Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Omgjrn « Citoyen » 1693820100000
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Cryzyben « Citoyen » 1693956060000
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Nadanando « Citoyen » 1693962600000
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@4845576 @5070084 Dernière modification le 1694883540000 |
Unknown « Censeur » 1694037780000
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@4411959 @4740022 - Edited @7362730 @7409311 Dernière modification le 1694492820000 |
Bautipro « Censeur » 1694313540000
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@7741152 edited length is ok or smaller? @7939571 v1 @7941579 v2 Dernière modification le 1695319320000 |
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Antoni0 « Citoyen » 1694331300000
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Cyb3rb0t121 « Citoyen » 1694393220000
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Xaxadoooooo « Citoyen » 1694793180000
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Antoni0 « Citoyen » 1695576960000
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Mapcrew « Consul » 1696981140000
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Left as is: @7928099 - Katwyn#1614 - The idea behind this map is intriguing, and it shows potential. However, public tests have revealed a concern: when all the mice push the dynamic honey grounds at the start, reaching the top platform/cheese becomes excessively challenging. This turns the gameplay into something resembling luck more than strategy or skill, making it feel akin to a vanilla map. To better suit rotation, it would be beneficial to reconfigure the pathways or the way the blocks are organised to make the gameplay more predictable and minimize the reliance on luck. @7928150 - Katwyn#1614 - The block organization in this map is an improvement over the previous map. However, the map itself remains a bit confusing, and the use of honey feels overly forced, but it plays better. The arrows at the start of the map don't significantly clarify its purpose, likely due to the layout's inherent confusion. Most of mice don't even have time to figure out that they can wall jump in the first ice grounds when they spawn, which makes most of the get stuck in the bottom waiting for the shaman's help. That's why the map doesn't work very well. @2135200 - Katwyn#1614 - While I appreciate the idea, the execution falls short. The map's performance differs significantly between rooms with many mice and those with fewer. When mice spawn, at the start, they can easily stop the movement of the honey dynamic grounds, which makes the map unexciting and undermining its intended concept. Additionally, it's not interesting that shamans can manipulate these dynamic grounds with shaman objects because it may affect even more the gameplay performance. @6878131 - Aomry123#0000 - While the map concept holds potential, its current execution is bad. The dodue feature introduces issues as public tests indicate that there isn't an interesting arrangement for mice at the bottom to select which side they will pursue for cheese. This leads to most mice getting stuck on the middle honey platform, blocking access to the other cheese. The 'col=' attribute may have its benefits, but I would ask you to avoid its use on honey grounds at this point. Understanding how honey grounds function can already be somewhat confusing in public rooms, as this ground isn't widely recognized. Consequently, implementing 'col=' on honey grounds makes the map's concept more confusing and frustrating for the majority of mice. @7941926 - Jota#0676 - While the concept of blocking conjuration on one side of the map is intriguing, its execution on this map is not that cool. Public tests have revealed that most shamans encounter difficulties completing it. Some shamans inadvertently die by hitting the acid grounds, while others struggle to reach the cheese and aid mice simultaneously. This map proves to be confusing, particularly for newer shamans, as its elements tend to increase the difficulty and reduce overall enjoyment. To enhance the map's appeal, it would be cool to implement the concept in a more beginner-friendly way and ensure that the pathways are less cramped to avoid too many deaths. @4067007 - Jota#0676 - While this map indeed presents a unique concept, it has a somewhat vanilla feel to it. During public tests, it became apparent that this map can lead to mass deaths as mice attempt to return to the hole with the cheese. This particular aspect can be frustrating and may not provide an enjoyable gameplay experience. @7770777 - Omgjrn#0000 - The map's intention with the honey ground isn't immediately clear, and the overall gameplay experience leaves something to be desired. The different pathways to cheese don't offer particularly engaging options, and the map's gameplay feels rather short, making it not a very good choice for rotation. Enhancing the use of honey could improve the map, as well as making a better gameplay. @7329257 - Chees#3576 - At first glance, the map appears to be confusing, making it difficult to figure out the intended route for mice to complete this map. The use of honey is somewhat boring/not interesting and doesn't add much to the overall gameplay. Consequently, the map lacks an engaging quality and may come across as rather dull and unexciting for players. @7328895 - Chees#3576 - This map seems more fitting for a no-shaman concept rather than P9. Additionally, the gameplay is quite basic and straightforward, which we already have plenty of in the rotation. We're seeking more engaging and interesting concepts, given the abundance of maps in the category, which has now exceeded a thousand of maps. I'd recommend you to take a look into the most recently added maps in the rotation so you can better figure out what we are looking for. @7302608 - Chees#3576 - The gameplay on this map lacks excitement as the pathways appear rather uninteresting, and the shortcuts are quite obvious. The way that lava is placed can result in instant mouse deaths because it isn't well placed. The upper route is quite linear and tedious. Overall, the map's gameplay is just not fun or different from what we have. We are looking for more interesting and engaging concepts. @7715015 - Cryzyben#0000 - The map layout doesn't align with what we typically consider for P9 rotation. I recommend reading the submission rules in each submission thread to gain a better understanding of the expected layout for each category. Looking at the latest maps added to rotation or those discussed in previous reviews might help you grasp the kinds of concepts we're looking for. @5070084 - Nando#5729 - The primary focus of this map is wall jumping, with the only distinguishing factor being the use of the new honey ground. However, the gameplay lacks uniqueness (its wall jumping only), and the use of tiny honey blocks in the middle of every single ground appears somewhat ugly. The symmetrical layout contributes to the map feeling rather generic, making it a less interesting choice for the category. @4411959 - Unknown#3300 - The concept is interesting, but public tests showed that it was a complete disaster in public rooms: the treadmills sometime sglitches and pulls mice very heavily, sometime sthey keep bouncing and the shamans can easily mess with the map with shaman skills, which makes me wondering if it's really suitable for this category. In the same time, I don't think it's suitabe for the no shaman catgeory as well. Just a note: some shamans try to teleport to the cheese and they get stuck because of the hidden ground there. That's not a major issue tho. Overall, I like the idea, but these issues need to be fixed. The gameplay is okay, but I would probably recommend you to implement a way that mice don't need to wait in the bottom if they fall from the midle while trying to get the cheese. The othe rballons that spawn aren't that cool. This could be changed, I mean, it would be cool if mice could get up without depending on others to hit the cheese button. @4740022 - Unknown#3300 - The same issues mentioned to you in previous reviews remians here. The map depends too much of a shaman that is only a piece to complete the mechanism, but the gameplay to him is completely tedious. It's also tedious for mice to wait for the shaman to push the button to one side or another, while people are spread out in different places of the map. Overall, teh gameplay is segmented and all that makes it not a very enjoyable map. @7362730 - Unknown#3300 - The concept lacks any interesting elements and isn't particularly engaging. Mice can easily find spaces or move the boxes, which leads to the hole or cheese without much effort, rendering the gameplay uninteresting and too lackluster. @7741152 - Bautipro#5357 - This version is an improvement over the previous one. I appreciate that it appears shorter. However, with the removal of the dodue feature, the map's gameplay becomes overly simplistic and lacks excitement in all scenarios (gameplay is too basic). Enhancing the gameplay (making it more interesting or engaging) across all scenarios would make it more appealing and increase its chances of being accepted into the rotation. Additionally, I'd like to point out that in the final scenario, the one with the old-school style, the first lava seems to glitch when mice attempt to use it after bouncing on the bottom trampoline. This issue needs to be addressed. This concept will better fit as a no shaman map. After your edits, please don't hesitate to send me a PM to discuss the map further and work on making it a better fit for the rotation. @7939571 - Bautipro#5357 - The concept in this map doesn't hold much interest as it primarily involves bouncing on trampolines. This can be quite challenging for most mice due to the precision it demands. to pass all the levels. Overall, the layout is overly simplistic and lacks exciting elements, resulting in a rather dull experience. Additionally, there's an issue where mice can become stuck between the trampoline near the hole and the treadmill when they use the treadmill. @7941579 - Bautipro#5357 - This version seems an improvement of the previous one, but it still has the same issues mentioned about the gameplay. @7862800 - Ifo#4275 - The usage of the soulmate feature in this map is relatively simplistic, and we already have more engaging maps using the soulmate concept. The right side of the map lacks interest, while the left side, although different, can feel somewhat repetitive. After a mouse collects the cheese, they often head straight for the hole without assisting their soulmate, which detracts from the intended cooperative aspect of most soulmate maps. @7863988 - Ifo#4275 - The map's layout is very simple, and the trampolines have very high restitution, which might have a negative impact on most players. This leads to unpredictable gameplay that is not suitable for rotation. In general, the map lacks engagement and feels rather tedious as it doesn't offer anything much special from what we currently have in rotation. @7942341 - Ifo#4275 - The idea is interesting; however, reaching the cheese appears to be extremely challenging in public tests, and most players, if not all, struggle to grasp the concept/idea of it. The abundance of honey grounds makes it too difficult to avoid contact with honey. This map requires a better execution to become suitable for rotation. At its current state, it's excessively challenging and confusing for both players and shaman. @7926049 - Antoni0#8587 - The gameplay is overly simplistic and lacks excitement, revolving solely around following a specific, predefined route by bouncing on the balls. It lacks creative elements or engaging features, so there's no need to include this specific map in rotation at this time. It would be cool to see a different concept. @7912852 - Antoni0#8587 - The difficulty level is excessively high, if not impossible, to reach the hole after grabbing the cheese. Additionally, the concept lacks any creative or engaging elements; it feels somewhat repetitive hitting the lava. There are noticeable breaks in the gameplay flow, which contribute to its tedious and uninteresting gameplay. @7941719 - Cyb3rb0t121#0000 - The gameplay on this map is excessively simplistic, primarily consisting of a linear path only. The use of water often comes as an unpleasant surprise to players due to it's differents properties, and the honey ground doesn't introduce any engaging or unique gameplay elements. It works more like regular ground, particularly chocolate. I would suggest taking a look at the most recently added maps to this category or those discussed in previous reviews to gain a better understanding of the type of concepts we typically aim to add. @7777068 - Xaxadoooooo#0000 - The abundance of grounds with the new property makes this map excessively difficult. Public tests have shown that there are times when no one is able to complete the map due to its high level of complexity to understand it. The layout appears confusing and not very well-executed. @7846799 - Xaxadoooooo#0000 - I like the idea, but public tests have revealed that the execution isn't very engaging. Most mice find it frustrating to reach the top, and even when they do, it remains somewhat challenging to reach the hole. Additionally, there are occasional glitches with the dynamic grounds, which can inadvertently pull and kill mice in the acid. These glitches seem to occur when a high number of mice are trying to pass over them. @5698963 - Jfrl#0000 - This map has already been reviewed before in the submission threads, there are no changes, so it will stay as P1 for the same reasons stated before. Please submit new maps or those that haven't been reviewed yet. @4444997 - Jfrl#0000 - This map has already been reviewed before in the submission threads, there are no changes, so it will stay as P1 for the same reasons stated before. Please submit new maps or those that haven't been reviewed yet. @5400999 - Jfrl#0000 - This map has already been reviewed before in the submission threads, there are no changes, so it will stay as P1 for the same reasons stated before. Please submit new maps or those that haven't been reviewed yet. @7902080 - B0wl#7075 - The layout of this map is too basic and lacks the level of interest we're looking for in rotation. I would recommend taking a look at the most recently added maps in rotation or the ones discussed in previous reviews to get a better understanding of what we are currently aiming for. This layout is considered too simple, and it doesn't bring anything outstanding to the table, especially considering that we already have over a thousand maps in this category. @7942993 - Zeus#6550 - I'm not certain if you tested the map with someone to see how it works with the soulmate, but it's proven to be quite challenging to pass through the obstacles. Additionally, the concept isn't significantly different from what we already have in rotation. In general, this map is overly difficult, and its gameplay is both simplistic and uninteresting for the current rotation standards. P1'ed: @6227945 - Jota#0676 - The gameplay on this map is rather straightforward, and it doesn't introduce elements that stand out from what's commonly seen in vanilla maps or other rotation maps. Additionally, when all platforms fall, it consistently requires a shaman's assistance to help other mice, which may not be the most engaging gameplay dynamic for such generic concept. P1 will be fine. @7355594 - Chees#3576 - It's enjoyable to see how the map changes over time. However, these changes haven't necessarily resulted in a more engaging gameplay experience. The final version of the map isn't very appealing, particularly the hole at the bottom, which doesn't seem very necessary. The competitive aspect tends to diminish over time as some players complete the map in the first seconds and the map gameplay remains changing without much need. The overall gameplay isn't very appealing or significantly different from existing maps in rotation, it also feels somewhat linear. @4845576 - Nando#5729 - The map plays well in public rooms, but the concept doesn't stand out as highly suitable for rotation. I'm not a fan of how some mice tend to get stuck in the bottom left side(cheese spot). The map lacks interesting features and the col= parameter seems a bit useless, P1 will work. @7937665 - Ifo#4275 - The layout is way too basic and we already have similar maps in rotation, this one isn't very interesting to add for now. Fine as P1. @7771612 - Xaxadoooooo#0000 - It plays ok but it's not very exciting, P1 will be fine. @7918811 - Antoni0#8587 - The idea is nice, but it's a bit too repetitive and the gameplay can be a bit boring for rotation. Said that, P1 will do. Will be discussed: @2008697 - Jota#0676 - I find this map to be very appealing. Although it's somewhat lengthy and combines diverse concepts like 'col=' and honey, it delivers a satisfying gameplay experience. The different pathways are very well executed, offering shortcuts and various ways to complete the map. I'm curious to see what others think about adding this one in P9. @7409311 - Unknown#3300 - It plays well enough, I will see what others think. @7777053 - Xaxadoooooo#0000 - I find this map interesting, but my primary concern is that the new property introduced might be somewhat confusing for players. They could struggle to understand the gameplay mechanic, potentially leading to some frustration. However the gameplay is simple and public tests went okay. I will see what others think. Ignored: None Dernière modification le 1697147820000 |