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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Screwler
« Citoyen »
1438389480000
    • Screwler#0000
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#5741
  0
@6141916
Implozi
« Citoyen »
1438410960000
    • Implozi#0000
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#5742
  0
@6130197
@6098195
@6101381
@6100614
Apollopolo
« Censeur »
1438437300000
    • Apollopolo#0000
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#5743
  0
@6152915
Chicharitoxx
« Citoyen »
1438452180000
    • Chicharitoxx#0000
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#5744
  0
Please Insert this map for survivor , Thanks @5871123
Fanatjam
« Citoyen »
1438458420000
    • Fanatjam#0000
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#5745
  0
@6153687
Ltuv
« Citoyen »
1438476480000
    • Ltuv#0000
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#5746
  0
@6150712
Dairiseki
« Citoyen »
1438477860000
    • Dairiseki#0000
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#5747
  0
@6154277

The unbalance between the two platforms was done on purpose.
Also, you can't climb the platforms even from the little ramps, i tried many times and i couldn't
Guilherme
1438486740000
    • Guilherme#0368
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#5748
[Modéré par Sebaisseba, raison : Deleted.]

Dernière modification le 1438488120000
Naruchida
« Citoyen »
1438491480000
    • Naruchida#0000
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#5749
  0
@6138012
Okpatinhos
« Citoyen »
1438523940000
    • Okpatinhos#0000
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#5750
  0
@6154599
Ltuv
« Citoyen »
1438524180000
    • Ltuv#0000
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#5751
  0
@6155244
Svoyo
« Citoyen »
1438537800000
    • Svoyo#0000
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#5752
  0
@6094993
@6100060
Alan
« Citoyen »
1438542300000
    • Alan#3518
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#5753
  0
@5732987 - This map as a test, I decided then puts it back

Dernière modification le 1438542360000
Nukualofa
« Citoyen »
1438542480000
    • Nukualofa#0095
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#5754
  0
@4880430
@5042968
Chuilan
« Citoyen »
1438547220000
    • Chuilan#0000
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#5755
  0
@5805021
Sebaisseba
« Citoyen »
1438548180000
    • Sebaisseba#0095
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#5756
  0
Left as is:
@3805233 - Modifys - Gameplay feels awkward for mice, it is also fairly easy to survive on in my opinion.
@5057047 - Modifys - Mice have too easy a time surviving. The fact that they can reach the shaman will make gameplay frustrating for the shaman.
@6030188 - Jfourtyseven - Not a bad idea, but if mice are smart they can camp the bottom platform and when they are hit, go up the water and back to the platform. This will make them impossible to kill.
@6117918 - Bigzzz - Poor and confusing trampoline design. The clouds are too strong.
@6056993 - Unalidus - Already in discussion.
@6118706 - Noobsones - Very poor design, lack of space at the mouse spawn will make it easy for mice to be knocked off it.
@6117147 - +Mistersacri - Reviewed over whisper (poor use of space at the top, gameplay no different from other maps already).
@6125655 - +Mistersacri - If mice get up to the shaman spawn, it will be impossible to kill them.
@6125660 - +Mistersacri - Same as above, except now there are two platforms where this can happen.
@6154627 - +Mistersacri - Cramped space between wood effectively makes those areas a death trap. Mice will always try to wall jump just off to the right.
@6111331 - Papelio - Mech adds nothing to the gameplay and is easily broken.
@6116405 - Dragonisking - Already in discussion.
@6007953 - Vedae - Extremely chaotic gameplay due to poor cloud use. Mice can hide behind clouds to be invinsible.
@6119736 - Vedae - Confusing use of trampolines on the sides. Map seems to be too easy to survive on if someone gets up.
@6121110 - Elinfotboll - Misleading grounds (appear to be invisible to cannons but are not).
@6122006 - Danielsuxs - Gameplay feels like a combination of two other maps already in rotation.
@6123069 - Elinfotboll - Same as above.
@6124329 - Nooobcrew - Map gameplay is too similar to other maps already in rotation.
@6124526 - Gguiguie - Mice can get stuck inside the space under their spawn. Design is very poor, needs work to aesthetic appeal.
@6125512 - Hristo - Mice are too cramped for space at the bottom, and it is too easy to survive if they do happen to get up. Interesting idea though, try fixing those two issues.
@6125422 - Interspeed - Cannons are too unpredictable and chaotic, in particular if they hit the corner of the ice.
@3818709 - Thewtfjason - Definitely seems to be designed for P24, but I find that it may be too easy to survive on. The use of wood is a bit unappealing.
@6097056 - Kamillukpl - Trampoline by shaman spawn is pretty useless, plus mice can hide inside it to dodge cannons. The rest of the map is okay I guess, the trampolines look kind of unappealing and seem to be randomly located.
@5846757 - Joseventus - Too basic, plus platforms seem to be placed randomly.
@5799760 - Joseventus - Water is too thin, will be very annoying to use. The rest of the map has gameplay very similar to other maps already in rotation.
@6130135 - Juandilolazo - Reviewed over whisper (too easy to survive on).
@6131475 - Natrats - Gameplay does not seem suited for survivor, it is almost impossible to die in the ice boat.
@5894419 - Picapauui - All the grounds being so small will lead to it being very easy for mice to die.
@5434610 - Nicktyck - There is not sufficient space between platforms, so mice are cramped and it will be too easy to kill them.
@6135970 - Zzifzzil - Dodging on water is very frustrating as you cannot jump half the time.
@6136016 - Matheusferei - Neat idea but poor execution. Mice can "stand" in mid air (invisible grounds) and, in general, it is too easy to kill them as they have almost no space to dodge cannons.
@3771249 - Pinguibiel - Too easy to kill mice as they only have one platform. There is practically no way for them to get across if the shaman is smart.
@5283829 - Pinguibiel - Neat art, but the gameplay is poor and the same as @281492.
@6138658 - Tigropod - Surviving on the circles is too easy, but because the mouse spawn is just one small platform it will be too easy to kill them there.
@6138671 - Tigropod - Platforms seem to be placed randomly with no thought to their effect on gameplay.
@6138649 - Pastormario - Impossible to die if mice get up to the shaman spawn.
@6139844 - Phypoy - Dodging on water is too frustrating as you cannot jump half the time you are on it.
@6142381 - Killstrategy - Very poor design, needs improvement to aesthetics. Map is too easy to survive on for mice, especially if they get up.
@6138012 - Naruchida - Offscreen ground on the left. Too easy to die for mice. Design is very poor, I recommend becoming more familiar with the map editor first!
@6145729 - Cyruspogi - Mice can bounce on the trampoline if they get up. Overused concept, nothing special or new.
@6145766 - Minimalpl - Mice are too cramped for space in their spawn. Needs aesthetic improvement.
@6146746 - Leafinnjake - Mice can bounce on the trampolines to go up and be impossible to kill. Map idea is interesting though, try to fix that.
@6148598 - Zezayel - Overused design, except you used ice in the middle which makes almost no difference in gameplay. Clouds are pretty pointless and look bad.
@6149256 - Adrianxpp - Trampolines are useless. The shaman spawn looks very bad.
@6151123 - Sanuroaj - Chaotic gameplay from all the clouds, how do the cannons disappear?
@6141916 - Screwler - Design not apt for P10. Too easy to survive on regardless.
@6130197 - Implozi - Looks very bad, in particular the column down the middle.
@6098195 - Implozi - Impossible to die on.
@6101381 - Implozi - Poor design, too easy for mice to die.
@6100614 - Implozi - Too easy to survive on, poor design and concept.
@6152915 - Apollopolo - Not suitable for P10, mainly due to the diamonds. Impossible to die in some areas.
@5871123 - Chicharitoxx - Reviewed over whisper (gameplay too generic, map looks bad).
@6153687 - Fanatjam - Good mice will never die from the bumpers, also if they get up to the shaman spawn it will be impossible to kill them.
@6150712 - Ltuv - Trampolines appear to be fairly useless, in particular the ones above the spawns. Mice can hop between the two wood platforms at the bottom to dodge cannons and be immune due to the trampoline.
@6154277 - Dairiseki - Gameplay too similar to other maps in rotation.
@6154599 - Okpatinhos - Gameplay does not fit the P10 style at all.
@6155244 - Ltuv - Same review as the P24 version of this map, please do not submit the same map for different categories as it is against the rules.
@6094993 - Oribuu - Interesting concept, maybe remove the little ice in the middle and make it easier to kill mice.
@6100060 - Oribuu - Gameplay too similar to other maps in rotation.
@5732987 - Mcqv - I have set it as P22. Feel free to apply the previously suggested edits and re-submit this map, or whisper the edited map to me.
@4880430 - Nukualofa - Too many places for mice to go means it is too easy for them to survive.
@5042968 - Nukualofa - Gameplay too similar to other maps in rotation. The defilante tokens will be frustrating for the shaman as mice will scatter randomly. Offscreen death to the left due to defilante settings.
@5805021 - Chuilan - Basically impossible for mice to die.


Will be discussed:
@3686073 - Xorcist - I really like this. I do not know if it needs edits but I think it will do for now. Up for discussion.


Ignored:
None

Dernière modification le 1438555920000
Ort
« Citoyen »
1438551000000
    • Ort#5707
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#5757
  0
@6156241
Blackkkiller
« Citoyen »
1438561440000
    • Blackkkiller#0000
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#5758
  0
@6156551
Harpunk
« Citoyen »
1438562280000
    • Harpunk#0000
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    • Tribu
#5759
  0
@6156525

Dernière modification le 1438562640000
Kebabforu
« Citoyen »
1438572180000
    • Kebabforu#0000
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#5760
  0
harpunk a dit :
@6156525

Good luck :D


@6156708 (It's balanced i think)
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