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  • [Minigame] Hide and Go Seek
« ‹ 3 / 4 › »
[Minigame] Hide and Go Seek
Jamieboox
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#41
  0
I THOUGHT OF THIS LAST YEAR OMG. ;O; /support 500 times+ . <3
Kiwibug
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#42
  0
/support
Excretion
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#43
  0
/support
Now I know where to hide the bodies.
Vusiii
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#44
  0
/support
Cool game!
Sparklelock
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#45
  0
/support

That would be perfect omfg.
Thefourthone
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#46
  0
Dragonsf a dit :
/support
But the "IT" Should only see black in his screen(after the count) so that he/she wont know where the other mices will go,also you will need to add bushes that mice can hide for more harder to find them.
If you agree you can add it in :)

i personally think that adding bushes and items will make things far more obvious for It
and no, because once the count down is over, It is SUPPOSED to look for the mice regardles of where they are. they had their 25 seconds to hide.
Shamousey a dit :
This is a pretty popular idea it seems, but it does just seem like Squeekmouse's #infected minigame but with night mode maps, a countdown, and no flying.

i'll look into that. thnks for notifying me.
..or if you could possibly link me to the thread, that'd be helpful too..
Snowysun
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#47
  0
/support Or you could just have someone make a hide and seek nightmode map but you wouldn't get anything from it and they have to do it their self..(That is one way!..)
Thefourthone
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#48
  0
Snowysun a dit :
/support Or you could just have someone make a hide and seek nightmode map but you wouldn't get anything from it and they have to do it their self..(That is one way!..)

not enough time. and i want the maps to actually be longer than the scrolling maps/mpas that scroll upwards- if that is ever made possible.
Snoweywhitep
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#49
  0
/Support omg :DD
Elytanya
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#50
  0
/support
Noobforevah
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#51
  0
/support
Totankarim
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#52
  0
/support
Cewb
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#53
  0
/support
Kaylanguyen
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#54
  0
/suuport c:
Fierying
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#55
  0
thought of this minigame before xP
/Support
BTW you can make maps Wider with the definliate coding. For this minigame personally i would prefer it to be 2500 in Length then 1600
Twilightxat
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#56
  0
/no support
The game as self looks a bit like Traitor and you put just some dark and foregrounds through the level, and that all time.
Cheezonwheel
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#57
  0
/support
Thefourthone
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#58
  0
Twilightxat a dit :
/no support
The game as self looks a bit like Traitor and you put just some dark and foregrounds through the level, and that all time.

although the objective is similar(ish)
the concepts are pretty different
Fierying a dit :
thought of this minigame before xP
/Support
BTW you can make maps Wider with the definliate coding. For this minigame personally i would prefer it to be 2500 in Length then 1600

really? i'm not much of a map maker/coder. thanks for informing me about this
Thefourthone
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#59
  0
hey. i'm back.
if anyone could provide a screenshot map of you as a shaman in a night mode map, that'd be great
i will definitely credit you and etc.
Krazyangel
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#60
  0
/support!!
But why is it called "Hide and GO Seek" if the mice cant move XD
Make them be able to move around their hiding spots,or change the name to "hide and Seek"
But you got my support.
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