Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
Soricelul_1 « Citoyen » 1562432820000
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@7620618 @7493034 |
Blackout « Citoyen » 1562529180000
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@7159737 |
Kickaricka3 « Consul » 1562596140000
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@7619121 @7618323 @7612254 |
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Left as is: @7612617 - R_Y#8502 - The map wouldn't bring anything interesting to rotation. The art isn't visually appealing and the gameplay is boring. @7618172 - Miminou1#0000 - The map is great, but it needs some edits. First of all, it needs a roof because some players might die with the impulse. Secondly, the boxes need more protection because some players can be stuck under them and the mechanism will be stopped. Fix those things and submit the map again. @7614545 - Kana#2630 - The gameplay basic consists in do wall jump and wait until shaman builds a bridge to the hole, which is quite boring. Also, the art doesn't looks good. @7270466 - Ruffles_Br#0000 - Nothing outstanding in this map and the gameplay is repetitive which is going to affect the replay value. @7620618 - Soricelul_1#0000 – The art could be a bit more detailed, for now it doesn’t fit P5 standards. Besides the gameplay is lacking. @7493034 - Soricelul_1#0000 – The gameplay is actually not that bad, but the art is too poor for now, you should try to improve it. @7159737 - Blackout#6525 – The idea is funny but the art is not very detailed and the gameplay is too simple, there’s no replay value here. @7622202 - Iililliil#0000 – That could be ok but fake grounds are killing it. P1'ed: @7278777 - Miminou1#0000 - The art is very eye-catching, however, the gameplay is dull and boring, there isn't much to do in the map. P1 will do. @7615364 - Yeahright#9937 - The map is not that bad, the gameplay is okay but where is the art? First P1 perfectly. @7322412 - Bubamg#0000 – Nice art but the mech is not very stable. @7596495 - Mivale#6763 – The art is ok although the gameplay isn’t the best and we experienced a little lag at the start. Will be discussed: @7576890 - Zioumy#0000 - The art is good and the map layout let players complete the map in different ways. I'll see what the others think about it. @7615625 - Ventrumx#4278 - @7317834 - Bubamg#0000 - The map is very cute and the art harmonizes with the environment, also, the gameplay is fun. Ignored: @7619121 - Kickaricka3#9256 - Posted more than 2 maps (#5623) @7618323 - Kickaricka3#9256 - Posted more than 2 maps (#5623) @7612254 - Kickaricka3#9256 - Posted more than 2 maps (#5623) Dernière modification le 1562956800000 |
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@7482993 edited |
Soricelul_1 « Citoyen » 1563003960000
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edited @7493034 |
Lebeauturque « Citoyen » 1563046860000
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@5658557 |
Blackout « Citoyen » 1563072120000
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@1589924 |
Miminou1 « Citoyen » 1563289920000
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@7333475 |
Pratton « Citoyen » 1563474180000
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@6465368 |
Honeythief_mew « Citoyen » 1563488460000
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@7593892 Edited |
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@7625691 |
Miminou1 « Citoyen » 1563616260000
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@7618172-Fixed |
Kokosik070 « Citoyen » 1563620040000
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@7626071 |
Silvyna « Censeur » 1563808560000
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Left as is: @7482993 - Anto#6095 - Art is appealing, but on the top part it is very cluttered, which leads to confusion about the pathing and makes the area very cramped for the shaman to build on. I'd suggest removing some art aspects, such as the flowers and to make use of ghost items in order to show the path. Resubmit the map or hit me up in-game once you've done these edits. @7493034 - Soricelul_1#0000 - It is very cramped for the shaman to help, nearly impossible to build. If you want mice to complete the map without shaman, make sure, that every player can solo the map, means you might want to rearrange some grounds. Another problem in here is that the path is not very clear. Some black grounds belong into the background while you can walk on other black grounds, which are in the foreground. You should find a way to show which ground belongs into the background and which does not. So players won't be confused. (An example would be to make those in the background black and those in the foreground brownish, use different shades of brown so the Art doesn't look plain). Resubmit your map once you've edited it or hit me up in-game. @5658557 - Lebeauturque#0000 - The Art isn't very appealing, since it consists of outlines only. The left part of the map is rather hard to complete (also due the changed gravity). The trampoline area is furthermore too cramped for the shaman to build something on. If he does, the build gets destroyed by players trying to complete the map and if he miscalculates one time, then it is rather hard to build altogether, which ends in frustration on both sides. Work on improving the Art and think of another solution for the left side of the map, it just doesn't work like this. @1589924 - Blackout#6525 - Wouldn't really consider this being a suitable map for P5. Map lacks in Gameplay and is missing the Art completely. Starting area is too cramped for the shaman to help, so is the cheese area (spamming balloons does not count and wouldn't be possible in here anyway, since the balloons get stuck at the ceiling). Creating a little more room for these areas would improve the gameplay a lot. @7333475 - Miminou1#0000 - Art is appealing, works well in combination with the mechanism. I see two bigger flaws the map has, and which need to be edited: Neither at the mice spawn nor at the shaman spawn it is clear that this is a scrolling map and you aren't able to look at the ground, means depending on how a player jumps they just die, because they weren't able to assume where possible grounds could be. The bottom part, below the feet of the astronaut, is too cramped. There is neither enough space for the shaman to build something (it is also easy to just block the path there with a shaman object) nor enough room for mice to do a turnaround if not timed perfectly. Work on these edits and resubmit the map. @6465368 - Pratton#0000 - Simple Art and Gameplay. However, the Gameplay is very repetitive. The Gameplay might be improved by adding different elements to the sky, so it doesn't consist of bouncing from one star to the other alone. Resubmit the map or hit me up in-game, whether you thought of some edits or not. @7625691 - John#9081 - The treehouse looks great, but a P5 map should mostly focus on the Art and the Gameplay combined, which isn't the case in your map. The treehouse is "forgotten" once you hit the ground and then it is a simple build for a shaman in order to provide the players with cheese. A way to improve your map could be to think of other Art elements to put into the map. Making use of the free space you've got there. @7618172 - Miminou1#0000 - I have a sweet tooth, I really like the use of the Art and the shaman objects in cake shape. However, the Gameplay is rather repetitive. P1 is fine for the map. @7626071 - Kokosik070#1008 - Main problem here is, that you got so much space in your map, which didn't get used and that the area in between those columns is so cramped, that it is very hard for a shaman to help players, which got trapped in there. If you want to make it a scrolling map, why don't make it a scrolling map only for the height? You don't need to make it wider in the length, that might be a fix for the unused area problem. Work on the edits and resubmit your map or hit me up in-game. P1'ed: @7593892 - Honeythief_Mew#0000 - Right side of the map is a little cramped for a shaman. The left side doesn't get used at all. The strong wind makes it annoying to play on. Overall the map consists mostly of wall jumping over the Art only, which makes the Gameplay rather boring. Fine as P1 though. Will be discussed: None Ignored: None Dernière modification le 1563808980000 |
Kokosik070 « Citoyen » 1563821340000
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@7627110 |
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@7627025 |
Synelia « Citoyen » 1564076640000
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@7393945 @7545966 Dernière modification le 1564257420000 |
Miminou1 « Citoyen » 1564091160000
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@7474540 Dernière modification le 1564246200000 |