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Module Minigames
Sandermr
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#561
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I think the "powers" of the spy is that almost the whole room will trust him, because they are 100% sure that he's not a traitor plus votes on the spy don't count.
Johnlantern
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#562
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Spacewind a dit :
Its broken atm anyway it should say something like
X is the Spy! They get double votes!
And there names are blue but that isnt working atm

Even tho double votes can be abused easily since you can vote ppl suspect even if your dead

I do like the double votes idea, but if the spy is annonced, again, they'll just be killed.
Spacewind
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#563
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Iamconz a dit :
I see no spies o.e

I think Spies should get one more thing. I mean, double voting is nice. But like. Maybe they could do !investigate x and see if they are inno/traitor. But they can only do it 3 times, so it don't get easily abused.

Like this ^

Johnlantern a dit :
I do like the double votes idea, but if the spy is annonced, again, they'll just be killed.

Even if there killed remember people can still !suspect even if there dead this is the main issue with that idea
Johnlantern
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#564
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Spacewind a dit :
Like this ^
Even if there killed remember people can still !suspect even if there dead this is the main issue with that idea

Double votes wouldn't be a problem after death since they don't know who the traitors are specifically anyways.
Sandermr a dit :
I think the "powers" of the spy is that almost the whole room will trust him, because they are 100% sure that he's not a traitor.

If your name is announced, the traitors are pretty much going to kill you right away so no one has anyone specifically they can trust. It's not hard to covertly kill a spy (like any other player).
Iamconz a dit :
I see no spies o.e

I think Spies should get one more thing. I mean, double voting is nice. But like. Maybe they could do !investigate x and see if they are inno/traitor. But they can only do it 3 times, so it don't get easily abused.

Hmm, this might work. I'm not sure. It would definitely have to be one or the other.


I'd also like to just say....how many good spies out there do you know reveal themselves as spies when they start their investigation? none.
Sandermr
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#565
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Johnlantern a dit :
If your name is announced, the traitors are pretty much going to kill you right away so no one has anyone specifically they can trust. It's not hard to covertly kill a spy (like any other player).

How about if it's only announced to innocents?
Spacewind
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#566
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^ That could work and it would be fair since the traitors will be getting there own private chat

Points about spies atm

- Double vote can be used arfter death
- Random noobs will use this to kill mass ppl
- Traitors will know who spy is
Johnlantern
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#567
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Sandermr a dit :
How about it's only announced to innocents?

As long as everyone can keep their mouth shut about who it is. Do you honestly think that would happen?

(there's gotta be one idiot out there that would say it)
Spacewind
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#568
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Anyway we shouldnt be spamming this thread with our convo about traitor spies lets stop xD

Whoever runs #football a sugestion is having 10 mice or so per room since atm with 30 its just everyone spamming spacebar, not fun
Johnlantern
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#569
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Spacewind a dit :
Anyway we shouldnt be spamming this thread with our convo guys lets try stop

It's not spamming, this is constructive critisism and discussion about a specific minigame.
Sandermr
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#570
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Spacewind a dit :
Anyway we shouldnt be spamming this thread with our convo about traitor spies lets stop xD

This topic is about Module mini-game and traitor is a module mini-game so we're not really "spamming".

Spacewind a dit :
Whoever runs #football a sugestion is having 10 mice or so per room since atm with 30 its just everyone spamming spacebar, not fun

I had already suggested that to makinit and he said he was going to add a mice limit.

Anyway, has anyone started making a volleyball game like the football one?
Spacewind
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#571
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This could be classed as an argument tho inb4 sent deletes our posts

I would love to see a freeze tag game where when your tagged you cant move until someone not tagged unfreezes you
Impuredeath
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#572
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I like the idea of if a spy gets killed it shows who kills him.
Necroseer
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#573
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i just like standing near the spy to stay safe
Shataiki
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#574
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Impuredeath a dit :
I like the idea of if a spy gets killed it shows who kills him.

Ah yesh. That way, the detective doesn't automatically draw the traitors' crosshairs.

This game is starting to resemble the Mafia card game more and more... which I like. Think you'll be adding an "angel/doctor" anytime soon? :P
Cnidarian
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#575
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Ok if you find someone to rate maps here are the ones I made for traitor:

@3808805
@3808818
@3812404
Jjaakkee
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#576
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Still wondering when Moepl will have time to try and create my suggestion of #meep.

My Idea:

Basicly there's a limit of 12 - 15 mice. There are obstacles (Large Gaps, Moving Platforms, Things that will bump into you, etc.) in a map and the point is to be the last mouse standing. Meeps are sort of powerful (Not too much) so they can knock people off platforms.

Controls:
Arrow Keys/WASD = Movements
Space = Meep Obviously
2/@ Key = Fly (Usable only twice during a round)
C = Suicide/Ragequit

Seems sort of complicated.
Jsilv
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#577
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Jjaakkee a dit :
Still wondering when Moepl will have time to try and create my suggestion of #meep.

My Idea:

Basicly there's a limit of 12 - 15 mice. There are obstacles (Large Gaps, Moving Platforms, Things that will bump into you, etc.) in a map and the point is to be the last mouse standing. Meeps are sort of powerful (Not too much) so they can knock people off platforms.

Controls:
Arrow Keys/WASD = Movements
Space = Meep Obviously
2/@ Key = Fly (Usable only twice during a round)
C = Suicide/Ragequit

Seems sort of complicated.

nice idea ;o
Jjaakkee
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#578
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/Module has new minigames?
Graecus
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#579
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How many mice we need to gain cheese on traitor?
Impuredeath
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#580
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Ok due to the huge demand, I decided to make the traitor submission thread anyways. But don't excpect the maps to get checked too frequently.
Topic-264759
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