Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@6682985 |
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@6687662 |
Hybinkunduz « Citoyen » 1464469140000
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@6666266 |
Qehenna « Citoyen » 1464475800000
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@6691916 güzel bak |
Joaomillix « Citoyen » 1464485760000
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@6689644 @6692061 |
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@4218765 |
Lukesdoiit « Citoyen » 1464522480000
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@6685822 |
Mappermed « Citoyen » 1464535800000
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@6692785 |
Mapcrew « Consul » 1464538020000
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Left as is: @6686814 - Dprocik - The concept of these grounds hidding the mouse is interesting, I think it's not well exploited here; they don't improve the gameplay so much, if they weren't there the map would be exactly the same. @6295878 - Sekui - La carte pourrait être intéréssante mais le fait qu'il est une plateforme en dessous du portail orange fait que la carte peut être résolue avec seulement quelques portails. Portail du point de spawn au fromage, les souris tombent sur la plateforme en dessous, puis mettre un portail de cette plateforme au trou et la carte serait résolu. Donc techniquement aucune construction n'est requise. You should try to take more advantage of these grounds, trying to do something more challegning or interesting for the shaman. @6682540 - Kimsterjay - It's an interesting map to build on, especially on divine mode with all these well-located gaps but I think it requires a bit too much building, espacially with these ice walls which are requiring a boring building for the shaman and it's not necessary since the construction is already long enough to do without these walls. Moreover the cheese part is a bit too cramped so really easy to mess up. @6641031 - Obsyt - Well these triangle turning grounds are innovating for sure, but I think in this map it will bring a mass dead at the beginning with mouse trying to jump on closest triangle. Moreover the map doesn't require much building, three planks are enough to complete it (basically a bridge between the cheese and the mouse spawning point, easy to realize with the middle ground.) You should try to use these turning grounds in a way where they will truly improve the mouse's gameplay. @6686858 - Poteerfotter - The map looks nice and is easy to complete but it's maybe easy: First there're useless clouds grounds; these clouds are interesting to permit to divine shamans to build properly but here some of them are just useless. Moreover the grounds are too close especially in the area of the mouse spawning point/cheese, basically put a box is enough to reach the ground above. Same in the middle of the map, the grounds are close, so the building will be simple. The shaman can't be really creative here because the path is already too much defined so you should review the map in order to let more space for the shaman creativity, and permit more interesting constructions than simple boxes. @6687029 - Lucysicy - Even if your cat is cute, it's not a shaman map. @6687249 - Bequerr - The map has a nice symmetry and the space to put the boxes are nice but some grounds are useless such as the one above the shaman or the one in the left. Furthermore, put the box to show utility of the spaces is ok but put the plank with the yellow nail is breaking the back of the work of the shaman. You should try to do something more challenging, here the construction is really facilitate by the boxes' spaces, it's quite boring to do. @6663248 - Lzereturn - I like the way that the path in the middle is simplify with the boxes and the clouds, because building in such larger spaces is often annoying but here the there's to many help for the shaman; basically he just has to linked the boxes in the middle and add few planks to reach the cheese and the hole. I would suggest to switch the spawining of the mouse and the shaman so he'll have to build a bit more, and maybe the clouds are not necessary. @6687652 - Andrelionte - The concept is interesting but not well exploited in my opinion; first the shaman has to undestrand that he can't spawn on the grey grounds. Then these grey grounds are just to big, the shaman doesn't have many space to build espacially at the beginning, it's too cramped. There's no way to be creative here, the shaman can only spawn in few spaces I think you should try to mix the concept of the map and the space necessary for the shaman. @6437231 - Natrats - The map looks nice but once again, the shaman doesn't have any possibility to be creative with so many walls interacting with shamans' objects. The path is alredy well defined and it's boring to do. Moreover the death tokens are useless for the most part of it, well they are only restraining the path a bit more and improve a bit the design of the map. @6684149 - Oteacup - I guess you tried to do something challenging with the lava and that's a good thing, but here the lava is pretty useless since there's no logical way where the mouse has to interact with this roof. Moreover the building is not really interesting here; the shaman has to build a large bridge and then climb back up to the hole; that's not really creative. The right side and all these clouds are useless, they don't improve the gameplay or help the shaman so much (and it's not aesthetic). So you should try to something more challenging, more complicated and something which encourage the shaman to be creative. @6687852 - Alex4evah - Well for sure here there's enough place to build but the placement of the grounds are not interesting here. The shaman just has to build a long diagonal bridge, and the ground in the middle don't even interact with it actually. Try to do something more challenging, with multiple paths to suceed. @6688162 - Anjacaidah - The using of clouds could be interesting to do something challenging, so as the dynamic bloc of ice, but I don't think it's well exploited here; The mice will easily pass by the right to avoid the ice bloc, and if the shaman can delete it will be easier. Then when you have the cheese, to go back to the hole, a spring in the middle of the map is enough if the shaman have this capacity. If he don't, two plancks one the left are still enough. Well the major problem of the map is the lack of building requiring, it's a few planks solutions and that's not interesting. You should try to use the clouds and the dynamic grounds in a way to push the shaman to be creative, or to improve the gameplay. They're both interesting but here they're poorly used. @6687842 - Jellybbz - It's interesting to have so much space, the shaman can basically do whatever he wants, but it's difficult for shamans in hard or divine mode to build without any supports in all the maps, you should add some gaps to permit them to put plancks. Then the path is not really innovating, the cheese is on one side, and the hole on the other side, build below is a bit annoying for the shaman, try to find a path more interesting to build on. @6683317 - Squirtlspkmn - Nice pixel art, no really suitable for shaman even if the shaman has to build here, try to submit it in P5, the art category. @3122177 - Xtrollreyizx - The map is ok, and already P1, I don't think it will survive in discussion, I can't see higher than P1. @4871319 - Sutiropi - The mech is nice but there's not so much to build here, the mouse can jump on the mech directly (and they will just kill themselves) the shaman just have to put a planck on the gound and build a way to go to the hole, it's not so interesting for him. Put a mech is an interesting thing but you should try to let much place to the construction. @6691028 - Angyalkae - P44. @6691122 - Ahyenn - Grounds where objects can be spawn are interesting, but basically here, the shaman just have to build a bridge under it that's a generic path and a bit annoying to do. Try do to something less generic, more interesting for the shaman. @6687662 - Yessicaaa - It's great to have multiple way to complete the map, and much space which permit to the shaman to be creative but these big ice blocks are aesthetic and poorly placed in my opinion. You should try to place the grounds more strategically, the most of them seem randomly palced. @6691916 - Qehenna - Leaning grounds are interesting but there are too many randomly placed grounds here and the clouds are just useless and annoying for the shaman. The whole map seems randomly made actually, but some parts are interesting, there're just too many things. @4218765 - Zlogg - I like the scrolling mode, and the whole map is interesting actually, but I don't think the two holes are necessary, if they can access to the top one they can also go to the one above, you should remove one of them. @6685822 - Lukesdoiit - That's normally interesting to have planks with red nails to help the shaman but here the planks are stable and it's only require to planks to complete the map. The mouse should not be spawn here, the ground below them is useless. Moreover the big cloud where the shaman is spawning is useless, it annoyes the shaman but doesn't improve the gameplay. Well, you should try to do something with more construction because fixing to planks to a red nailed plank is not enough, and you also should avoid useless grounds. @6692785 - Mappermed - The symmetry looks nice, there're a lot of gaps so that's a good thing. But the construction is pretty generic and that's boring to do the exact same thing on both side but the construction is interesting to do tho. The major problem imo is for the mouse at the beginning who are going on the left, it's really annoying for the shaman to build a path for them, espcially because it's a bit cramped. P1'ed: @6685409 - Tdpnice - The map is nice looking and have much space to let the shamans build as he wants but I think the path will always be the same, there's not many solutions here. @6039549 - Tdft - Nice, it's only require a bridge under, I can't see higher than P1. @6670220 - Reppam - I like it, but since the path is pretty unique and generic I can't see higher than P1 for that. Will be discussed: @5076353 - Picapauui - @6660002 - +Mistersacri - @6688034 - Lostchicken - @6682985 - Yl0we - @6666266 - Hybinkunduz - Ignored: @6688429 - Alfikamanda - Posted more than 1 map (same post) @6688554 - Alfikamanda - Posted more than 1 map (same post) @6689644 - Joaomillix - Posted more than 1 map (same post) @6692061 - Joaomillix - Posted more than 1 map (same post) Dernière modification le 1464551640000 |
Fakkedorock « Citoyen » 1464545220000
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@6693125 |
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@6295878 - You skipped it >.< |
Mapcrew « Consul » 1464551640000
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@Sekui: It was added. Sorry the inconvenience. |
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No problem ! as long as you had added it to the review and as I'll not wait unfairly again for a week :) @6295878 - Edited |
Gyroorb « Citoyen » 1464555900000
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@6691915 |
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@6641031 |
Grimmaro « Consul » 1464560340000
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@6437231 |
Djmitoozinhu « Citoyen » 1464563160000
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@6693483 |
Tdpnice « Citoyen » 1464584460000
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@6687671 |
Andrelionte « Citoyen » 1464589680000
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@6687652 Dernière modification le 1464870720000 |