![]() Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@7961469 @7969340 @7970861 @7971050 Dernière modification le 1752471180000 |
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Left as is: @7969804 - Antoni0#8587 - Unfortunately, the edits are still not enough for this map, to be frank, the older version was playing better. It is way too hard for the rotation, mostly for new players and consequently, the same issue would still happen: the shaman would act quickly to help them and the map will lose its purpose. @7900993 - Wiannix#7716 - The map is ok-ish, but it has some flaws. Firstly, the chances of dying when doing it solo are way too high because the players are going to run for their first and won't wait for the shaman to construct a structure under the cheese platform to avoid dying, as a result, mass death, which is not allowed for the rotation. Plus, the ice effect is a little long, and it will prevent them from doing a wall-jump (on the grass ground under the honey ground) when they are getting their way back to the hole if they need. By adding a ground there, it will be fixed. Do it and let me know via Discord, and it will get P1. @7888455 - Zeus#6550 - I would have submitted this map for the Mechanism map submission. Anyway, its gameplay is way too simple: the only additional thing here is getting the collision with other mice properties enabled when touching the dynamic platform that provides a luck-based gameplay once they must pass through cramped gaps. Lastly, the dodue wasn't a great addition for this map, because it is easy to grab both the cheese, to sum up, basically a map with two free cheeses. @7958339 - Zeus#6550 - This map has potential, and it plays very well! There are two adjustments to make here: make the grass ground where the mice spawn a bit bigger so it would fit a plank better, just in case the shamans need to build; also, try to add a platform under the cheese to make it a bit easier for them to do it soloable. Once you're done, let me know via Discord. @7937395 - Zeus#6550 - I don't really get the point of this map, it needs a shaman to do everything in it, you can't even leave the spawn platform on your own. Usually, in this category, the players can do something without the shaman's help. Also, the night mode wasn't a great addition here because no one can understand the map, and they are going to die trying. To sum map, the entire map makes no sense. @7942666 - Zeus#6550 - The map is ok-ish enough to get P1, but it provides two free cheeses without any difficulty for the players. The dodoue should be used in a way that impacts the gameplay somehow and rewards the players, not as a visual thing. Switch it for the default cheese and let me know via Discord to make it protected. @7205634 - Mquk#0020 - The map layout provides a luck-based gameplay that will favor someone randomly when the collision is applied, which is frustrating for the players. Also, the shaman will need to help them no matter what because it's not possible to pass the obstacle with just a few players, and they can do it with just two planks on each side. @7408920 - Mquk#0020 - This map plays well because it depends on the player's expertise and skills to hit the galaxy grounds at the correct time to be thrown into the cheese and hole. As we spoke during the review, it needs to be fixed in order to get P1. @7358578 - Mquk#0020 - I found the idea very interesting, but it needs some adjustments. First, some sort of wall needs to be added on the bottom because the players are thrown away very fast, and they might die if nothing blocks their way. Plus, the second obstacle is a bit annoying, and the shaman can avoid it with a plank or a box, making it lose its purpose. If you think you can find another obstacle to improve this part, it would be better. Lastly, personally, I don't like the idea of a player needing to sacrifice himself in order to make the rest of them complete the map, do you think it is possible to make another version of this very same map (when adjusted) in wich the shaman need to spawn an object to have the same effect on the bottom so we can see what plays better? @5441526 - Unknown#3300 - Eu gosto dessa ideia em que o shaman precisa ativar esse efeito de alguma forma, porém, não gostei de como foi usado aqui por alguns motivos. Primeiramente, é claro que o shaman precisa ativar esse efeito com as bigornas, mas não é tão claro que se ele não repete essa ação, o efeito vai sair. Somado a isso, durante boa parte do mapa, o shaman fica preso e restrito a repetir uma mesma ação constantemente e isso é bem chato. Será que você conseguiria trabalhar essa ideia de uma melhor forma? Como num mapa onde o shaman tenha mais possibilidades de jogo, onde ele possa andar, construir algo e em determinada parte ter que ativar esse efeito para completar o mapa? Acho que seria mais legal e proveitoso. @7970041 - Danzo#6972 - Please, submit this map for the No-Shaman (P7) category because a shaman is not required to complete this map, and its presence might not be good because a lot of players can die with the skull token, and they'd lose their saves. Also, there's not enough space between the grounds to build something properly. @7944424 - Katwyn#1614 - Esse mapa já foi cehcado ao final do concurso. @7949001 - Katwyn#1614 - Esse mapa já foi cehcado ao final do concurso. @7880083 - Jas#4974 - This map was already verified when the contest ended. @7880084 - Jas#4974 - The idea is interesting, however, it wasn't well executed due to the map design. The shaman doesn't have to do anything but walk back and forth while conjuring, and consequently, the players follow him. Try to work this idea better with another layout. @7961469 - Rioxmaps#3702 - This map is hard for the rotation because the players can't understand what it is about, it takes them a lot of time to get the map idea, and this is very annoying, and the night mode makes it worse. Not only that, but also the shaman is condemned to stay in its "cage" somewhere, just repeating the very same things always. Lastly, the shaman should be able to gather the cheese. @7969340 - Rioxmaps#3702 - Firstly, despite adding the wall on the left side to prevent the players from dying, they are still going offscreen, and it shouldn't happen. Secondly, the shaman can make the players avoid the entire cobweb obstacle by making a bridge or something like this. On the other hand, if the players fall somehow, they can't do much to help them go to the top again to gather the cheese if they don't have the cannon-up skill enabled, and they have a limited space to spawn objects to do it as an alternative. In addition to this, speaking of limits, the ice ground is way too big, and the shaman's default conjuration limit doesn't let them build there properly when it is needed. @7970861 - Rioxmaps#3702 - You have already submitted this very same map for another category - P6, if I recall correctly. Do not submit the same map for multiple categories, especially if it wasn't edited. Otherwise, you might be blacklisted. @7971050 - Rioxmaps#3702 - Huge no. At this point, for someone who's involved with map-making, you should be aware of mass death maths. @7971056 - Jordan8#2489 - This map is very linear and poor in terms of gameplay. All the players have to do is waaaaaaaaaaaaaaaaaaaaaaalk on the entire map several times until they get the cheese and go to the hole while avoiding dying with the shaman's help. Also, it has lots of places in which you can die, and this is not a good thing for any normal rotation categories because the players won't be able to collect their cheeses, and the shaman won't get their saved mice. On a side note, the map doesn't look visually good because it is badly aligned, and the background colors aren't good for the eyes at all. @1251006 - Nosiro#0000 - This map is already P1 and doesn't have the potential to be more than that. Also, you have already submitted this several times during the years, don't do that anymore if it was reviewed already, otherwise, you'll be blacklisted. P1'ed: @7912125 - Antoni0#8587 - When we first played this map, I thought it would be a bit hard for the players, and indeed, it was. However, the second time they were playing, they managed to learn the map and got it quickly! It plays fine and is very enjoyable, although it doesn't have highperm potential. That said, it fits P1! @7921899 - John#9081 - It basically consists of being a back-and-forth map without much to explore. However, despite its simplicity, the galaxy grounds added some sort of challenge for players when they are teleported every time they touch it, and the shaman can act properly here. P1 will do. @7397364 - Mquk#0020 - This map is cool, and I don't recall seeing anything like this around. But, it doesn't have much challenge in it as the players can get into the hole with just a few seconds. Also, when the shaman needs to build, he can solve the map with just two or three planks. P1 will do. @4413928 - Unknown#3300 - É um mapa que tem um certo desafio interessante e que é difícil da primeira vez em que é jogado, mas depois que você o aprende, fica mais prático. Contudo, é algo extremamente repetitivo, tanto na parte inferior como na superior, que apresenta um grau de dificuldade maior, se você cair tem que fazer tuuuuuudo de novo. Então, P1 me parece bom o suficiente por aqui. @5509291 - Unknown#3300 - Eu gosto da maneira como você sempre procura inovar. Nesse caso, ao invés de você ter ativado um modo noturno para afetar a visão, por exemplo, você construiu isso de forma dinâmica e foi bem legal. No entanto, tem uma jogabilidade bastante simples e não demanda muita coisa dos shamans e dos ratos além de prestar atenção nos momentos em que é possível enxergar. Vale P1 pela inovação! @7941891 - Unknown#3300 - É um mapa com algo bem diferente do usual, mas é possível completá-lo sem fazer muitos esforços, tanto por parte do shaman que pode fazê-lo com algumas caixas, como por parte dos ratos que as usarão. Mas é um mapa bem feito, portanto, pode ser P1! @3143662 - Nosiro#0000 - This map is linear and boring, as it is repetitive because you do the same thing on each path. It would add nothing new for the rotation, however, it looks visually good and would be harmless if it becomes P1. That said, P1! Will be discussed: None Ignored: @5330881 - Deucalion#8416 - Posted more than 4 maps (#5837) @7900879 - Deucalion#8416 - Posted more than 4 maps (#5837) @7900895 - Deucalion#8416 - Posted more than 4 maps (#5837) @7901657 - Deucalion#8416 - Posted more than 4 maps (#5837) @7906499 - Deucalion#8416 - Posted more than 4 maps (#5837) @7944904 - Deucalion#8416 - Posted more than 4 maps (#5837) @7944926 - Deucalion#8416 - Posted more than 4 maps (#5837) @7945084 - Deucalion#8416 - Posted more than 4 maps (#5837) @7946320 - Deucalion#8416 - Posted more than 4 maps (#5837) @6848297 - Deucalion#8416 - Posted more than 4 maps (#5837) @7456697 - Deucalion#8416 - Posted more than 4 maps (#5837) @7674974 - Deucalion#8416 - Posted more than 4 maps (#5837) @7675265 - Deucalion#8416 - Posted more than 4 maps (#5837) |
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@7971792 @7971796 @7884798 @7963039 Dernière modification le 1755938040000 |