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Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen
Zeus
« Censeur »
1745396700000
    • Zeus#6550
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#5801
  0
@7967349
@7967350
@7967351 A parody vanilla of @123
@7967352

Dernière modification le 1745668320000
Matheus
« Citoyen »
1745441880000
    • Matheus#8294
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#5802
  0
@7967367
Antoni0
« Citoyen »
1745442420000
    • Antoni0#8587
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#5803
  0
@7967717
@7967309

Dernière modification le 1747405860000
Clilo
« Citoyen »
1746153720000
    • Clilo#0000
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#5804
  0
@7967674
@7701321
@7699102
@7699309

Dernière modification le 1746161580000
Matheus
« Citoyen »
1746393600000
    • Matheus#8294
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#5805
  0
@7967825 vanilla rotation map, rats are born on both sides randomly

Dernière modification le 1746393660000
Mquk
« Consul »
1746442320000
    • Mquk#0095
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#5806
  0
@7426666
@7181375
@7366607

Dernière modification le 1747322700000
Neverknight
« Citoyen »
1746550920000
    • Neverknight#0000
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#5807
  0
@1842208
@1964093
@1537301
@1871664
Matheus
« Citoyen »
1746822240000
    • Matheus#8294
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#5808
  0
@7968044
Newen
« Archonte »
1746890460000
    • Newen#6196
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#5809
  0
@7839142
@7968288

Dernière modification le 1747188180000
Unknown
« Censeur »
1746918720000
    • Unknown#3300
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#5810
  0
@4189609 - Edited
@4509763
@5552272 - Edited
@7968159

Dernière modification le 1747002960000
Ork
« Sénateur »
1747276680000
    • Ork#0095
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#5811
  0
@7580176
Regigigas
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1747408980000
    • Regigigas#0020
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#5812
  1
Left as is:
@1348888 - Drybowser#1501 - Firstly, this map doesn'tbelogs to you. Secondly, this map doesn't fit on the P9 rotation and, lastly this map is already P1, which is more than enough for it.
@7967328 - Tadzio#2404 - You have submitted this very same map for the racing rotation and it fits this category better. Please, do not submit the same map for multiple categories.
@7967600 - Tadzio#2404 - That is an interesting idea, but it doesn't work well, especially in a full room. There would be a lot os mice at the same place and the planks will not equilibrate to let the players pass through them, worse, they would let them fall and probably die at the very beginning.
@7967349 - Zeus#6550 - The map itself is okay-ish, but it leads to mass death because the arrow next to the purple platforms is pointed up, it gives us the idea that we'll be thrown up, but it is the opposite. When the players go there, they are thrown into the emptiness under it and die at the very beginning.
@7967352 - Zeus#6550 - This map don't seem to work in a full room of players because when a lot of mice touches the circle grounds them all get the collision propriety and there aren't a safe area for it to happen because they all will start to pile up on each other and a considerable quantity of them will die without any chance to survive - and this happens at the start and repete in the other circle grounds.
@7967367 - Matheus#8294 - This map leads to mass death as the players will run for the cheese as soon as it loads. Plus, if the shaman interferes with it to help the players, it won't be necessary over three planks to solve the map. That being said, the gameplay is way too simple and poor.
@7967717 - Antoni0#8587 - I like the map idea and it needs a quick fix, however, it doesn't have high perm potential at all. The grass ground next to the bottom right galaxy ground makes the player lose their speed due to the friction. Please, replace this ground with ice and it will play better.
@7967309 - Antoni0#8587 - The map is a bit confusing at first sight and most players who aren't used to the different properties on the water ground will struggle to complete it. As a result, the shamans are going to build on this map quickly and all they need to do is a ramp up to the cheese hole, which is effortless and makes the map lose its gameplay.
@7967674 - Clilo#0000 - This map is way too simple, linear and boring. The players can complete it in less than 20 seconds. The shaman is also pointless here and he can't even build to help because his presence is unnecessary, as seen as all they have to do is walk into the galaxy grounds.
@7701321 - Clilo#0000 - Pretty much a free multiple cheese map, the players can gather the first cheese in about 7 seconds and first, the second cheese in about 12 seconds and get in the hole and the third cheese in about 23 seconds without any effort. There is little to no gameplay value on this map.
@7699102 - Clilo#0000 - There are several maps with this very same idea and layout already on rotation, in other words, it is not something original and would add anything new to the rotation. Plus, a map with a waiting gameplay, despite being "fast," is boring and makes the map lose its replay value. In addition to this, the shamans won't wait for the disappearing grounds and by spawning a single spring or plank, the shaman would solve the entire map without the trampoline ground. Lastly, there's a lot of unused space on this map, which is a bad point too.
@7699309 - Clilo#0000 - Same as the other map you submitted, that looks the same as it, but without the galaxy grounds and the size change. This new "layout" makes this map play worse for some reasons like: the waiting gameplay increased as the players must wait for the wood ground to complete a circle for about 4 times, also, the height and width being affected this map in a bad way as well, because it is now more linear and repetitive. Consequently, its replay value is way too low because it'd be repetitive, frustrating and boring.
@7967825 - Matheus#8294 - The biggest flaw in this map is that despite the dynamic ground, it plays in a linear way, which is not good. Plus, depending on the number of players in a room the circle grounds will be messy as their mass will win the circle's it will be pushed away easily, leading the players to death. In addition to this, the shaman will spawn planks on the bottom and the map will lose its main obstacle.
@7426666 - Mquk#0095 - The map idea is indeed nice and you have made a well use of the galaxy grounds. Nevertheless, the map design has some bad points. For example, most the shamans will start to build from the bottom to the top, probably starting their construction on the big grass ground platform and as it is a new ground, with a new feature, they won't get at first your intention here and they might block the passage for the players to slide until the cheese. Once it's done, if they used a B nail, the entire map is ruined and can't be fixed and if they used other structures/objects, the only way to remove them is making them float with a balloon or with a cannon ball (if they have the skill to make them go up enabled).
@7181375 - Mquk#0095 - I really loved the map and I think it has potential, look at this situation: when the red player goes to the galaxy ground under the blue player - keep in mind they are soulmates -, the red will be teleported to the other side and the blue, linked to the red, will be pulled away to the same side as the red. When it happens, the speed is very high and they are thrown away from the map, killing both of them. Maybe if the red teleported to the same side, it would work. Fix it and let me know (get in touch with me through Discord).
@7366607 - Mquk#0095 - I really enjoyed the map, however, this part is way too hard, even for players with more experience. Please, fix it and submit again (you can update this to me via Discord, no need to submit on this thread).
@1842208 - Neverknight#0000 - This is a linear back-and-forth map. As I previously mentioned in other categories I reviewed recently, you've been submitting very old codes, which I suppose are very old maps too, you must update yourself on the quality standards we're looking for the categories nowadays.
@1964093 - Neverknight#0000 - Same as above + there's a very similar art map in rotation.
@1537301 - Neverknight#0000 - Same as above + the gravity makes it very annoying to be played on, mostly, when you are carrying the cheese and it gets heavier.
@1871664 - Neverknight#0000 - This map doesn't fit the P9 rotation. I'd submit it for the shaman category. Nevertheless, as I stated to you several times, it's not on the standards we're looking for nowadays.
@7968044 - Matheus#8294 - Maze maps had their time in game and now they are, somehow, "outdated" because it has been way too explored already. Anyway, the map itself is linear and relies on doing a lot of wall jumps in the entire map, which makes it boring and irritating to play because it is very repetitive - and this is worth all the other maze maps you'll see.
@7839142 - Newen#6196 - The map relies on a lot of waiting gameplay, from the beginning to the end: the players don't have to do anything but ride on the platforms and start their long waiting journey, which is frustrating and annoying. Besides that, the players will be anxious to get into the hole and they will try to get the spring tokens to reach it faster and they will certainly die because of the skull token above. Last, depending on the height above a platform, it may not float or would take MORE time to do it and this is a nightmare - this is a problem for full rooms.
@4189609 - Unknown#3300 - Eu gostei muito do mapa, mas o grande problema aqui é que dependendo da quantidade de jogadores na sala ele pode não funcionar. Por exemplo, se tiver muuuuuuitagente, o espaço para fazer isso é pouco e uns derrubariam aos outros - mas isso seria raro de acontecer -, no entanto, se tiver poucos jogadores - o que é bem mais fácil de acontecer, principalmente nos dias de hoje -, eles não vão ter "material" (outros ratos) para escalar e eles vão ter que esperar muuuuit até que o trampolim apareça nos momentos finais para ajudá-los. Dito isso, P1 está mais que ok.
@5552272 - Unknown#3300 - Não me recordo se eu já era o Regigigas das últimas vezes que você enviou esse mapa recentemente, mas foi eu quem o avaliei pelo menos umas duas vezes e não me parece ter mudado nada. Então, sempre que você enviar um mapa, procure fazer edições que realmente impactem. De qualquer forma, os problemas aqui ainda permanecem: todo o lado esquerdo pode ser evitado e os shamans conseguem resolver o mapa com apenas duas bolas de canhão.


P1'ed:
@7967350 - Zeus#6550 - Despite being linear, the mess caused by the mouse's collision gives it some fun. P1 will do.
@7967351 - Zeus#6550 - It actually worked better than the vanilla you parodied, but it is still linear and the number of players gathering the cheese is still not the best as well. Nevertheless, the shaman can help, which is better than the vanilla version that is shamanless. Fits P1.
@7968288 - Newen#6196 - A health mess on this map. It plays fine and it is a nice way to introduce the galaxy grounds with its features. P1.


Will be discussed:
@7968159 - Unknown#3300 - Um pouco confuso no começo, mas depois flui tranquilamente.
@4509763 - Unknown#3300 - Bom mapa de cooperação e o shaman pode ajudar em último caso se necessário.
@7580176 - Ork#0095 - Funciona bem, vamos ver o que os outros acham sobre.


Ignored:
None

Dernière modification le 1747416000000
Katwyn
« Citoyen »
1747432320000
    • Katwyn#1614
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#5813
  0
@2135267
@7940341

Dernière modification le 1747488720000
Rioxmaps
« Citoyen »
1747455900000
    • Rioxmaps#3702
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#5814
  0
@7965207
@7967499
R_y
« Citoyen »
1747462800000
    • R_y#8502
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#5815
  0
@7968537
Antoni0
« Citoyen »
1747503360000
    • Antoni0#8587
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#5816
  0
@7967309 edited
Weien
« Citoyen »
1747618500000
    • Weien#6059
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#5817
  0
@5492744
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