowered and unclear.
@3779387 – Garyarcanine: Knowledge based tramping, not fun and unclear.
@4071160 – Assashin: Unclear fillers, boring path back to hole.
@5367087 – Ogbnmh: Fun ideas, not put together very well to form a solid map. A lot of wasted space. Edits.
@5367518 – Gohoq: Generic & precise, not fun.
@4142291 – Superasno: Dislike most of this map, cheese part is annoying, top part is annoying, lava part is annoying. The end is ok but make the tramp wood or something.
@5356911 – Dcprocik: I like the use of high powered tramps, cheese part could be a lot better. The rest is ok but I’d rather the tramps be slowed down a bit. Arrows aren’t needed.
@5342889 – Ogbnmh: I think it’s ok for p13 as is. Put it up for discussion.
@5319896 – Curiousityy: Worse start than before, map is leaning towards generic.
@2751700 – Bowlt: Yeah the map isn’t very great, lacks content and bootcamp aspects.
@5287280 – Fluffypuffeh: Top part is a nice idea. The cheese part is clustered, confusing and was really precise for me. Map lacks content and bootcamp aspects.
@5343874 – Fluffypuffeh: I like the start and I like the end. The second chain is annoying to play and unnecessarily precise. The ideas are mostly ok just not executed very well.
@5263927 – Danielmago: I'm ok with p13 as is, wouldn’t hurt to make the end a little more consistent though.
Bambimboum
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#545
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map by Pokeyanis : @5391749
Kirbette
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#546
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@5380252
Danielmago
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#547
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@5383057
Mete
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#548
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edited @3139767

Dernière modification le 1409485260000
Reganjsg
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#549
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@5384466
Dreiua
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#550
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@5390213
Transqwez
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#551
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@5222173
Augustinas
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@4889180 - Augustinas: Will be discussed for p13.
Sorry, don't want to look rude or so, but I've been waiting for p. long time, so just a simp reminder to Maps'C.
Renax
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#553
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@5380904
Hurleypsa
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#554
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@5366727
Doinky
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#555
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@5394420
Feryoelth
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#556
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@5346259
Gary
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#557
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@4838075
@1798775
Assashin
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#558
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@5394505

Dernière modification le 1409501940000
Newpji
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#559
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@5284625
Tourre
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#560
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@5389699
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