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  • TFMapCanvas - Create Joints Easier
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TFMapCanvas - Create Joints Easier
Lament
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#41
  1
Hello Nyoibou!
I've made a translation of your thread for our community.
Topic-739046

Dernière modification le 1429022580000
Nyoibou
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#42
  0
bump :D
bug fix: Water grounds with v="x" property won't break the replay anymore. (Water won't be disappeared like in-game.)

and thank you for the translation!
Cetos
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#43
  0
lol, this is a perfect tool, thanks!
Hydroper
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#44
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Perfect! Can I translate it to PT-BR?
Artsecretx
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#45
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Awesome!! thanks <3
Ash
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#46
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It's amazin'.
Nyoibou
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#47
  0
Thanks :>

Update:
- d="" and D="" in P tag won't be lost when you load your XML.
- added options for aie="" and mgoc="" in map settings.
http://i.imgur.com/lq5FTBx.png


profiver a dit :
Perfect! Can I translate it to PT-BR?

I would appreciate it if you could do so.
Papero
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#48
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Uh what's spelunkler mode??? ._.
Nyoibou
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#49
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There is a game named Spelunker. The main character in the game can be killed surprisingly easily. so... :s


I don't know what aie="" feature is officially called.
Papero
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#50
  0
Nyoibou a dit :
There is a game named Spelunker. The main character in the game can be killed surprisingly easily. so... :s


I don't know what aie="" feature is officially called.

What exactly is the mgoc tag too? How is it any different from the regular mass tags
Nyoibou
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#51
  0
bumpbump

I updated this(tfmapcanvas) and the compressor a while ago.
- You can now use numeric keys.
- added an option for bh="" in map settings. (Mad Scientist)
- Compressor: There was a bug that removes foreground color joints, and it has been fixed.

and I also made another script that allows you to make your map larger or smaller.
It works even for art maps! What a useless tool!
examples
http://imgur.com/X95RnHv.pnghttp://imgur.com/BJ92B6p.png
@3283533 by Lolitavip (thanks)

here is the link: http://tfmapcanvas.atwebpages.com/multiply/

Dernière modification le 1445341560000
Error_404
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#52
  0
Nyoibou a dit :
bumpbump

I updated this a while ago.
- You can now use numeric keys.
- added an option for bh="" in map settings. (Mad Scientist)

and I also made another script that allows you to make your map larger or smaller.
It works even for art maps! What a useless too!
examples
http://imgur.com/X95RnHv.pnghttp://imgur.com/BJ92B6p.png
@3283533 by Lolitavip (thanks)

here is the link: http://tfmapcanvas.atwebpages.com/multiply/

That is just what I need!

Thanks!

To be honest I don't really know a lot of mech + the codes

This tool is 100% helpful for me, thanks for creating this magnificent app
^-^

Dernière modification le 1445338740000
Lunoru
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#53
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Nyoibou a dit :
Here is a simple guidline for each parts.

The link seems not to be working, or that's just me.. :?
Nyoibou
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#54
  0
Sonicherois a dit :
Nyoibou a dit :
Here is a simple guidline for each parts.

The link seems not to be working, or that's just me.. :?

I didn't notice that link doesn't work. Thanks for telling me.
https://i.imgur.com/Er1LfRM.png is the right one.
Lunoru
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#55
  0
It's very interesting to mess around with this tool. But being in a lower than average level in map making (honestly my weakest aspect in Tfm :/) I still can't understand certain simple things, such as actually making a small wooden block, go from the bottom to the middle of the map and back in the original position in a fast or slow pace. But I'll try to figure them out

Also, what is the Mad Scientist mode?

edit: How to make a ground constantly rotate on it's own axys and edit it's speed? (like the map where the plank spins really fast in a vanilla room)

Dernière modification le 1445504280000
Nyoibou
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#56
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Sonicherois a dit :
Also, what is the Mad Scientist mode?

If you enable that option, shaman can shoot cannons upward even if he doesn't have the skill Mad Scientist.

Sonicherois a dit :
How to make a ground constantly rotate on it's own axys and edit it's speed? (like the map where the plank spins really fast in a vanilla room)

You can use Revolute Joints for this. In order to make grounds rotate, you have to put some value in MV (note: P = power, V = velocity).
I think it is better to ask this kind of question in the Q&A thread.

You can also learn about joints in this thread.

Dernière modification le 1445774580000
Shalander
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#57
  0
Is cool alternate of editor to your editor, work is better and funny. ;3

Dernière modification le 1449602400000
Yuyerito
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#59
[Modéré par Bog, raison : Spam.]
Dollyblue
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#60
  0
You are the best Nyoibou.
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