Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Senjohgahara « Citoyen » 1466200740000
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Marcos « Citoyen » 1466213580000
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Shobonvip « Citoyen » 1466256420000
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Mr_d0ug « Censeur » 1466268420000
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Panmlekovita « Citoyen » 1466278440000
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Mapcrew « Consul » 1466360760000
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Left as is: @6712329 - Qehenna - The concept of a shaman who must hurry to get the mice out before they died is kinda interesting but there's too much big clouds in the map. Basically the shaman can not construc anything he can put objet separately, that's all. Moreover the clouds aren't really aesthetic and the concept cannot work for a shaman in divine mode. @6696278 - Alex4evah - The shaman has a lot of place to build so he can be imaginative, that's great, but the construction required is too basic, and no challenging enough. And some grounds seem useless (the ground on the left for exemple), you should try to make something more challenging and interesting for the shaman. @6705807 - Qubals - Same as above, the construction needed is to simple, a bridge and then something to go up to the cheese. The cloud could have been interesting and add more challenge to the map but the cloud is not well put, the shaman can easily go throught it with springs or by passing on the top of the side-cloud. Moreover the map isn't really aesthetic, clouds are misaligned and some decorations are useless. @6704723 - Andrelionte - It looks nice but I think the contruction is too long to realise. The map itself is great but there's nothing new and build such a long distance under without any shelf is annoying for shaman especilly hard/divine mode, moreover there's wind so it make it more difficult to have something stable and even more annoying to the shaman. I think you should review the difficulty, make the map a bit more easier to have a stable construction. @4516841 - Jsilv - Technically there's no construction needed here. The mech with the trampoline is nice, but the mice can grab the cheese alone with that even if it's difficult. The shaman just have to put boxes so the mice can climb over the trampoline walls. And the mech will just cause a mass death beacause it's too fast but in the same time the shaman can't build around that, the trampoline will just mess up everything. You should try to find a way to mix shaman's construction and mech in a better way. @3109454 - Xtrollreyizx - The map is already P1'ed and since it's generic and a bit boring to do I can't see higher fot that. @6696898 - Snoopycrack - Sorry, but it's not a shaman map since it doesn't require construction at all. @2221355 - Pamdecp - I really like this concept but it won't work well since the shaman can teleport outside the tunels, and even if he stay inside those tunels it's a bit boring, it looks nice, and it's different but it stays a simple portals map which can be resolve with 2 teleportations. @6706172 - Incognative - The map has some difficulties like the lava and the cloud, it's great to add some challenge, but it's not well executed here in my opinion ; - The lava is causing a great mass death which will annoy the shaman. - The cloud is so big that the cheese is almost impossible to grab, the shaman cannot build around. You should try to adapt the difficulties and think about how the shaman will get over them ; he must use his imagination and it must be interesting for him. @6089610 - Sofianosm - Not really interesting, the changement of ground (earth, chocolate, ice...) in unecessary and you must go offcreen to join the hole. Try to do somethong more challenging for the shaman, something where he has to be imaginative in his construction. @6713502 - Djinex - There're a lot of elements useless in this map ; - The clouds at the mice spawning point don't help the shaman, - Then the ice block in the middle of th ground is completly useless - Finally why does the wood ground is dynamic? The shaman don't have to/won't interact with that. As an advice, I'll say that each time you're adding something you should ask yourself how the element is going to improve the map and the gameplay. And then you should try to mix the different elements to have a good gameplay for the mice and for the shaman. But there's effort to align all the ground that's actually nice. @6713674 - Coolboy0911 - Death tokens are a often interesting in shaman maps, but also ofent no used in a interesting way. I think it's the case here. To go over the first plateform filled with them the shaman just has to put boxes/anvil and the mice will go over them. For the second platform, there's no logical sense where the mice will go there, it's kinda useless. And for the construction of the map, you basically have to do a large bridge, put some anvils, and a planck to reach the hole. It's not enough to be interesting. Try to use the death tokens in a better way to improve the map gameplay. @6694826 - +Mistersacri - Looks really nice, and I like the concept but it's too cramped, the shaman will probably struggle and mess it up. And the ice grounds are missaligned. @6395206 - Obsyt - I like that concept, quite unique. But I don't think it will work properly ; after a while, when mice will know the map they proabably won't push the button anymore and I think the shaman can easily become angry on this kind of situations... @6663887 - Lapinprince - The map looks nice, but it's simple to complete and even if there're different solutions, I think shamans will always do the same. Moreover, the cheese place is a bit cramped so easy to block. You should try to add something to encourage a complexier construction and maybe switch the shaman/mouse spawning. @6700307 - Tiojeje - Really like this map; it looks very nice, the difficulty is well balanced, and it's enjoyable imo. The only concern I have, is about the mouse spawning which is a cramped place, and feels easy to mess up. The hole area is also a bit cramped. You should let more space to the mice at the beginning and simplify some things because it's too long to complete. @6705608 - Coralbee - I like that concept nd the design of the map but clearly it will never work in public rotation beacause it is too complicated. Try to do something more simple with the same concept. @6329772 - Dprocik - If it's okay for normal/difficult shamans who can block the cloud, it's just suuper painful for divine shamans who must build with a simple little box as a support and with a moving platform. The concept is interesting tho, but try to improve its execution. @6714484 - Superpuh - If the cloud can be interesting, here it's just boring because the shaman has to build a large thing under but just has to put plancks above. Moreover the map can be complete with one planck and three springs. You should try to do something more imaginative, and original. @6714725 - Srmal - Having some nightmode simple maps could be interesting, and this map is simple enough in nightmode but the major flaw it that shaman/mice cannot see the upper platform with hole from the lower platforms and it kinda problematic. Try to make it visible/give a clue so the shaman know where he must go. @6379459 - Shadowtrophy - The map looks original even if I don't understand the big black circle. It's completly useless since it doesn't have collision with objects and with mice. Moreover it's really complicated for divine shamans to build here because there's almost no flat space, and build with just the few space at the beginning would be to painful. So, if the black circle doesn't have utility, remove it please. Then try to improve the gameplay a bit because the construction needed is to basic, the shaman cannot be imaginative here. @6715996 - Yuir - Not a shaman map since it doesn't require construction. @6122100 - Circling - It's interesting and nice looking but also kinda boring. Go throught all these ice blocks is frustrating and annoying to do, especially because they don't need construction but a big box. And some grounds are misalligned. @6716963 - Transqwez - The map is confusing, there're a lot of elements and some seem useless. The clouds in particular are almost pointless, big clouds like that are alsways annoying. Try to do something more clear with more space and remove the grounds which are pointless. @6717508 - Sutiropi - Green ground is flashy in the middle of wood/ice. This ground is useless here, if it's supposed to be a trick for the shaman it's just painful, but it's not the major issue of the map; most of the grounds are big and it's too cramped to let the shaman build properly. Really easy to mess up. Try to let some space are the ground to build around properly, and if you want to keep that green ground, please, try to use it in a better way. @6717187 - Anjacaidah - Not a shaman map. @6670519 - Heydurma - Not a shaman map @6328976 - Picapauui - Looks too generic and boring, we already have similar maps in rotation. @6708873 - Hitsugayapd - The concept could be nice, but I think it's not well exectued here; first it's almost impossible for divine shamans, then when you first saw the map you don't really understand that there's something under. And the wind is annoying. Maybe try to simplify a bit the map and change the shaman spawning. @5575710 - Wangan - Interesting concept bug it's really laggy and the platform where the shaman is starting is useless. @6670086 - Senjohgahara - That's super boring and annoying to build around this too big ice block, there's not enought space so it's too cramped, and to easy to mess up. Try to let much space for the shaman and put just one big ground in never a good idea beacause the solution are limited and it's boring for the shaman. Try to use your imagination to do something more original. @6719617 - Mmhhxdxd - It's too generic; two planks on the right side and two planks on the left side it's not enough for a shaman map. You should try to do something more imaginative and complex to complete. @6720160 - Shobonvip - Yellow cloud is weird. Nah, the map looks nice but indeed yellow clouds with ice property are weird. Some grounds are also misalligned and the major issue here, is the hole area which is too cramped so too easy to mess up. @6720262 - Aeon2 - Not a shaman map. @5662614 - Panmlekovita - Not really a shaman map since barely all the map can be complete by wall jumping. Shaman just has to put a plank/spring but that's all. Try to make a map where the shaman have to build more, in a shaman map the shaman must have a more mportant place. @5571773 - Vlump - The map looks nice, but the solution is generic and a bit boring to do. Try to find a more original idea where the shaman has mutliple solutions. @6708921 - Yessicaaa - The map looks nice and interesting but I think the clouds are too big to permitt something really interesting. The shaman is kinda block by these clouds, and it make the solution of the map generic since he must avoid that cloud. It would have been great in the P8 sand grounds filler pack tho. P1'ed: @6711446 - Quinzinhojr - I like the concept, it's interesting enought, but the map is easy to complete since you can tied planks to the dynamic ie block, and the shaman has to do the same thing twice, it's a bit boring, I can't see higher than P1. @6712589 - Fakegami - Nothing really new here, but nice enough to be P1. @4980774 - Zlogg - Several solutions but it stays really simple. But it looks nice. @6714452 - Kimsterjay - Interesting to build around in my opinion but most find that boring, especially after sometimes. @6716497 - Framnm - Simple and enjoyable with multiple solutions. But there's nothing really new and it doesn't look really great imo. @4390118 - Tdft - Nice but also really easy to mess up. Will be discussed: @3870356 - Sekui - @6714003 - Mappermed - @6716860 - Tdpnice - Ignored: @5373702 - Ninjasoad - Posted more than 1 map (same post) @5145201 - Ninjasoad - Posted more than 1 map (same post) @5459685 - Ninjasoad - Posted more than 1 map (same post) @5942987 - Ninjasoad - Posted more than 1 map (same post) @6719001 - D0u1 - Posted more than 1 map (same post) @6719614 - D0u1 - Posted more than 1 map (same post) Dernière modification le 1466418900000 |
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Qubals « Citoyen » 1466423700000
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@5660827 Dernière modification le 1466424300000 |
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+Mistersacri « Censeur » 1466424000000
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@6694826 Edited |
Mr_d0ug « Censeur » 1466426280000
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Pamdecp « Censeur » 1466427240000
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Coolboy0911 « Citoyen » 1466428500000
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Kratos « Citoyen » 1466434260000
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@6723604 Dernière modification le 1466434380000 |
Quinckas « Citoyen » 1466436120000
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