Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@6077025 |
Chumpyx « Citoyen » 1435607580000
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@4562568 |
Moeninety « Citoyen » 1435612980000
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@6076009 good map test it ! :) |
Moldify « Citoyen » 1435785300000
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@3805233 Dernière modification le 1435871160000 |
Xshedownx « Citoyen » 1435803420000
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@6082090 |
P10 1435852740000
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[Modéré par Sebaisseba, raison : Removed.] |
Tthuulio « Citoyen » 1435867500000
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removed Dernière modification le 1435867620000 |
Okpatinhos « Citoyen » 1435867620000
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@6066227 @6083757 Dernière modification le 1435868640000 |
Stvvtje « Citoyen » 1435874640000
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@3454691 @3354025 |
Sebaisseba « Citoyen » 1435897320000
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Left as is: @6029969 - Bumcream - Gameplay does not feel too different from many other maps in rotation. What is the purpose of the roof and walls? @6040154 - Bumcream - Reviewed over whisper (added to private list for player review). @6044848 - Pacisus - Unnecessary foreground on platforms. The map concept is fairly similar to many other maps, and will be confusing for mice and shaman due to the reduced gravity. @5976414 - Tdpnice - After some thought, I decided the map's gameplay is too similar to that of many other maps already in the rotation. @5972557 - Tdpnice - The issue is not fixed, any smart shaman will be able to headsurf the mice and nobody will be able to get up. @6046513 - Azetunomild - I find it will be too easy for mice to survive as they always have a spot to hide from the shaman regardless of her position. @6048050 - Azetunomild - The use of the mech will prove to be more annoying rather than useful as you are at a disadvantage by using it as opposed to at an advantage. @6053356 - Azetunomild - Poor design, very frustrating gameplay. Mice at the bottom will die easily from planks or other shaman objects. @6053363 - Azetunomild - From all the places mice can go, it will be too easy for them to survive. @6053369 - Azetunomild - Not a bad concept actually, maybe edit the top half of the map to something easier to get up on for mice. @6032032 - Sellenx - Very poor use of water grounds. The map will be too easy to survive on as mice can always hide somewhere from the shaman. @6031760 - Sellenx - After some testing, I Found that it is too easy for mice to die everywhere in the map unless they camp above the shaman spawn. @5368559 - Mattninety - Gameplay is too similar to that of another map in rotation. @5973183 - Mattninety - Interesting concept, but needs balancing to the gameplay. As it stands, surviving at the top is too difficult and surviving at the bottom is too easy. @6048701 - Mattninety - Grounds seem to be distributed randomly which creates poor gameplay. @5730185 - +Mistersacri - Reviewed over whisper (unbalanced gameplay, too easy for mice to die). @6030287 - +Mistersacri - Essentially the same as above. @6049002 - +Mistersacri - There are many areas where the mice can hide and be immune to cannons, for example right above the mouse spawn. @6049026 - +Mistersacri - When platforms are small, it is very easy for mice to die. I suggest you try using longer platforms, this will make gameplay significantly easier for mice. @6084408 - +Mistersacri - Interesting concept, but there are many platforms that the shaman cannot hit, even with the trampolines, from her location. Offscreen gameplay along the top right. @5929527 - Tigropod - Not a bad idea, I will show it to some players and get back to you. @5897154 - Tigropod - Gameplay is too similar to maps already in the rotation. @6058330 - Tigropod - Space is too cramped in the middle of the map, this results in poor mouse control and hence it becomes very easy to die. @2288870 - Joseventus - Mice can hide inside the clouds or go under them briefly to dodge cannons, making them impossible to kill. @6058261 - Kaganxxx - Gameplay too similar to that of other maps already in rotation. @6061716 - Kaganxxx - Will be too easy for mice to die due to small platforms. What is the purpose of the small platform in the middle between spawns? @6061722 - Kaganxxx - This is essentially a copy of another map in the rotation but with different spawns. @6061739 - Kaganxxx - This one is similar to another rotation map as well, to get map into discussion you need to bring something new to the table, not more of what we already have. @6037486 - Barsems - Basically a copy of a map already in rotation with some cheese and a platform above. @6051955 - Kremuwkaka - Wrong category. @6051140 - Leafinnjake - Mechanism will not work well as the cannons basically ruin their entire concept. Way too easy to die. @6044692 - Thegrimsanox - Trampolines offer no benefit to gameplay. Map design is poor. @6044629 - Thegrimsanox - Looks like a copy of two other maps in the rotation. @5805985 - Thegrimsanox - The gameplay feels just like other maps in the rotation, the only difference is a fancy use of grounds. @5765248 - Thegrimsanox - Same with this one, feels like another map in rotation. @6053785 - Rangespawn - Too easy to die, map looks very unappealing. @6055702 - Dziwnow - The same but different in some ways. I will show this to some players and see what they think, then get back to you. @6056577 - Rangespawn - The idea with the ice has been attempted before and does it work well in survivor, unfortunately. The map looks very unappealing as well. @6056507 - Rangespawn - Interesting concept, but poor execution. Needs more work to its design. @6057657 - Blackpaz - Surviving on ice is significantly more difficult than surviving on wood. Additionally, mice need to constantly pay attention to their mouse so they do not slide off the platform. This map could actually work if all the ice was removed. @6058466 - Sannylein - Alignment issues. Grounds appear to be placed randomly which creates choppy and frustrating gameplay. @6059006 - Ceilus - The shaman spawn appears to be a copy off of another map in rotation. It will be too easy for mice to die in their cage. @6060214 - Ceilus - Aiming will be especially difficult since the map is 100% invisible to cannons and the platforms are small. Mice will die too easily due to the small platforms, which combined with the first point leads to bad gameplay for mice and the shaman. @6060256 - Ceilus - Invisible platforms are most commonly used when they are not so far apart, otherwise it causes aiming problems for the shaman. See the review above. @6060835 - Ceilus - You can jump into the lava above a platform and "bounce" back up, which makes the lava act as a strong trampoline for mice. This is an issue as it will be difficult for the shaman to aim at mice who do this. If we ignore the lava, the map on its own seems to have platforms randomly placed and its gameplay is boring and dull. @6060967 - Demonicalol - Impossible to die in the mouse spawn. Design flaws, map is unappealing... @6061581 - Leafinnjake - Map design is unappealing. Will be too easy to die due to it essentially just being two small platforms. @6062648 - Firecana - Hidden mouse hole. Please export your maps as a tribehouse. @6064169 - Detonacorpoo - Possible to hide from cannons simply by moving back and forth and hiding behind the cloud. Mouse spawn poorly chosen. @5953352 - Detonacorpoo - Alignment issues (ice ground rotated 50 degrees as opposed to 45). Map is okay, but the shaman may have it too easy as mice have to wall jump in order to get up. @5937407 - Detonacorpoo - Platforms are spaced awkwardly. Gameplay revolves too much around wall jumping which is frustrating for everyone, especially low tier players. @6064106 - Jesgold - Too easy to die. Gameplay too similar to maps already in the rotation. @6065380 - Legendaryf - Too easy for mice to survive. Hidden cheese/hole not allowed, please export your maps as tribehouses when submitting for P10. @6065980 - Pacisus - I really like the design. However, in general there does not seem to be enough space for mice to jump effectively. Any chance you could incorporate this ground design into another map? @6064806 - Implozi - Way too easy to survive, very poor concept execution. @6067842 - Hybinkunduz - Reviewed over whisper (poor use of trampolines). @6069560 - Ruffei - Please export your maps as a tribehouse for P10 submissions. The map needs improvement, in particular the use of trampolines on the left part (nobody will ever use it since it is so useless). @6056993 - Unalidus - Interesting idea. Perhaps incorporate this with grounds that are not immediately accessible to mice (i.e. require cannon jumping to reach them). Additionally, the use of colours is slightly unappealing and needs work, as it stands the colours are too bright and hurt the eyes. @6071342 - Kaki - Unbalanced gameplay (too easy to survive). Generally, P10 maps are very simple and only use a few grounds, overly complex designs do not fit in with other maps in the rotation. @6071540 - Teuvmt - Way too easy to die. @6072585 - Adrianxpp - Poor design, offscreen gameplay to the side if mice get on top of the shaman spawn. @5970688 - Tpt - It is possible to hide behind the trampoline to dodge cannons, making mice impossible to kill. Ground colours are confusing and not immediately clear. I know you want to incorporate your moving shaman spawn in something, but this map will not work regardless of the shaman spawn. @6074522 - Ahyenn - Very chaotic gameplay from the trampolines. Too easy for mice to die. @6077111 - Ahyenn - Looks too similar to another map already in rotation. @6078072 - Ahyenn - Regardless of where the shaman stands, there is always an area where mice can hide. This is a big problem, as it causes frustrating gameplay for the shaman. @6076299 - Miderwa - Alignment issues with the crosses. Definitely an interesting idea though. @6077025 - Mcqv - Too many things for mice to do, this will be frustrating for the shaman. @4562568 - Chumpyx - Water grounds seem to be placed randomly. Map itself is too easy to survive on due to the slopes. @6076009 - Hejmohamed - Too similar to oher maps already in rotation. @3805233 - Modifys - Interesting idea, but I find that the diamond in the middle just blocks any cannons and creates problems. @6082090 - Xshedownx - Poor use of water grounds, in particular the square ones. Too easy for mice to die. @6066227 - Okpatinhos - Too many things for mice to do, which results in the map being too easy to survive on. @6083757 - Okpatinhos - Too much water for my liking, which is frustrating for the shaman due to the change in cannon angles when the cannons touch water. Offscreen gameplay at the top left platform. @3454691 - Stvvtje - Gameplay is fairly dull and repetitive, really nothing too much fun. It will be frustrating for the shaman to shoot mice in the higher platforms. @3354025 - Stvvtje - Seems to be a copy of a map that used to be in rotation. Many grounds are misleading. Will be discussed: None Ignored: None Dernière modification le 1436018280000 |
Bellasauca « Citoyen » 1435902420000
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@6084449 |
Bigzzz « Citoyen » 1435906800000
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@6084498 |
Quentin « Citoyen » 1435909680000
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@971482 @3095011 Dernière modification le 1435910340000 |
Deadumb « Citoyen » 1435910040000
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EDITED @6084558 Dernière modification le 1435911060000 |
Moeninety « Citoyen » 1435933320000
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@6085165 |
Impure « Citoyen » 1435945980000
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@6085630 |
Tdpnice « Citoyen » 1435964160000
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removed. Dernière modification le 1436050200000 |
+Mistersacri « Censeur » 1436030340000
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@6084408 edit @6117147 Dernière modification le 1437077700000 |
Sellenx « Citoyen » 1436033880000
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@6031760 Edited. I distant the water and the side upper gorunds from the center & I narrowed the water. ---> harder to survive and camp @6032032 Edited. I removed the vertical water from the center and added another two horizontally instead. ---> harder to camp and survive |