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@7797110 - Edited @7804070 @7498990 Dernière modification le 1608304200000 |
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@7814328 lol a checkpoint 1 month ago @fourth hey |
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7644138 edited... |
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@7817447 Dernière modification le 1608681660000 |
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@7817447 EDITED |
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Checkpoint. November reviews will be finished by this week, sorry for the delay. |
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Monthly Review: November 2020 Post #492 - Post #540
Maps sent after November 24th will be in the next review. Additionally, if you would like to suggest a map for removal, join the Parkour Discord server and send a message in #remove-maps with the map you want to suggest for removal along with the map maker and the reason why you believe it should be removed. If you would like advice from Mappers, send a message in #map-advice. Approved (6/8) Benevolente#3520 - @7713073 Guisanper#0000 - @7783065 Katmok#0000 - @7795599 Mosby#5017 - @7746824 - Temporary Perm Pisse#0000 - @7800612 Xorcist#0000 - @6807607 - Temporary Perm Zaurye#0000 - @7792890, @7796140 Almost There (10) Bitstev#0000 - @7803684 - Checkpoint 2 is both difficult and inconsistent because the chocolate here is placed too high (https://prnt.sc/vq0nv5). Either lower the placement of the chocolate or make the trampoline less slanted. Checkpoint 4 is tedious as you sometimes don’t get enough momentum from this trampoline (https://prnt.sc/vq0opl), but when you do, this ice roof blocks players from jumping to get to the checkpoint (https://prnt.sc/vq0p6b). Slightly lower the restitution of this trampoline (https://prnt.sc/vq0pqi). Elmattjuan#0000 - @7798662 - Change the placement of Checkpoint 2 to here (https://prnt.sc/vmifeo). The original method of Checkpoint 4 is extremely precise- consider dividing it into two different checkpoints. Checkpoint 4 can be done like this (https://streamable.com/q8awxu). Checkpoint 7 is tedious, move the placement of the water more towards the left and increase the length of the chocolate (https://prnt.sc/vmih41). Guisanper#0000 - @7777028 - Checkpoint 2 is inconsistent and relies too much on the mechanics of the ground as sometimes you are given too much momentum or not enough. Getting a good time on the map or racing on it is annoying as players have to wait for the circle. Katmok#0000 - @7775762 - Checkpoints 5 and 10 are inconsistent. Overall, there isn’t much to offer in terms of gameplay or difficulty for this map. Large grounds may result in lag (https://prnt.sc/vet1vc). - @7749506 - Checkpoint 1 can be done like this (http://prntscr.com/wajjym). Checkpoint 11 can be done like this (https://prnt.sc/vn5dk2)- add a stop parameter to prevent this or combine the obstacles into one checkpoint. Markoneytor#6890 - @7158805 - Checkpoint 3 is confusing and is difficult for players with low IPS- replace the arrow with a cloud and put an arrow like this (https://prnt.sc/vmi9bk). Checkpoint 3 can be done like this (https://prnt.sc/vn5vt2). Decrease the length of the wood at Checkpoint 5. Change this ground to chocolate (https://prnt.sc/vqubq0). Checkpoint 6 can be done like this (https://prnt.sc/vmi9v2). Otherwise, you can increase the width of this chocolate (https://prnt.sc/vmia2o). Pisse#0000 - @7799465 - Checkpoint 4 is interesting, however, players with low IPS can simply jump and duck to pass the obstacle. Checkpoints 5 and 8 are inconsistent and tedious- consider making them easier. Puyolyeri#0000 - @7666016 - Checkpoint 1 is confusing. Checkpoint 6 is inconsistent and difficult for players with low IPS. Checkpoint 6 can be done like this (https://cdn.discordapp.com/attachments/712855029501001748/780614595747905547/cpcpcp.gif). Add a checkpoint here (https://prnt.sc/vqp7xi). Add a ground here to indicate that players are supposed to go around the chair (https://prnt.sc/vqp8nr). Add an ice wall here (https://prnt.sc/vqpaex). Widabapo#0511 - @7495689 - Checkpoints 1, 3, and 5 are difficult for players with lag. Increase the restitution of the trampoline on the left at Checkpoint 1. Checkpoint 2 is a filler. It’s difficult to hit the lava between the ice at Checkpoint 3 because the space is very narrow. Decrease the gap between the grounds here (https://prnt.sc/vqp4ja). The map is very repetitive- incorporate more unique obstacles within the map to make the gameplay more enjoyable. Zaurye#0000 - @7709999 - Checkpoint 6 is inconsistent- increase the restitution of this trampoline (https://prnt.sc/vf6q73). Checkpoint 8 can be done like this (https://imgur.com/MYs3VP8). The map is quite repetitive- add more variety to the obstacles to make the gameplay more enjoyable. Rejected (30) B0wl#7075 - @7795191 - Checkpoint 3 is difficult as you always end up hitting the last part of the acid ground. Move the placement of Checkpoint 6 here (https://prnt.sc/vq2a80). Lower the restitution of the trampoline at Checkpoint 6. It’s difficult to help other players. The map is repetitive- consider adding more unique obstacles to make it less so. Bitstev#0000 - @7759347 - The map is extremely short, try to incorporate more obstacles or make others more challenging. - @7762508 - When tested in two different public rooms, many players struggled with Checkpoint 1, especially with the rice ramp leading to the lava before leaving the room. Players also struggled with Checkpoint 4, adding a cloud here (https://prnt.sc/vq0lpe) would help as well as changing this side to ice so that the momentum isn’t disrupted by accidentally grabbing the wood when trying to corner-jump (https://prnt.sc/vq0m84). Make Checkpoint 5 more clear on how to pass. Checkpoint 7 is still difficult and is slightly inconsistent. Chmw#0000 - @7802991 - Copy of Chocojell#0000 - @7795409 Elmattjuan#0000 - @7796544 - Checkpoints 1, 6, and 9 are inconsistent. Checkpoint 8 is random and confusing as there are three different methods of hitting the trampoline to get to Checkpoint 9. The arrow at Checkpoint 9 is placed incorrectly and leads to hitting the acid ground. Fix the placement of the arrows as well as incorporate others to make the map less confusing and make the obstacles less random. - @7795125 - Checkpoint 2 is inconsistent. Decrease the width of this trampoline at Checkpoint 4 or make one side wood or chocolate (https://prnt.sc/vq0up4). Checkpoint 7 is inconsistent. The gameplay of the map is very lackluster and not very enjoyable. Use the acid ground sparingly or only when it’s necessary. Esprit_celeste#3911 - @7797611 - Don’t use the defilante tags on the map as moderators are unable to spectate. Gabiicapo#0000 - @7626323 - The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Gronki#0000 - @7792898 - The mouse spawn point is placed incorrectly. Checkpoint 2 can be done like this (https://streamable.com/p6xy4l). Move the placement of this checkpoint here (https://prnt.sc/vf7gio). - @7791847 - The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. - @7795956 - The ice at Checkpoint 1 is useless and misleading as you can simply wall-jump the trampoline. Align this ice with the acid ground (https://prnt.sc/vf7pyl). Remove this roof (https://prnt.sc/vf7t36). Checkpoint 4 is still confusing with the arrow. Overall, the obstacles are generic and don’t offer any unique gameplay, mainly consisting of bouncing on trampolines and dodging acid grounds. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map as well as better utilize the acid grounds. Jasseh#0000 - @6856008 - Checkpoint 2 can be done like this (https://prnt.sc/vhiszr). A large portion of the map is automatic due to the lava. Try to incorporate more obstacles which require more skill so that the gameplay is more enjoyable. Kn1#1709 - @7801851 - At Checkpoint 2 use a ground rather than a decoration as it may confuse players (https://prnt.sc/vqpvhv). The trampoline here is unnecessary (https://prnt.sc/vqpwvy). This lava allows for many obstacles to be avoided (https://prnt.sc/vqpxny). Overall, the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is extremely messy and poorly constructed with decorations and grounds badly placed. - @7802963 - Checkpoints 2 and 6 are tedious and difficult. The spawn point of Checkpoint 7 causes AFK players to constantly die, which results in lag. Don’t use fake grounds. Overall, the obstacles are repetitive, generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is extremely messy and poorly constructed. Leiks#0000 - @7691816 - The arrow at Checkpoint 1 has collision with mice (https://prnt.sc/vpgr86). Overall, the obstacles are easy, generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. - @7691834 - Change the placement of Checkpoint 3 to here (https://prnt.sc/vpgvrj). Checkpoint 4 can be done by water-jumping. Checkpoint 6 can be done like this (https://prnt.sc/vpgwi8). Checkpoint 7 is tedious for players with low IPS. Block this side of the wood at Checkpoint 8 (https://prnt.sc/vpgwtx). Checkpoint 8 can be done like this (https://prnt.sc/vpgx9d). It’s difficult to grip the bottom of the wood at Checkpoint 9. Checkpoint 9 can be done like this (https://prnt.sc/vpgx71). Overall, the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is extremely messy and poorly constructed. Markoneytor#6890 - @7142418 - Checkpoint 1 is extremely extended and doesn’t make racing on the map enjoyable- consider making the turn-around a part of Checkpoint 2 instead. Checkpoints 2 and 3 can be done like this (https://streamable.com/3ie6v3). Add a stop parameter at Checkpoint 2 to prevent this. Checkpoint 4 is inconsistent and difficult. The water and clouds at Checkpoint 4 are unnecessary and make helping more difficult. Reaching the chocolate at Checkpoint 5 is annoying- make it simpler. Checkpoint 7 is inconsistent. The acid grounds are unnecessary and don’t serve any purpose as they weren’t effectively utilized. Overall, the obstacles are quite generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique. Newen#6196 - @7799091 - The map doesn’t have an end chair. Pisse#0000 - @7798305 - Checkpoint 4 is confusing as none of the trampolines give enough momentum- add arrows to guide players. Checkpoint 6 can be done like this (https://prnt.sc/vf800d). Replace the yellow ground with lava because it’s confusing to know whether or not players are supposed to hit the ground. Checkpoint 7 is tedious. Checkpoint 9 is difficult. Overall, the gameplay of the map isn’t very enjoyable. Ppabcd#0000 - @7800390 - Add a checkpoint here (https://prnt.sc/vfaocc), the second half of the checkpoint is difficult. Checkpoint 2 is tedious and boring. Checkpoint 3 can be done like this (https://prnt.sc/vftnp8). Checkpoint 4 can be done like this (https://prnt.sc/vfap71). Replace the ice arrow grounds with the rectangle ground as it may be confusing (https://prnt.sc/vfapbj). This ice ground is placed too closely to the first one, causing players to overshoot (https://prnt.sc/vfapno). Overall, the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is poorly aligned. - @7800976 - Move the placement of Checkpoint 2 to here (https://prnt.sc/vgz266). Checkpoint 3 is extremely precise and tedious. Overall, the obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. The map is extremely messy and poorly constructed. Reses#2305 - @7805306 - Checkpoints 4, 5, 6, 18, and 19 are simply filler and don't add to the gameplay. The placement of Checkpoints 2, 12, 14, and 19 result in AFK players constantly dying, resulting in lag. Checkpoint 6 can be done like this (https://prnt.sc/vpgqew). Checkpoints 9 and 10 are repetitive. The floating checkpoints are poorly utilized and there isn’t much to the gameplay of the map. Additionally, players with high ping will struggle with the day between dying and respawning. Sklag#2552 - @7804425 - The obstacles are generic and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Tolerans#0830 - @7796831 - Not a parkour map. Wal#3922 - @7802678 - Checkpoint 1 is confusing. It’s difficult to avoid the cheese at Checkpoint 3, change the placement of the checkpoint to here (https://prnt.sc/vjrn42) and increase the spaces between the cheese here (https://prnt.sc/vn58yd). The obstacles past Checkpoint 8 are generic. The cheese at Checkpoint 11 can be avoided. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map, the left side is cramped whereas the right half is empty. Widabapo#0511 - @7731730 - Checkpoints 1, 4, and 5 are too simple and easy- increase the difficulty of the obstacles. Checkpoint 3 is automatic. Checkpoint 6 is impossible for players with low IPS. The second half of the obstacle at Checkpoint 7 is basic. Add friction to the lava at Checkpoint 8 as players can slide on the trampoline and walk to the chair. The large grass grounds also causes players’ IPS to drop. - @7731648 - Checkpoint 1 is automatic. Checkpoint 10 is inconsistent. Overall, the obstacles are generic, don’t require any skill to complete, and don’t offer any unique gameplay. Try to incorporate new ideas to make your map more fun and unique as well as make better use of the space provided in the map. Xzowtx#0000 - @7795386 - Gripping the wood at Checkpoint 1 is difficult for players with low IPS. Decrease the length of this acid ground at Checkpoint 2/3 (https://prnt.sc/vetqaq). Checkpoints 3 and 7 are inconsistent. It’s difficult to get through the acid at Checkpoint 3- either make the gap wider or rework the obstacle to make it easier. The water is too close to the acid at Checkpoint 7, making the obstacle tedious. Checkpoint 8 is confusing- add arrows to guide players. Checkpoint 8 can be done like this (https://streamable.com/s5g3xc). Overall, the map is too precise/inconsistent and poorly constructed. - @6397087 - The acid at Checkpoint 3 results in the jump being too precise and tedious. Checkpoints 5 and 6 are generic and easy. Checkpoint 7 is difficult for players with low IPS. Checkpoint 9 is inconsistent. Checkpoint 10 can be done by wall-jumping the webs. The large acid ground may result in lag. Overall, there isn’t much to offer in terms of gameplay and the map is poorly constructed. - @7796516 - Checkpoints 1 and 2 are easy. Checkpoint 3 is inconsistent. The ice is also misleading as it gives players the impression to go downwards- either block the gap or remove the ice (https://prnt.sc/vq2rbn). The intersection between the two webs at Checkpoint 5 is extremely precise and generic. Overall, there isn’t much to offer in terms of gameplay and the map is poorly constructed. Removed (7) B0wl#7075 - @7714047 - Players with low IPS can go through the ground at Checkpoint 5. Checkpoint 7 is inconsistent. - @7714529 - Checkpoint 6 is impossible for players with low IPS. Players with low IPS can go through the ground at Checkpoint 7. Deathwiinn#0000 - @7571491 - The obstacles are repetitive and generic. Checkpoint 7 can be done like this and the ground is misleading (http://prntscr.com/wbpq2c) Elmattjuan#0000 - @7683673 - Checkpoint 5 is inconsistent. There isn't much to offer in terms of gameplay. - @7733166 - Checkpoint 4 is inconsistent and the lava on the top isn't necessary as players can simply walk on it. The lava at Checkpoint 5 glitches. The turn-around at Checkpoint 6 is dififcult for players with low IPS. There isn't much to offer in terms of gameplay, a majority of the obstacles revolve around sliding on ice after hitting the trampoline. The large stone grounds causes players' IPS to drop. Gu101010#4616 - @7682825 - The obstacles are repetitive and generic. Checkpoint 6 can be done like this (http://prntscr.com/wbpo3r). Johnny#1049 - @7694249 - The obstacles are generic, mainly consisting of turn-arounds and don't offer any unique gameplay. |
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