![]() Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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[Modéré par Mapcrew, raison : Removed] Dernière modification le 1737206760000 |
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@7953948 @7954742 @7960259 @7960776 Dernière modification le 1737946140000 |
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Left as is: @5492718 - Unknown#3300 - Unknown, entendo a sua frustração ao não concordar a respeito de uma avaliação. Porém, sempre seguimos uma regra por aqui: não enviar mapas sem alterações significantes para serem avaliados novamente, ainda que por outro mapcrew nos tópicos de avaliações, pois isso causa desconforto e um mapcrew estaria "passando por cima" do outro ao tomar uma posição diferente por aqui. Caso você queira outro parecer, você pode procurar por outro membro da equipe de maneira privada por meio do fórum ou até mesmo pelo Discord. @5552272 - Unknown#3300 - Esse mapa parecer "simples" quando batemos o olho nele, no entanto, os shamans apresentam grande dificudlade para fazer uma "construção" nesse mapa pela falta de opções de itens, visto que só temos as bolas de canhão disponíveis. Isso, somado ao fato de que não é possível conjurar objetos na região dos queijos e, também, a forma em que eles estão dispostos e a falta de plataformas nessa área, acaba causando a morte em massa por várias vezes e isso é prejudicial ao shamans que vai perder estatísticas de ratos salvos, bem como aos demais jogadores que acabam perdendo oportunidade de coletar queijos. Resumidamente, é um mapa bastante difícil em que poucos conseguirão desempenhar bem e isso não é um diferencial muito bom para mapas que rodam em salas normais e menos ainda aos que possuem shaman. @5558378 - Unknown#3300 - Não entendi muito bem o objetivo dessa paródia. Geralmente, mapas de paródia apresentam alguma alteração que acrescente algo positivo na jogabilidade, ou algo diferente que encante os jogadores de certa forma. Isso não é o caso por aqui porque o piso de mel acaba fazendo com que os jogadores tenham uma fricção ao tocar nele (e isso vai acontecer quase sempre, pois o piso em questão vai cair sobre os ratos facilmente), o que é irritante para um mapa onde os pisos se inclinam (viram uma espécie de "rampa") uma vez que eles não conseguem deslizar para baixo, ou ir para cima sem pular. @7960804 - Antoni0#8587 - This map is, overall, quite simple as it doesn't present us with anything interesting besides the water with the new parameter. However, it wasn't well used because of the map layout being generic. Also, the combination of these two factors makes the map showhome automatic, which means the players don't have to do much but fall on the ice ramps and go to the water grounds (to sum up, they don't have to put much effort into completing it). @7073392 - Kyclet#0000 - This map does not require a shaman to complete at all. Due to this fact, I'd recommend you submit this map for the No Shaman (P7) category here. @7953948 - Rioxmaps#3702 - The entire map becomes pointless because the players can't reach the trampoline ground by themselves and therefore the honey grounds. So, the map doesn't play as intended and it is much simpler for the shaman to add a spring on the cheese and solve the entire map, or even spawn a few boxes and anvils if necessary - all of this, avoiding the purposed gameplay. @7954742 - Rioxmaps#3702 - I understood your point of submitting this map for a category that has a shaman on it (due to the "difficulty" of completing this map, as it is harder than usual), however, I don't think it is a great addition to this map, because once the shaman spawns something, it will probably block the passages to complete the map soloable and it makes the map lose its purpose. This being said, I'd suggest you submit your map for the Racing (P17) category here. @7963734 - Berat38#4592 - This map has no cheese and hole. I think you submitted for the wrong category. According to its design, I believe you made it for the Survivor rotation and the submission thread for such a category is here. P1'ed: @7960259 - Rioxmaps#3702 - The concept of this map is interesting, but its layout provides a short and fast-paced gameplay, which is not that entertaining and consequently, it loses the replay value. Nevertheless, it plays well enough to become a P1. Will be discussed: @5558344 - Unknown#3300 - Gostei do mapa, é bastante diferente do que estamos acostumados a ver pelas salas, parece ser bem original. @7960776 - Rioxmaps#3702 - I found it very fun, with a unique gameplay and enjoyable! Ignored: None Dernière modification le 1739036400000 |
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Left as is: @2135267 - Katwyn#1614 - It's good to see the new ground being used in a map, but I don't think it works very well here at the moment. It's not too clear that you need to jump into the galaxy ground on the right side, and it's also quite easy to die if you jump from a higher point on the map, for example if you use the springs near the ground. Then the momentum will be too big, and you don't get teleported into the 3rd ground, but rather crash into the grass, fall down, and die. @7965181 - Rioxmaps#3702 - Interesting concept, but it's not very enjoyable to play on - actually, my tests showed that players find the gameplay aspect of the map rather frustrating. @7965338 - R_Y#8502 - I'm not sure if dodue is really necessary here, considering there is only one obtainable cheese. Otherwise, while I generally like maps that experiment with limited shaman objects, this one seems to give too much headache to shamans, and it is difficult for them to finish the map within the 2 minute time limit. Boxes also seem to be very underutilised compared to bubbles, which reduces the replay value of the map in my opinion. @7965412 - Urook#1131 - Soulmate + collision is not a very enjoyable combination, regardless of the simplicity of the map layout. I tested the map in several public rooms, and it proved that it unfortunately doesn't work very well, and the players that end up falling to the bottom of the map have to usually wait a tediously long time for the shaman to help them. @7360366 - Mquk#0095 - I liked the idea behind the map, but sadly it just does not work in public. In all my tests, the shamans had troubles helping the mice with the limited items, tight spaces at the beginning, and the large, strong threadmill ground. The balls that spawn at the beginning of the round don't really help. @7966535 - Matheu#1732 - Rather short and uninteresting portal gameplay @7966671 - Matheu#1732 - The bottom of the map is a bit tedious and boring, having to wait for the acid grounds to move down. Overall, the gameplay is rather dull and linear. P1'ed: @7965270 - Rioxmaps#3702 - It's nice that with some well placed jumps, you can get the cheese, but otherwise it's not the most interesting or fun to play map. @7965425 - R_Y#8502 - I liked the slightly chaotic nature of the map, but it doesn't provide too much uniqueness gameplay-wise, and I can see it becoming more boring/frustrating to play on over time. It's fine for P1 @7965414 - Urook#1131 - This one is a more unique use of collision in my opinion, thanks to the lava ground. However it's still not very exciting gameplay-wise, but fine as a P1 @7960804 - Antoni0#8587 - These water grounds provide an interesting addition, but otherwise the gameplay of the map is not too unique or interesting. P1 is fine @7966085 - Sladkoru#5992 - I liked that mice have something to do if they want to attempt soloing the map, but otherwise the gameplay doesn't provide much excitement. It's okay for P1 @7950163 - Bautipro#5357 - The interaction of the slanted grass grounds with the honey and ice is okay, but otherwise the gameplay can get quite repetitive. Fine for P1 Will be discussed: @7944432 - Katwyn#1614 - It's a simple concept, but worked well gameplay-wise. Mice can give it a few tries, but even if they can't get to the cheese or hole, the shaman can help with ease. @7960517 - Rioxmaps#3702 - Fun interaction with the planks, and I enjoy how the map has some gameplay variety thanks to them, even though the layout is rather simple and easy to follow. @7965206 - Rioxmaps#3702 - Collision is actually decent here, I liked how the water grounds are able to support some mice, and the grass grounds provide nice support for the shaman to help. @7815099 - Newen#6196 - This is a relatively simple concept, but I liked the balancing interaction, the map always ends up playing a bit differently. Ignored: None Dernière modification le 1747144860000 |
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@7967328 @7967600 Dernière modification le 1746039600000 |