Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Pagoda « Citoyen » 1692273540000
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@7939861 |
Xaxadoooooo « Citoyen » 1692395280000
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@7716125 |
Mapcrew « Consul » 1692479700000
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If you want details regarding the review of your map, find your map code and click the link to send a PM to the reviewer. Left as is: @7300319 - Jota#0676 @7912125 - Antoni0#8587 @7917008 - Antoni0#8587 @7938887 - Antoni0#8587 @7939399 - Antoni0#8587 @4367658 - Unknown#3300 @4509763 - Unknown#3300 @4740022 - Unknown#3300 @7907898 - Unknown#3300 @7903380 - Weien#6059 @7870600 - Weien#6059 @7937725 - Zeus#6550 @7938065 - Zeus#6550 @7766878 - Omgjrn#0000 @7741152 - Bautipro#5357 @6123872 - Jota#0676 @6643072 - Venti#1158 @6606259 - Venti#1158 @6578289 - Venti#1158 @7716125 - Xaxadoooooo#0000 P1'ed: @7300334 - Jota#0676 @7935034 - Zeus#6550 @7884909 - Zeus#6550 @7766876 - Omgjrn#0000 @7939861 - Pagoda#4165 Will be discussed: @7766871 - Omgjrn#0000 Ignored: None Dernière modification le 1692494340000 |
Xaxadoooooo « Citoyen » 1692538140000
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@7835809 @7941132 Dernière modification le 1693606380000 |
Astonix « Citoyen » 1692676860000
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@7939097 @7935995 @7934950 |
Wiannix « Citoyen » 1692738240000
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@7706372 |
Antoni0 « Citoyen » 1692799080000
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@7938888 @7935530 @7938848 @7939399 Dernière modification le 1693500120000 |
Bautipro « Censeur » 1692840480000
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@7734192 @7741152 - edited Dernière modification le 1692894300000 |
Nadanando « Citoyen » 1692997800000
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@4845576 |
Jasseh « Censeur » 1693144140000
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@7937675 |
+Hotboy « Citoyen » 1693285560000
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@5383028 @5387419 @5394756 @5413059 Dernière modification le 1693625460000 |
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@7853660 |
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@7940890 |
Sladkoru « Citoyen » 1693563960000
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@7941066 @7941078 Dernière modification le 1693569480000 |
Katwyn « Citoyen » 1693602540000
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@7940537 @7928150 Dernière modification le 1693610460000 |
Nadanando « Citoyen » 1693612560000
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@4848739 |
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Left as is: @7835809 - Xaxadoooooo#0000 - Esse mapa é muito caótico e, apesar de muitas pessoas conseguirem completar, outras várias morrem por conta da falta de sincronia entre as alma-gêmeras, eu aoconselho remover esse parâmetro. @7941132 - Xaxadoooooo#0000 - A colisão torna o mapa bastante inviável, porque acaba o tempo de uso do mel e os jogadores não conseguem terminar de escalar porque são pisoteados, ai tem que voltar para o mel para tentar conseguir novaemnte e o ciclo se repete e, também, o shaman não consegue cosntruir muito bem, principalmente, onde há o acúmulo de jogadores tentando escalar (no primeiro piso de mel). @7939097 - Astonix#0000 - In the rectangle grounds, by default, it is possible to do a wall jump, once it has friction. However, in this map, one of them hasn't friction, and this is one of the first grounds the player will have contact with, which is going to make them believe that the black rectangle grounds do not have collision at all, when they actually have. Besides that, the map does not look visually appealing, and the gameplay, after all, is too poor and simple. @7935995 - Astonix#0000 - This map is very confusing and hard to complete without the shaman's help (which is the map's intention, I guess). Besides that, the water ground next to the spawn platform is going to lead to mass death without any chance to get over it. In addition to this, this same water may ruin the shaman's building, once its effect is, also, applied to the objects. Last but not least, the rest of the map is very deadly, mostly, because of the acid grounds, which is going to cause mass death for the ones that didn't die in the start and the shaman can do nothing about it, because the space available between the two acid grounds is too cramped for building. @7934950 - Astonix#0000 - Once again, another deadly map. It is not allowed to have mass death maps in the normal rotation, because it's not fun for the players who are used to playing in normal rooms and, also, it is going to affect the shamans saves. @7938888 - Antoni0#8587 - Once the shaman is not necessary here and if they build on this map they will ruin on due to the map's gameplay and cramped layout, I'd suggest you submitting this map to the P7 or P17 thread. @7935530 - Antoni0#8587 - Same as before. Please, have a note in mind, when you are going to make a map for the miscellaneous category, that it will have a shaman on it. We can have non-shaman/racing style maps, in this category, of course! But the map layout must make sense to justify the shaman's presence on a map, which doesn't happen here. Besides that, this map does not look visually appealing, it is misaligned at some points and the lack of background and decorations are working in pair with this. @7938848 - Antoni0#8587 - Once again, same as before. Plus, this map is very automatic due to the water placements and its parameters, the players don't have to do much when they go to the water at the bottom, they will reach the cheese in a very few seconds and then complete the map easily. @7741152 - Bautipro#5357 - The edits you've made have certainly made it clearer. The overall scenarios also appear to be in good shape. However, it's worth noting that despite the addition of a timer to make certain grounds disappear and ease the experience for newer players, this map continues to be a source of frustration in most public tests. It seems that some mice still struggle to grasp the need to collect all the cheeses, resulting in many reaching the end without doing so. Additionally, there have been instances of mice attempting to bypass the pressure ground. Interestingly, it appears that some individuals have succeeded in doing so with only one cheese, while others with all three cheeses couldn't manage it, which means that the ground is probably not working well. Overall, this map is too big, it seems more like a funcorp module thing and as mice often don't pay close attention to map details and instructions, it can lead to a frustrating experience for some players. @4845576 - Nando#5729 - Seria interessante adicionar algum indicativo de que chocolate inferior é um piso de esteira, para não passar a impressão que os demais chocolates são esteira também. Além disso, acho que os queijos poderiam ter o parâmetro de dodue, funcionariabem aqui! @7937675 - Jasseh#0000 - The map has an interesting idea, but it didn't work well in the public tests and, also, some players got stuck in the chocolate grounds because of their soulmates. @5413059 - +hotboy#0000 - Please, submit this map for the shaman (P4) category. @7853660 - Jota#0676 - A primeira parte do mapa é bem interessante, contudo, o final deixa a desejar. Tente trabalhar melhor essa segunda parte do mapa (volta com o queijo) e envie novamente. Além disso, é possível fazer um caminho offscreen até a toca pelo lado esquerdo, corrija isso também! @7940890 - Zeus#6550 - Thi map is way too simple and the honey, which is the only new thing here is used, for sure, twice in both the ice ground under the hole and the one next to the cheese. Try to explore this concept better, whith different paths to follow, for example. @7941066 - Sladkoru#5992 - this map would add nothing new or interesting to the Miscellaneous (P9) rotation. There are several maps already that works in the same way. Besides that, it is way too linear and simple. @7941078 - Sladkoru#5992 - This map looks like a vanilla we have already in rotation. In addition to this, the map itself may lead to mass death, depending on the number of players X balls in a room, they become very unstable and will kill the players. @7928150 - Katwyn#1614 - É uma ideia interessante que pode ser executada de melhor forma. Aqui, por exemplo, demorou um pouco para os jogadores entenderem que não deveriam derrubar todo o piso de mel, de imediato, sem que escalassem o gelo em cima do spawn para, então, poder derrubar o outro e completar o mapa. Acho que da ideia de escalar gelo, com esses encaixos de pisos dinâmicos em mel, pode surgir coisas bastante legais, mas essa não foi uma boa. @4848739 - Nando#5729 - Não entendi muito bem o seu intuito com esse mapa, ele só funcionaria bem se não houvesse friccção com o próprio mel, mas, isso é totalmente contraditório. Então, ele não funcionou como o esperado. P1'ed: @7706372 - Wiannix#7716 - There's nothing outstanding in this map layout, but it was well executed. By the way, it is a good map to make the conjuration line more popular and the black areas make it more fun to play on it. @7939399 - Antoni0#8587 - This map does not have the best layouy and gameplay. However, it works well to introduce the honey grounds to the players! P1! @7734192 - Bautipro#5357 - Despite I believe you should have submitted this map for the Shaman (P4) category, I will make it P1, because it is very fun to play on it once or twice, but, it will be repetitive with time, which means it has a low replay value because the shaman can't vary the way they build on this map too much, mostly, when they are prisoned in the top, outside the screen. @7940537 - Katwyn#1614 - This map is too linear and boring, without anything new or really interesting on it. Moreover, the map is ok-ish enough to become a P1 and start to introduce this ground to the players. Will be discussed: @5383028 - +hotboy#0000 - Eu gostei bastante desse mapa. É bem divertido. Por favor, da próxima vez, envie seus mapas na sua conta principal. @5387419 - +hotboy#0000 - I don't actually know how I feel about this map, so, I'm going to put it in discussion to get more opinions. @5394756 - +hotboy#0000 - Gostei muito do mapa, é bem interessante para mostrar o piso de mel e a maneira como funciona. Ignored: None Dernière modification le 1693683660000 |
Katwyn « Citoyen » 1693692240000
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@7928099 @7928150 Edited @2135200 Dernière modification le 1693753080000 |
Aomry123 « Citoyen » 1693760640000
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@6878131 Honey |
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@7941926 @2008697 @6227945 @4067007 Dernière modification le 1694831400000 |