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  • [TUTORIAL] Invisible Grounds
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[TUTORIAL] Invisible Grounds
Epalk
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#41
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If you are someone who is trying to save xml space, deleting the whole o="" part would be better than having o="ffffffff". The struggle is real with maintaining xml capacity.
Memiixx
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#42
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Epalk a dit :
If you are someone who is trying to save xml space, deleting the whole o="" part would be better than having o="ffffffff". The struggle is real with maintaining xml capacity.

kkkkkk semonet jguob capaty o part having nou qlen joui
Norveyprooo
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#43
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hola soi sebastian voi en en nibel 1000
Aqwhalo
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#44
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put it to T="15" and it'll show the ground. It'll stay the same when it becomes moveable too unlike regular wood
Trioxxxpro
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#45
[Modéré par Shamousey, raison : Please speak English on the EN forums.]
Epalk
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#46
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I forget. Can we make circle grounds invisible and still dynamic while being connected to other grounds? Dunno how ;-;
Mousechris
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#47
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epalk a dit :
I forget. Can we make circle grounds invisible and still dynamic while being connected to other grounds? Dunno how ;-;

Yes, yes, and no

making it connected to other grounds needs T="15" but that makes a square or an error wood block, so sorry, but no :(

but you can make a circle ground dynamic and invisable with making it's color disappear or fffffffff
Epalk
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#48
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mousechris a dit :
epalk a dit :
I forget. Can we make circle grounds invisible and still dynamic while being connected to other grounds? Dunno how ;-;

Yes, yes, and no

making it connected to other grounds needs T="15" but that makes a square or an error wood block, so sorry, but no :(

but you can make a circle ground dynamic and invisable with making it's color disappear or fffffffff

Ah ok thx, however, I found a way to do it!! lol.

I added m="" after the T="13" and it made it possible to connect invis circle grounds. I think this is an old technique and maybe it could be added to the OP because I managed to do it in @3478848.

So m="" should make any ground invis while still dynamic and connected.
Mousechris
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#49
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<C><P /><Z><S><S H="142" P="0,0,0.3,0.2,0,0,0,0" L="552" X="408" Y="410" T="0" /><S H="10" P="1,0,0.3,0.2,0,0,0,0" L="54" o="324650" X="487" Y="254" T="13" m="" /><S H="24" P="1,0,0.3,0.2,0,0,0,0" L="19" X="457" Y="261" T="0" /></S><D /><O><O X="456" C="22" Y="263" P="0" /></O></Z></C>
epalk a dit :
mousechris a dit :
epalk a dit :
I forget. Can we make circle grounds invisible and still dynamic while being connected to other grounds? Dunno how ;-;

Yes, yes, and no

making it connected to other grounds needs T="15" but that makes a square or an error wood block, so sorry, but no :(

but you can make a circle ground dynamic and invisable with making it's color disappear or fffffffff

Ah ok thx, however, I found a way to do it!! lol.

I added m="" after the T="13" and it made it possible to connect invis circle grounds. I think this is an old technique and maybe it could be added to the OP because I managed to do it in @3478848.

So m="" should make any ground invis while still dynamic and connected.

Tested it out, genious, and also your map is great, hope it gets P5, i'll be sure to add that into the OP sometime, I'll prolly update the whole OP too! :)

(ill be making the new OP when I get home from school today, if I forget yell at me ok :p)

Edit 2: It's done! 1 day late, but I ran into some problems involving T="15", turns out T="15" is now web grounds code!

Dernière modification le 1414693140000
Epalk
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#50
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nice revamp! lol :-)
Mousechris
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#51
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epalk a dit :
nice revamp! lol :-)

Thanks I worked very hard! Enjoy!
Haku
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#52
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I'm curious, what was the original purpose of the m="" attribute?

The m="" trick is a bit redundant but I find it more practical to use that instead of v="1" to make invisible water. Also you can easily turn invisible other kinds of grounds aside from rectangles and circles. But the main benefit from using m instead of invalid colors is that you can still see the grounds in the map editor.
Epalk
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#53
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I needed to use m="" because dynamic and invisible circle grounds couldn't be anchored in the editor without it. (important for dynamic art maps lol)
Mousechris
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#54
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Oops wrong XML tag ignore this

Dernière modification le 1415107140000
Epalk
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#55
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isn't that v="" lol (the despawn method)
Mousechris
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#56
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Epalk a dit :
isn't that v="" lol (the despawn method)

Oh? I thought that was m, then what does m do
Lament
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#57
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m="" makes the ground invisible and v="" makes it despawns after certain amount of time. Water is kinda different, because it only turns invisible after adding the v="-1" tag to it and is still on the map.
Mousechris
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#58
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lamentxthe a dit :
m="" makes the ground invisible and v="" makes it despawns after certain amount of time. Water is kinda different, because it only turns invisible after adding the v="-1" tag to it and is still on the map.

Does this mean m="" is not a glitch but rather the original use of it. Because I was asking for the original use, and I've always thought it was a glitch.
Epalk
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#59
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I am pretty sure that m="" is used just to make things invis. although using the other methods might be better to save xml capacity if you just need to make collision invis.
Francinipet
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#60
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that sounds cool
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