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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Sahdown
« Citoyen »
1441141620000
    • Sahdown#0000
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#5921
  0
@6193913
A_1
« Citoyen »
1441143900000
    • A_1#0000
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#5922
  0
@5951783
Mapcrew
« Consul »
1441192440000
    • Mapcrew#0020
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#5923
  0
Left as is:
@4992671 - Nukualofa - Mice start by all running over to hug the shaman, wherever the shaman goes. The water doesn't improve the gameplay.
@6213940 - Xxxgirlsxxxs - Very similar gameplay to maps already in rotation.
@6214213 - Kadirking - Poor design, the shaman is pretty much offscreen and the large pillar of water allows mice to get up and hug.
@6204313 - Stevenjildeh - Almost a direct copy of a map already in rotation.
@6214801 - Stevenjildeh - The layout of the map doesn't even work. Avoid designs that focus on tramps and encourage the shaman to just do the same thing over and over.
@6214849 - Stevenjildeh - Having invis walls at the side like this makes it pretty impossible to die. The ice ramps make it really easy to get up and hug.
@6214904 - Developx - Similar gameplay to maps already in rotation.
@6214908 - Developx - Very similary gameplay to a map in rotation, just smaller platforms and tramps in the middle that are hard to aim with.
@1305056 - Sewaged - Don't submit maps to two categories please. The hardest thing about shamming this map will be clearing all the huggers.
@6190651 - Sewaged - Original design but it just won't work, there are too many ways for mice to camp and hide from the shaman.
@6215540 - Guybuo - Don't disguise grounds as other grounds and don't add a hole. With portals mice can access them. Aside from that, pretty unoriginial gameplay.
@6215590 - Commandantso - Very similar gameplay to a map already in rotation.
@6215729 - Benmeteq - A good start, but the gameplay isn't new. Try changing the bottom platform, make it smaller or make it into 2 platforms etc.
@2579234 - Viniciusdara - Does look ok but it's so easy to get up to the vertical platforms that shamans will have a very hard time clearing the map.
@6162984 - Uolesportee - An alright start but I don't think the tramp works and I would remove the water. Think of something more interesting to do at the sides.
@6217072 - Nicoarrue - Cool decoration but you've just copied a map already in rotation and added some rectangle grounds that don't do anything.
@6215436 - Weneys - Very similar gameplay to a map already in rotation.
@6215473 - Weneys - Again, even by removing the top platform this map is too similar to one already in the survivor rotation.
@6219423 - Weneys - I like the cage having high enough friction to let shamans stay up but the reast of the map is nothing special. Try being a bit more creative with the other spaces. This doesn't mean go and add a load of water.
@6219470 - Ozgebru - Very similar gameplay to a map already in rotation, just added some water.
@6217527 - Rejam - I like simple maps but this is missing something. As it is currently, the map is just the same gameplay as any other.
@6220016 - Deepsonic - Poor gameplay, just a more boring version of a map already in rotation.
@6219954 - Deepsonic - Again, all you've done is remove one platform from a map already in rotation and turn off collision with objects.
@6219899 - Deepsonic - Same comment as above.
@6220063 - Deepsonic - Did you think that we wouldn't recognise the maps you're copying or do you just not realize you're doing it?
@6220055 - Fetisj - Don't disguise grounds as other grounds. Gameplay is very poor, the tramps are much too strong and if people get up they will just camp on them.
@6220237 - Natrats - This would be a lot better without the water. Also I'd remove the bottom-right and middle-right platforms and realign the map to fit in.
@6220762 - Sallymari - Poor gameplay and allows mice/sham to go offscreen.
@6221538 - Sallymari - Shaman is never going to stop huggers if their cannons fall through the ramp. However it is too similar to maps in rotation, just with less grounds.
@6220873 - Luuffy - This is just a map in rotation with the 4 small wood grounds removed, no new gameplay.
@6221286 - Eyperez - Poor design, map works ok but mice in the middle can survive very easily.
@5281821 - Picapauui - Cheese is pointless and the shaman spawning below mice means they have to get up before being able to do anything. Survivors will probably just camp on the mouse spawn.
@6222854 - Specialkness - Very similar layout to a map in rotation, just with two new vertical grounds to allow mice to hug or hide behind.
@6222891 - Specialkness - We don't need any more maps where the shaman can only use tramps or down cannons.
@6193913 - Sahdown - Wasn't this map submitted before? The mech is cool but really belongs in P4/5/6/7.
@5951783 - Amineouafii - Well it's very colourful and I have to praise the enthusiasm for survivor. Unfortunately it only takes one large box to kill everyone and the gameplay needs to be more creative rather than 4 straight lines.


Will be discussed:
None


Ignored:
@6216716 - Kadirking

Dernière modification le 1441196580000
Kobranejdet
« Citoyen »
1441197660000
    • Kobranejdet#8052
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#5924
  0
@6223724
Kobranejdet
« Citoyen »
1441198680000
    • Kobranejdet#8052
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#5925
  0
@6223745
Grimmaro
« Consul »
1441198800000
    • Grimmaro#0095
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#5926
  0
@6223747 - edited
Natrats - This would be a lot better without the water. Also I'd remove the bottom-right and middle-right platforms and realign the map to fit in.

@6231698

Dernière modification le 1441525800000
Deepsonic
« Citoyen »
1441200900000
    • Deepsonic#0000
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#5927
  0
@6223758
@6223775
Pgmsule
« Citoyen »
1441202880000
    • Pgmsule#0000
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#5928
  0
@6162023
@6157897
Sxxz
« Citoyen »
1441204140000
    • Sxxz#4903
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#5929
  0
@4908614
Kobranejdet
« Citoyen »
1441205580000
    • Kobranejdet#8052
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#5930
  0
@6223930
Din
« Citoyen »
1441213200000
    • Din#0305
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#5931
  0
@6224219
Naviliz
« Citoyen »
1441214760000
    • Naviliz#0000
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#5932
  0
@6224258
Naviliz
« Citoyen »
1441214820000
    • Naviliz#0000
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#5933
  0
@6224196, but under Sandrexa
Nadanando
« Citoyen »
1441215660000
    • Nadanando#0010
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#5934
  0
@5281821
Uolesportee
« Citoyen »
1441240440000
    • Uolesportee#0000
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#5935
  0
@6162984 - Edited
@6098101 - Edited

Dernière modification le 1441336020000
Gece
« Citoyen »
1441270080000
    • Gece#3728
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#5936
  0
@6215729 - Edited / Corrected
Jiex
« Citoyen »
1441284540000
    • Jiex#2493
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#5937
  0
1.@6225423

Dernière modification le 1442137680000
Ozgebru
1441286340000
    • Ozgebru#0000
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#5938
[Modéré par Sebaisseba, raison : Please submit P24 maps in the P24 thread.]

Dernière modification le 1441286460000
Sewdycreator
« Citoyen »
1441318680000
    • Sewdycreator#0000
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#5939
  0
@6226011
@6205463
Eljordhan
« Citoyen »
1441334220000
    • Eljordhan#0000
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#5940
  0
@6226730
@6237283
@6240667
@6240668
@6243894

Dernière modification le 1442078400000
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