![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Left as is: @6580552 - Reppam - Apart from the treadmills the map is very standard + generic in terms of building. The shaman can just place planks directly on the treadmills, which leaves the map standard + generic, they don't really add anything at all if they can just be covered up. @6625159 - Brenoouuw - This map requires little to no creative thinking. As interesting as it looks, it just comes down to a straight bridge across the bottom and two simple bridges up. @6636205 - Louloupoux - Barely requires any building, hardly qualifies as a shaman map when only a few planks are required for completion of the map. @6295878 - Sekui - While this is an interesting idea, a lazy shaman can just complete this with 3-4 objects and portals. With portal maps you really need to force the shamans to build as well, otherwise they become boring very quickly. @6604631 - Moldify - Any maps with medium to large amounts of water tend to be a problem. most divine or hard mode shamans will try to skip it, and for normal mode shamans they're stuck with a boring bridge along the bottom and a ramp up through the water as their solution. @6636678 - Ta4 - The sheer amount of clouds leaves no room for creativity for the shaman, they're basically confined to one route every single time the map plays. Maps like that get boring very quickly, and do not work in the rotation. @6632349 - Hea - The building required for this map is quite straightforward. You've used lava well enough that the shaman is able to block the mice from it which is good, however the rest of the map needs work to make the build required more entertaining for the shaman. @6637046 - Mousetat - The anticloud doesn't offer anything except make the map more annoying for the shaman, particularly with the tight space they already have to work with at the start. The rest of the map seems like a mish mash of ideas that you tried to cram into one map, all of the different elements don't really work together and it turns into what seems like a mess. @6637192 - Arthurgol - Once the boxes have been removed all that is needed to complete the map is a box. (Not even that if the boxes already existing in the map fell up the top) @6625897 - Santiagoidk - Really really similar to a map already in rotation, it's fine but doesn't offer anything that isn't in the rotation already. @6637578 - Bootobot - The huge grounds mean that the build required is just a bridge across the grounds underneath the cloud and a bridge right up. Nothing about this map is particularly exciting or fun for the shaman. @6635855 - Eliaspdc - The small gap between the void and the ground next to the cheese makes it difficult for shamans in divine and hard mode. The rest of the map isn't anything particularly special either, requiring just a few planks and some anvils. @6579583 - Demonicgirll - Not a shaman map. @6638013 - Joeprooxxdd - Requires a huge amount of building for one shaman. The shamans have a lot of room to be creative, but the length of the build required makes it too long for the rotation. @6638043 - Fakegami - The huge cloud ground makes it exceedingly difficult for newer shamans, and the grounds are only interesting in how they look. @6090882 - Caaioceesar - The map is really cluttered, which stunts creativity and doesn't leave much room for the shaman to have fun. @6625321 - Brenouw - There is hardly any room under the hole to build, any shaman not in normal mode will struggle to build underneath it. @6638363 - Bhulz - The idea has been used before, and the ground underneath the cheese leaves little room for the shaman to build up to it. @6638405 - Funkypsv - Two plank solution in anything but divine mode. @6638600 - Skittlesuni - Too much building required for the average shaman to complete this map. @5685134 - Mekolll - Not a shaman map. @2664097 - Andrezitow - Huge amount of building required for a single shaman. The map itself isn't anything new or exciting. @6639018 - Fakkedorock - The gravity makes this map far easier than it should be. Even without the gravity the map is quite boring and doesn't leave much room for the shaman to try anything different or exciting. @6639066 - Aeeonlixao - Having to build mice up a huge pole with barely any room is a pain, and more often than not just forces the shaman to build a wj wall or use balloons. Giant vertical grounds tend not to be fun for either the mice or the shaman. @6638045 - Tazq - Way too much building required for a single shaman. The map itself is quite generic. @6639402 - Dfoudre - As big as this map is, it requires hardly any building due to the way it is laid out. @6605031 - Dprocik - The top half of the map is basically useless, there will be no reason for the shaman to use it at all in the average build. @6640000 - Lillaeken - The puzzle is pretty okay, but without it the map is quite boring and hardly requires anything to complete. @6634228 - Retrunmito - The use of stone and chocolate grounds is neat, they're not used in shaman maps together so often. Unfortunately the map itself leaves a lot to be desired, requiring minimal building that isn't anything particularly fun. @6622639 - Bciio - While it requires the shaman, this isn't really a shaman map due to the small amount of building it requires. @6608094 - Framnm - Building in water in anything but normal mode is a huge pain, and this requires a lot of it. It's an interesting idea, but it needs less water building. @6629557 - Tdpnice - The water is pretty unnecessary in the whole scheme of the map except to frustrate the shaman. The rest of the map is fine, but nothing particularly special. @2464734 - Nukualofa - While the use of the balls is interesting, it also leaves the rest of the map quite generic due to the small amount of building required unless in divine mode. @3415636 - Surunydkhsp - There is nothing new about this map, it's quite generic and isn't very fun to build on. @6615540 - Andrelionte - Interesting idea, but won't work in rotation. Most shamans will not be able to build on a map they can't see on. @6340010 - Viniciusdara - Cute, but there doesn't appear to be a hole. @6616237 - Epicbuddy - Hardly requires any building. In normal mode, three planks be used to finsih the map with ease. @6644499 - Jaedee - Not a shaman map. @5900080 - Sweetartts - Waaaay too much building for a single shaman, the wind makes it even more difficult. Nobody would be able to complete this if it were in rotation. @6644941 - Fortesain - Doesn't really use cloud grounds creatively enough to be different from any other map that uses them. @6566117 - Tingarato - Way too much building for a single shaman. It would be nearly impossible for the average shaman to complete. @6646010 - Murilolegall - Pretty similar to some maps already in rotation, meaning it doesn't offer anything new or different that could set it apart from other maps. @6646074 - Simbarocks - Just seems like random placement of grounds. Not much building is required, and the building that is required is quite bland and boring for the shaman. @6647474 - Alex4evah - A lot of mice will die trying to climb the water and there is no way for the shaman to help that. Mice dying without the possibility of prevention from the shaman makes maps really frustrating for them. @6624029 - Transqwez - Minimal building required, even in divine mode. The building that is required leaves little creativity for the shaman due to the use of cloud grounds. @6648502 - Psyskyaction - There isn't enough room below the cheese to build effectively in hard or divine mode. In normal mode it requires three planks and the map is done, making it too simple for the rotation in that regard. @6648693 - Undearctic - Anything to do with water is a huge pain for shamans in hard and divine mode. Even discarding the water, the map doesn't require any creativity on the part of the shaman, just standard bridges. @6649051 - Braback - Hardly requires any building, can completed in two planks if the pillar is stopped. @6649066 - Myszkaya - Doesn't require any interesting building. The grounds are also not quite aligned, making the map unappealing to look at. @6567649 - Kutavifon - Portal maps that don't require any building are fine, but they get boring too quickly for them to be added to the rotation. @6626321 - Bobsponjinha - A lot of building is required, and the rest of the map isn't interesting enough to make up for it. Due to all of the grounds the shaman can be lazy and not make use of any creativity. @6649742 - Zeus3274 - Only requires two planks and a box to complete in normal mode. Too boring and generic for the rotation. @6649914 - Angelvintage - Only requires three planks, even in divine mode, this makes the map boring for most shamans. P1'ed: @6639279 - Lzereturn - A fine map, but it leaves little room for creativity due to the amount of grounds, and it becomes a bit cramped in hard or divine mode. Will be discussed: @6635677 - Jammerys - @6649861 - +Mistersacri - @6639493 - Yl0we - Ignored: @6639047 - Lowiees - Posted more than 1 map (same post) @6639067 - Lowiees - Posted more than 1 map (same post) @6636690 - Coolboy0911 - Posted more than 1 map (same post) @6636708 - Pratton - Posted more than 1 map (same post) @6639699 - Kimsterjay - Posted more than 1 map (same post) @6642449 - Pratton - Posted more than 1 map (same post) @6643104 - Kimsterjay - Posted more than 1 map (same post) @6646065 - Coolboy0911 - Posted more than 1 map (same post) Dernière modification le 1461923160000 |
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@6295878 Dernière modification le 1461935400000 |
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@6652462 - /edited @6654672 Dernière modification le 1462135620000 |
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