| Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
| « Citoyen » 1436900580000
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| @6112180 @6112148 @6111631 |
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| @6114684 Please, be patient! :D It is not what it seems to be! Dernière modification le 1436991060000 |
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| @6007953 after more than a month, i finally came back on here to check map reviews, and this one is back. |
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| I would like o submit a map, it's a survivor map, so I'm in the right place, here's the code. @6116899 It would mean a lot to me if it was accepted, thanks! |
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| Left as is: @6084449 - Bellasauca - Basically the same layout as 2 maps already in rotation, poor shaman spawn design. @6084498 - Bigzzz - Assuming the purple tramp ground was left by accident? The map feels too cramped and is hard to navigate for both mice and shaman. @971482 - Quentin - The current spawn placements don't allow mice to go anywhere, with new spawns it will be too hard for 1 shaman to clear this map because gameplay is so unbalanced. @3095011 - Quentin - The tramps are too strong and the lowered grounds going out from the mice spawn make it too easy to surf. @6084558 - Deadumb - Unappealing choice of decoration for the tramp, it also ruins the gameplay of the map by stopping cannons being shot across @6085165 - Hejmohamed - Map is just an ice copy of the map already in rotation, ice will mean there is even less gameplay. @6085630 - Canonllx - The use of mech in this clever but the layout is poor, after the mech is done the map becomes very hard to play on. @6084408 - +Mistersacri - Map is very unattractive and the gameplay is poor. Not an enjoyable map to play on. @6031760 - Sellenx - I'm not a fan of the shaman spawn design, also it is too easy for mice to die and the water is too thin to offer any safety. @6032032 - Sellenx - Tramp decorations affect cannons, the vertical angled walls and the water really break up the gameplay. The clouds allow cannons to build up and break things down more. @6056993 - Unalidus - I like the mech and the design, however the map you're left with after the mech is boring. I suggest that the mech cuts the 2 bottom platforms in half and leaves the middle third of the shaman spawn. Please seek help from a member of the team for guidance! @3805233 - Modifys - Map is a bit cramped and too easy for mice to hug, I would suggest raising top platforms slightly and then moving them outwards so that the outside ice is in line with the furthest edge of the wooden platforms below. Seek help form a mapcrew member if needed! @2954823 - Modifys - Looks quite nice but there's going to be a lot of headsurf, especially with the water. Very easy to hug. @5057047 - Modifys - Same problem as before, unfortunately despite following guidance there will still be lots of headsurf with the platforms angled like this. @5057082 - Modifys - The water doesn't improve the gameplay enough to make this map exciting. The current spawns are poorly arranged. @5057099 - Modifys - Too easy for sham to stop mice getting anywhere. If sham goes up to the mice have no chance to get up. @6077025 - Mcqv - Poor arrangement of spawns, switch them and make the water shorter so that mice can't hugh easily. Hard for sham to kill on. @5732987 - Mcqv - The Defilante tokens mean that you die offscreen on the left which severely handicaps a survivor map. Again the spawns are arranged poorly, they should switch and it would be best to have a dual mouse spawn either side on the platforms above the cheese. Do these edits and show a mapcrew member. @5710498 - Mcqv - Chocolate in survivor doesn't work. Especially with one narrow gap that the shaman can easily block. @6077528 - Mahpereira - Gameplay is too basic and the cheese is just annoying rather than adding to the map. Also mice don't really have anywhere to go. @6091329 - Frrrosttt - The two sides of the map are unbalanced so everyone will run right to the water. Sham can stop people if they're quick. Also at the top of the right-hand water people can camp. @6091584 - Szkrabik - The cage and use of tramps is poorly done. Don't use invisible grounds or solid grounds that will trick people. Also remember that angled tramps are hard to aim with. @6091966 - Kaki - As much as I like the layout and the good attempt at using 0 gravity, it just isn't practical and is very hard for the shaman to aim when mice are constantly bouncing. @6093651 - Itsnothinbut - Very similar gameplay to a map in rotation except harder for the shaman due to mice being able to camp in the corner area just off the middle at the bottom. @6093723 - Didiestidhe - Afk death for mouse spawn is ill advised. Don't make grounds to trick people and look like objects will go through. Tramp makes the gameplay worse. @6094164 - Adventuregb - Mice don't have anywhere to escape to, much too easy for shaman and the ice on the top platforms makes it even harder for mice to get up. @6093786 - Npcndmi - Pointless cannon art, doesn't belong in P10. Don't use grounds to trick people into thinking they can land on them. @2789368 - Bjikata - Too much ice, makes it harder for sham to aim and for mice to get around. Mice can camp offscreen at the top. @6094973 - Omaraadd - Don't put decorations in survivor maps and spend a bit more time thinking about what you're doing when you make a map. @6095676 - Noobsones - Don't trick people with grounds, make it clear that objects will pass through. The cheese is just annoying rather than adding to gameplay. @6096328 - Legendaryf - Gameplay is too similar to maps already in rotation, needs something to make it original. @6097056 - Kamillukpl - Mice can hide in the trampoline grounds to be safe from cannons. Also the cheese is just annoying rather than adding to gameplay. @6097575 - Ozgebru - Don't use grounds to trick people about whether they can go through or not. Also too easy for mice to hug the shaman @6097769 - Santiagoidk - Narrow platforms make life very difficult for survivors and too easy for shaman. @6098101 - Uolesportee - Needs a roof to stop people camping on top of the tramp. Gameplay too similar to other maps in rotation. @5894419 - Picapauui - Too easy for sham and the trampoline in the corner is much too powerful. Also don't put grounds offscreen. @5920714 - Picapauui - Doesn't look particularly nice and the blue area to mark shaman spawn is pointless. Long platforms at the bottom of the map are generally not exciting. @5920734 - Picapauui - Shaman spawn should be higher so that mice can't instantly hug. Very similar concept to another map in rotation. @6100757 - Ochey - Don't put shaman objects into your maps. Also the platforms look randomly placed, needs a roof to stop mice getting over the wall between them and the shaman. @6096176 - Gonnu - Has too similar gameplay to another map in rotation. Very hard for sham to kill everyone. @6096235 - Gonnu - Mice have nowhere to go from their spawn, ice stops them wall jumping to avoid boxes or totems. Also mice can go offscreen by getting on top of shaman spawn. @6096353 - Gonnu - Unappealing green colour and the water really doesn't make the gameplay better but instead worse. Mice can camp in the water under the platforms, forcing shamans to go over to them. @6102055 - Gonnu - Possible to clear the room with one cannon. The decoration isn't subtle enough or done well. Try not to use coloured rectangle/circle grounds unless they are to represent regular grounds. @6102102 - Gonnu - Hard for shaman to aim at mice spawn from their spawn. Also mice will be very hard to kill on the middle platform because the side platforms will save them. @2182827 - Mouhamedking - Wrong category. @4173088 - Pweatfight - Map feels very cramped with the large number of grounds. Hard to kill people with so many grounds in the way. @6102872 - Kaganxxx - Map needs a bit of aligning. Good attempt at making a stair-like design work but it is still impractical and doesn't play well. @6105542 - Kaganxxx - Looks good but in room it's too easy for shaman to clear the map, very difficult for mice to get up. @6103595 - Hipim - Water is too thin to have any impact on the gameplay rather than allowing mice to hug easily. too hard for shams to kill. @6103901 - Deadumb - @6103942 - Jotatavo - Too easy for sham to kill on, just has to spawm down cannons. @6106210 - Amusing - Looks nice but gameplay is similar to a map already in rotation. The high number of large grounds makes it a bit cramped. @6053369 - Azetunomild - Too easy for shaman to kill all mice, falling into one of the holes is usually a death sentence. Too hard for mice to get up or get somewhere a bit safer. @6107670 - Azetunomild - Although the mech looks good it is very hard to aim at mice while they move like this. Shaman can break the mech with B anchors and ruin the map easily. @6107668 - Azetunomild - Too easy for the shaman to be hugged. Although the tramps are fun they are impractical. @6107667 - Azetunomild - Cloud makes it possible to camp below by wall jumping. Quick shamans can clear the room in a few cannons if they start shooting instantly or use boxes/totems. If not it becomes too easy to hug. @6107660 - Azetunomild - Too easy to kill, spam down cannons to kill jumpers and people hugging the ramp. Headsurf to kill everyone at mouse spawn. @6095178 - Leafinnjake - It was fun to test but in a room full of people it just wouldn't work. shams will just block the circle and kill people on top. @5934659 - Cahmisadez - Chocolate grounds don't work in survivor, also the lava can be used as a weapon to kill everyone. @6034148 - Garybro - Too easy for shaman to kill because of the small platforms for them to stand one and steep ramps are easy to clear also. @6107395 - Lzereturn - Trampoline is pointless as you cant hit anywhere with it. Make it obvious if objects will pass through grounds. Very hard for shaman to kill on. @6111331 - Papelio - Mech like this doesn't work in survivor. With the mice unable to climb on it, it becomes too easy for the shaman to trap them all and kill them quickly. @6111757 - Lindstroph - Maybe this was meant for another category? If not, don't use grounds to trick people into thinking they can stand on them. @6111631 - Zezayel - Remember to turn collision with objects off for lava decorations. Grounds seem randomly placed and the map is far too cramped. @6111605 - Zezayel - Pretty much the same map, still cramped. @6112093 - Againevyx - Cannons need a way to exit the map otherwise they will build up and make it impossible to kill anyone. Mice can get up easily and hug the shaman @6112138 - Lindstroph - Don't use grounds to fool people by changing the properties. Map has poor gameplay and needs some more thought put into it about what survivor maps are like. @6112180 - Zezayel - Clouds look like they will be tramps but are instead useless. Technically the map works but is not enjoyable to play on. @6112148 - Zezayel - Lava is pointless, would be better inside the ice as decoration with collision turned off. The map is cramped and it can be easy for mice to hug. @4806296 - Dragonisking - Too similar gameplay to other maps in rotation. Map is very generic and too easy for mice to survive. @5929527 - Tigropod - Looks like objects will pass through shaman spawn. Too easy for mice to survive on the bottom as they can get up easily and very hard to kill mice camping on top of shaman spawn. @6113581 - Lunarianuba - Very easy for mice to get up. Tramps aren't hard to aim with but doesn't actually help the shaman. @6114200 - Harpunk - Don't use large chocolate chocolate grounds in survivor because it doesn't work. Platforms seem randomly placed and as a result it is hard for shams to kill people. @6114624 - Daisylol - Big gap in the middle of the map handicaps the gameplay. Apart from that the map is ok but quite boring after a few plays. @6114684 - Dragonisking - Although the mech works smoothly, the map becomes far too similar to a map already in rotation, with only the addition of water to save people that fall. @6007953 - Vedae - Tramps are too weak to have much effect and hard to aim with. Hard for shamans to kill on. @6115415 - Ozgebru - lots of wide, flat platforms like this make it difficult for a shaman to kill on, even with ice. Once mice fall down it is very hard for them to get back to mouse spawn. @6115438 - Ozgebru - Possible to camp behind the tramps. The map is only set up for 2 shots from the shaman, making the gameplay repetetive and boring. @6115818 - Zezayel - There is no point in mice trying to run up the ramp as they are likely to die from headsurf. Seems easy for sham. @6115959 - Amusing - Very difficult to kill on this map, the ramps, top and bottom make it too easy for mice to survive. Looks like a face though so there's that. @6116405 - Dragonisking - Difficult to use the tramps to hit anyone on the mouse spawn. Map looks nice but a mouse can easily get up if they stand in the middle and get hit at the right angles against the platforms to the side. Hard to kill people on this. @6116608 - Gguiguie - Don't use backgrounds on the maps. Big flat grounds at the bottom of maps make it hard to kill people, escpecially with low grounds for them to get up to easily. Any mouse that gets to the shaman spawn is basically safe. Will be discussed: None Ignored: @6022157 - Adoooosh - Blacklisted Dernière modification le 1437091860000 |
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| @3805233 Edited @5057047 Dernière modification le 1437098640000 |