Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Ratflocks « Citoyen » 1465143300000
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Auroraclears « Citoyen » 1465254000000
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Rdciko « Citoyen » 1465301700000
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@4427041 @3694642 @3588649 Dernière modification le 1465420620000 |
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[Modéré par Kiwrimai, raison : Double post; please edit your posts instead.] |
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Princessa « Citoyen » 1465472700000
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@6707855 ser e my map gooooooo? |
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Mapcrew « Consul » 1465744140000
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Left as is: @6693125 - Fakkedorock - First of all, the map itself requires too much of vertical building for a single shaman and that's really boring. The cloud grounds take up much of the room, so there isn't enough space for creative and different solutions. These are good arguments to reject the map and I think you should focus a bit more on improving it. @6691915 - Gyroorb - Some grounds seem to be randomly placed, especially the clouds, which don't really offer anything interesting for the gameplay. Most of the shamans use that to help on their building and I'm pretty sure it's kinda unneeded since the map has already enough of support to build on. Anyway, there isn't anything new or fun here so I can put it up for the discussion, solutions are very limited. @6437231 - Natrats - The map itself reminds an already existent dual shaman map, and this one has some obvious issues which must to the fixed, bottom cheese is basically useless because shamans tend to reach the upper cheese and it's closer the hole, so the bottom cheese doesn't make any sense. Also, it's way too limited for various solutions and becomes extremely boring after time. @6693483 - Djmitoozinhu - There isn't anything really different from the others maps we usually see in public room, the ice ground is very pointless and makes the map feel weird (top grass grounds too). About the gameplay, it's way too short and repetitive since shamans usually do the same building every time. There are too much of empty space which could be used in a better way. @6665758 - Dprocik - The scrolling feature is unneeded, you could make a shorter version of this and it'll play the same way. The main problem with the map is that cloud ground doesn't really offer much of an obstacle, shamans can easily avoid that, so arrows are kinda pointless too. Better to keep it as is for now. @6693989 - Avacalhah - Found it very boring to shaman on, solutions are always the same and it's the kind of map which shamans get bored after playing it for some months, so I don't think it'd be a good addition to the category. Also, some mice keep trying to reach the upper platform from the spawn and that's painful and frustrating to the shaman because they'll lose saves. @4218765 - Zlogg - Another long map with a pointless use of the scrolling feature, most of these cloud grounds seem to be randomly placed and they're kinda pointless too, especially the one near the cheese on the left side. Different cheese locations are quite unbalanced, shamans usually prefer building to the top one and go back to the hole. @6693232 - Ta4 - Way too full of randomly placed grounds, shamans usually ignore the upper part of the map and solve it building at the bottom, only. There isn't much of room for creativity and that's the main problem with this map. @6694234 - Louloupoux - It's not a shaman map. Please, read the category rules before posting any maps on this thread. Thank you! @6694826 - +Mistersacri - Found it somehow interesting, but the tight spaces make me deny this map, since most of the shamans have troubles about building to the shortcuts (open spaces) and that's a big problem so it should be fixed. Try to not put many grounds around the map because shamans must have enough space for creative and different solutions. Currently it's better to keep as it is. @6695130 - Shobonvip - Nothing really interesting here, we already have some maps with the same concept and that's enough.The top plank is kinda pointless since shaman doesn't need to use that. Gameplay isn't very enjoyable and it's too repetitive. @6670519 - Heydurma - It's not a shaman map. Please, read the category rules before submitting a map on this tread. Thank you! @4102425 - Picapauui - Public tests showed that shamans usually do the same sort of solution every time it plays, ignoring the whole top left side of the map and I think you should use that for something else. Also, the gameplay consists basically on building a little horizontal bridge to the cheese and then put a plank for the hole. That's too repetitive and not enjoyable enough for the rotation. @6318650 - Davizinhoglm - The map doesn't flow well in public rooms, it's frustrating when mice have access to the lava ground and keep dying trying to find a way to complete the rest of map without the shaman's help. It's just a pain to the shaman, gameplay is boring and generic. @6695979 - Mouseffo - Buildings are way too generic and linear, cloud grounds don't provide anything interesting to the gameplay and mice usually ignore the whole right side to solve the map with only boxes, which is too boring for the rotation and there's basically no challenge here. @6696323 - Hujevokampro - It doesn't seem to be a map for shaman, because mice can get into the cheese without the shaman's help and overall it looks too ugly, not enjoyable enough for the rotation and there isn't much of room for creative and different solutions. It's too tight at some points and that will be always a problem. @6695770 - Vennyvenn - It's not a shaman map. Please the category rules before posting a map on this thread. Thank you! @6687249 - Bequerr - The scroll feature is also unneeded too. Found the gameplay way too bland and boring, ice blocks don't really seem to provide anything interesting except to help o the shaman's building. Overall, it lacks on originality and gameplay. @6697455 - Teoristra - It requires too much of building for a single shaman, newbies mostly can't even reach the cheese as well and the map becomes extremely annoying when you're in divine mode. @6697261 - Dudaherber - Generic and simple concept, the floating cloud ground looks weird and the gameplay at all remember vanilla maps. All of what shamans must to do is to build a large slanted bridge from hole to cheese, which is just boring. @6682540 - Kimsterjay - Another map where cloud grounds don't provide anything interesting to the gameplay. They should at least offer a bit of and obstacle, hole area is poorly executed (not well done) so I'd say that you should improve that too, but overall the map lacks in fun buildings and it won't be a decent addition to the rotation, in my opinion. @6673337 - Jammerys - Too much of vertical and horizontal buildings for a single shaman, there is nothing really different from the other maps in terms of gameplay, which is just very repetitive and annoying since it's the sort of map which becomes extremely boring after time. @4006813 - Xtrollreyizx - To be honest, I like how simple it is, but I also can't really understand the grass grounds organization. Try to edit something at the cheese part and submit it for vanilla contest (maybe it fits there) if you want, because I can't see it as a high perm of P4 since we already have enough similar maps concepts (it's the most simple kind o shaman map) on the rotation. @6698520 - Coolboy0911 - Too unoriginal. @6693457 - Yessicaaa - Too much of building for a single shaman (even having portals), this one is very similar to some portal-using concepts in the rotation, including P1. Most of the shamans have troubles about making properly buildings since it's too hard to handle with portals and slanted building at the same time. However there is nothing wrong with the map's gameplay, the concept is just no suitable for the rotation. @6698713 - Yl0we - What's the point of those cloud grounds? Mice usually tend to build around that, only. And with the same way everytime, which is just boring and not enjoyable enough for the rotation. There isn't much to say about this one, but when I first saw this map, I remembered how many shaman maps we already have on the rotation. @6697597 - Sofianosm - The scrolling feature is kinda useless and grounds seem to be randomly placed, with plenty of room to build on. The gameplay here is just boring, since shamans must only build a large horizontal bridge to connect the hole location with cheese and that's not enjoyable enough, we already have some similar concepts in the rotation, especially in vanilla. @6698903 - Bbkod - It's not a shaman map. Please, read the category rules before posting a map. Thank you! @4871319 - Sutiropi - Why there's a fake ground next to the mice spawn? That's just useless since you could add a normal ice there. Besides that, the map's gameplay is currently boring and the moving platforms don't really provide anything interesting or fun to the shaman. Better to keep it as it is for now. @6686055 - Mquk - Moving plank is just a pain to the shaman because mice keep trying to reach the cheese and most of them, especially newbies die trying that, it's frustrating and painful to shaman on. Building around the plank is also a problem, it might mess everything up if the shaman or mice do something wrong. @6700175 - Bluequality - Please, read the category rules before posting a map on this thread. The map you submitted doesn't follow the shaman requirements. @6686858 - Poteerfotter - Found it really boring because of the cloud grounds. I'm saying it because these clouds remove much challenge on the gameplay, making it less fun and interesting to build properly. Overall, solutions are way too limited for a high perm and there is nothing really interesting here @6701963 - Arandommeow - Please, read the category rules before posting a map on this thread. The map you submitted doesn't follow the shaman requirements. @6701286 - Axiary - Found really interesting the way shamans need to build, especially at the cheese side, but I'm pretty sure that nobody is going to reach the hole from the bottom and it makes the left water very useless. That's the main problem with your map so I'd recommend you to edit that and then re submit it here. @6696278 - Alex4evah - You usually get bored of this because it's the same sort of solution every time. The open spaces idea have a good intention but they're poorly executed since it's too tight to properly there, so most of the shamans will need to build to the same way all time. @5601264 - Qubals - The concept overall looks dual shaman style and the map itself requires too much of building for cheese, which is just annoying. Middle part of the map is very bland and should have some challenge there. @6703118 - Ratflocks - Mice usually win the whole map without any shaman's help. Please, read the category rules before posting any maps in this thread. Thank you! @6704301 - Donnywilly - Mice usually win the whole map without any shaman's help. Please, read the category rules before posting any maps in this thread. Thank you! @6704491 - Extremq - I don't understand why there are so may cloud grounds, they are just useless and shamans usually ignore all of the middle and top right parts. Gameplay is way too generic and straightforward, I always see the same sort of solution every time. @3759232 - Auroraclears - Too many pointless clouds, the open spaces just make everything easier than what it currently is. Also, it reminds an already existent dual shaman map without the middle grounds. Overall, it's very boring how shamans need to build and avoid some clouds. @6705418 - Rdciko - The map can be easily solved with portal-using only, shamans should at least build something than only using portals. Currently is way too boring how mice need to manage with portals and it's very generic at all points. @4971112 - Kurtwild - Too difficult to handle with the dynamic ice ground, newbies won't figure it out as well and I'd say it requires too much of building for a single shaman, which is very tiring and frustrating. @6706172 - Incognative - Cloud grounds don't add anything interesting to the gameplay, solutions are basically always the same (a little horizontal bridge), which becomes extremely boring after time. Overall it's not enjoyable enough for the rotation too and shamans keep ignoring the bottom right. @6683357 - Squirtlspkmn - Please, read the category rules before posting maps on this thread. The map you submitted isn't shaman (P4) @4738353 - Reppam - Found it a bit boring, because it's the same sort of solution every time and shamans usually only need to build a little bridge with clouds help to complete the whole map. The clouds don't really offer much of an obstacle, they just make it less challenging than it currently is. @6707868 - Artk - Painful to shaman on, I see a lot of deaths at the lava area, so I'd say it's just frustrating and not enjoyable enough for the rotation. @6707855 - Tutyzl - Please, read the category rules before posting maps on this thread. The map you submitted isn't for P4. @1285222 - Pamdecp - The map is fine enough to remain as p1, nothing else because some shamans have troubles about making stable buildings and the map is a bit too out of space to build properly, also, when shamans have the bubble skill it's painful to handle with them and mice keep dying frequently. Also, mice can kill the shaman by moving the ice cube. It's frustrating. @6710282 - Zupersuper - Please, read the category rules before posting maps on this thread. The map you submitted isn't shaman (P4) P1'ed: @6295878 - Sekui - We recently added some portal-using concepts to the shaman/dual shaman category, and I think that's enough for now. This one is okay enough only for P1, since most of the shamans can complete the whole map without building anything and that's not enjoyable. @6641031 - Obsyt - We don't have a map like this in P4 and this one isn't a good option for the rotation, because mech doesn't really provide a better or different gameplay, It's slightly associated with the gameplay, but P1 works fine for this. @6687671 - Tdpnice - Found it fun enough to shaman on, they have their own method to build this, but unfortunately I can't see it higher than that since it's the kind of map which people get bored of after some months in the rotation. Besides that, there's nothing really appealing here so I can put it up for the discussion. @3727231 - Jsilv - fun enough for p1, I can't see it higher than that. mice in general usually have troubles about building it properly but I like how it goes especially on divine mode @6699973 - Hybinkunduz - Not a big fan of these big clouds, they are a bit annoying, especially the left one under the hole. However the map flows okay enough for p1 @6702163 - Uhuge - Nothing really wrong with this one, I just think we already have enough of it on the rotation but P1 works here. @6705172 - Jumpfake - Clouds are way too generic but they have a good intention when the shaman is building, especially on divine mode. good enough for p1 Will be discussed: @6687652 - Andrelionte - well done map, but it looks more coop style than single shaman, so I'm putting it up for P4 and P8 discussion. Ignored: @889498 - Trkudok - Posted more than 1 map (same post) @899895 - Trkudok - Posted more than 1 map (same post) @6700307 - Tiojeje - Blacklisted @6674949 - Belsdb - Posted more than 1 map (same post) @6674964 - Belsdb - Posted more than 1 map (same post) @6674964 - Belsdb - Posted more than 1 map (same post) @6674949 - Belsdb - Posted more than 1 map (same post) @4427041 - Mrsnaki - Posted more than 1 map (same post) @3694642 - Mrsnaki - Posted more than 1 map (same post) @3588649 - Mrsnaki - Posted more than 1 map (same post) @6703300 - Hitsugayapd - Posted more than 1 map (same post) @6708873 - Hitsugayapd - Posted more than 1 map (same post) |