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Pictionary~
Shamousey
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#41
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Paperonaruto a dit :
the thing to check the caps.

I did fix that, by the way ;)
Beachking
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#42
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Okay forgot my nonsence :P
May I say the xml that you gave is not that safe tbh. Some of the pictionary maps that are in the game when you ancor is the ground moved out of place. I know that it is an irritation for some people. So I created an xml for the 2 rectangle grounds they would stay in place and no ground support is needed.(Just used by rypes glitch.) Make sure you do not change the following Z value's 0,1 and 2.
http://pastebin.com/ZerVhjZz
Hopefully this would be more helpful to use.
Squeekmouse
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#43
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Very helpful, thanks beach~
Papero
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#44
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Shamousey a dit :
I did fix that, by the way ;)

it wasnt really working for me :(

anyways could you add the word stegosaurus

Paperonaruto a dit :
it wasnt really working for me :(

anyways could you add the word stegosaurus

ill check again

doesnt work properly

like if the answer is bone

and you type bonE

it doesnt seem to sense.

this isnt too serious though so its your choice wheter to think about it or not :o
Eliotn
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#45
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1. Can you script the game to where it automatically awards cheese to the winner? I see other maps do it, so I know its not a limitation in the engine. Its inconsistent because some maps have a hidden mouse hole, and one of the maps insta-teleports you to the hole.

2. The controls could use improvement. Wouldn't it be possible to have heyboard controls change the type of anchor, and arrow automatically place the correct anchor? Or am I missing something (I see people draw things really well in that game for some reason).

3. I don't like automatic afk kill the shaman. Why not allow the shaman a 10 second window, after he dies, to !respawn (which player mice can do), and have the game send a message to remind him of that.
Polypopu
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#46
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Shamousey a dit :
Pictionary is now an official module! You can play it in any room that starts with #pictionary! I'm getting Portuguese and Russian translations for the larger list of words now, if anyone would like to help out translating for other languages, that'd be much appreciated!

I would like to help with Romanian translation :3
Squeekmouse
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#47
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Eliotn a dit :
1. Can you script the game to where it automatically awards cheese to the winner? I see other maps do it, so I know its not a limitation in the engine. Its inconsistent because some maps have a hidden mouse hole, and one of the maps insta-teleports you to the hole.

2. The controls could use improvement. Wouldn't it be possible to have heyboard controls change the type of anchor, and arrow automatically place the correct anchor? Or am I missing something (I see people draw things really well in that game for some reason).

3. I don't like automatic afk kill the shaman. Why not allow the shaman a 10 second window, after he dies, to !respawn (which player mice can do), and have the game send a message to remind him of that.

Thanks for the feedback. The game has now become an official module and we are making mice automatically gain cheese when they get the correct answer. At the moment the maps in that room aren't consistent and we're currently in the process of asking all of the map makers to add holes to their maps.

As for the controls, the api we have at the moment is limited doesn't allow us to spawn anchors as items so we can only do this manually (1 + C/V). Once we're able to we'll make sure we develop a more advanced way of spawning them (such as an anchor automatically spawning when you place an arrow).

Once people get more used to the game I'm sure they wont accidentally afk as often. However what you're saying makes a lot of sense. We are currently thinking of ways to change this! Adding an extra 10 seconds after a shaman dies where they can choose to respawn may seem like a simple way to fix it, but keep in mind that if the shaman really is afk, this is a 40 second wait for the mice in the room.

Great ideas, I'll get back to you!

Polypopu a dit :
I would like to help with Romanian translation :3

Fantastic! I'll get in touch with you in-game.
Papero
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#48
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Squeekmouse a dit :
Thanks for the feedback. The game has now become an official module and we are making mice automatically gain cheese when they get the correct answer. At the moment the maps in that room aren't consistent and we're currently in the process of asking all of the map makers to add holes to their maps.

As for the controls, the api we have at the moment is limited doesn't allow us to spawn anchors as items so we can only do this manually (1 + C/V). Once we're able to we'll make sure we develop a more advanced way of spawning them (such as an anchor automatically spawning when you place an arrow).

Once people get more used to the game I'm sure they wont accidentally afk as often. However what you're saying makes a lot of sense. We are currently thinking of ways to change this! Adding an extra 10 seconds after a shaman dies where they can choose to respawn may seem like a simple way to fix it, but keep in mind that if the shaman really is afk, this is a 40 second wait for the mice in the room.

Great ideas, I'll get back to you!


Fantastic! I'll get in touch with you in-game.

point to note when the shaman respawns they dont respawn as a shaman.

*from obserations from the old rooms of debuglua that happened a few times.
Squeekmouse
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#49
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That's true ^ Good point. This makes your idea impossible Eliotn.
Matheusba
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#50
[Modéré par Lewbot, raison : Spam]
Eliotn
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#51
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Would it be possible to allow the shaman to change their word once, like the original pictionary, or something similar?
Squeekmouse
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#52
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Eliotn a dit :
Would it be possible to allow the shaman to change their word once, like the original pictionary, or something similar?

Working on that
Haruhitastic
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#53
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Another idea would be do do similar like Draw My Thing where he could pick from three different words, but I don't know how to manage it without a bot. perhaps "press letter (xxx) for word1, letter (yyy) for word2," etc?
Eliotn
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#54
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Haruhitastic a dit :
Another idea would be do do similar like Draw My Thing where he could pick from three different words, but I don't know how to manage it without a bot. perhaps "press letter (xxx) for word1, letter (yyy) for word2," etc?

I would do it by having F2, F3, F4, etc. be used to select the words.
Bloncked
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#55
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Hm, i want to translate the game for BR :D
Bloncked
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#56
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Here is the BR translation :D
http://pastebin.com/A0KyBv8Y

I think i should translate the words list too, and if i can, add more words in portuguese :D
Haruhitastic
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#57
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Bonked is cute.

And I'd love to help with a Portuguese word list if possible, if you two are okay and if Bloncked wants me to aide him.
Sammany
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#58
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-Just a little question, what do I put in the screen? :3
Squeekmouse
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#59
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Haruhitastic a dit :
Bonked is cute.

And I'd love to help with a Portuguese word list if possible, if you two are okay and if Bloncked wants me to aide him.

I'd love some help with BR translations, I'll get in touch with you :-)
Championrs
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#60
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Add the words:
Troll
Hat
friend
die
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