×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • [Minigame] Arena
« ‹ 3 / 4 › »
[Minigame] Arena
Leafileaf
« Citoyen »
1383639240000
    • Leafileaf#0000
    • Profil
    • Derniers messages
    • Tribu
#41
  0
Pmcarpan a dit :
This minigame is nice, especially since the teleporting after getting cheese throws up new challenges to the player. Overall, this minigame has the potential to have a bright future.

A small suggestion would be to create some protection at the spawn and teleport points (like making the mice invisible).

It is impossible to make the mice invisible, but there is already cloud protection. ^^'
Fluffypuffeh
« Citoyen »
1383645540000
    • Fluffypuffeh#0000
    • Profil
    • Derniers messages
    • Tribu
#42
  0
This room is open now, at /room *#arena

^^
Oyga
« Citoyen »
1383668580000
    • Oyga#0000
    • Profil
    • Derniers messages
    • Tribu
#43
  0
You Game Quote
Pmcarpan
« Citoyen »
1383711360000
    • Pmcarpan#0000
    • Profil
    • Derniers messages
    • Tribu
#44
  0
Leafileaf a dit :
It is impossible to make the mice invisible, but there is already cloud protection. ^^'

Don't mind me, I (mostly) don't know what I'm saying. But you could teleport the mice to a safe spot after getting cheese and before spawning?
//Why can't we make the players do an emote after id 10 :(
Leafileaf
« Citoyen »
1383727560000
    • Leafileaf#0000
    • Profil
    • Derniers messages
    • Tribu
#45
  0
Pmcarpan a dit :
Don't mind me, I (mostly) don't know what I'm saying. But you could teleport the mice to a safe spot after getting cheese and before spawning?
//Why can't we make the players do an emote after id 10 :(

That doesn't make sense ! You're mainly supposed to teleport to the yellow areas so you can continue gameplay from there.
Kmlcan
« Citoyen »
1383836160000
    • Kmlcan#0000
    • Profil
    • Derniers messages
    • Tribu
#46
  0
We still need translations guys, if you'd like to translate, check this link: https://paste.moepl.eu/view/93ff87a5
P.S: We have BR, ID, TR translations already.
Kmlcan
« Citoyen »
1383855360000
    • Kmlcan#0000
    • Profil
    • Derniers messages
    • Tribu
#47
  0
Changed the OP, hope it looks much better now. :3
Meekymoose
« Citoyen »
1383939180000
    • Meekymoose#0000
    • Profil
    • Derniers messages
    • Tribu
#48
  0
Here's the ES translation: ^^

Good game! I hope it gets official soon.

PS: I'd really like to test my translation sometime, I don't see any errors but just to get sure. If you want, whisper me in game :D
Leafileaf
« Citoyen »
1384234740000
    • Leafileaf#0000
    • Profil
    • Derniers messages
    • Tribu
#49
  0
MORE NEW STUFF ! \o/

a dit :

<P mode="cnj" telex="400" teley="200" time="300" />

time="300": Sets the amount of time given for your map, in seconds. In this case, 300 seconds (equivalent to 5 minutes) are given. This can be used to give more time to difficult maps.

Please note that this is OPTIONAL and need not be added. Old maps will not break and will continue to use the old default of 120 seconds (2 minutes).

I also added something more but I'm waiting first as it's quite buggy.
EDIT: I debugged it and now it's running smoothly c: Here it is.

a dit :

Original XML for P tag:
<P mode="cnj" telex="400" teley="200" time="300" />

Object spawning:
<P mode="cnj" telex="400" teley="200" time="300"><ObjetMDR I="18" X="400" Y="200" A="180" VX="0" VY="-15" G="false" T="5" /></P>

NOTE: You have to expand the P tag and slot ObjetMDR into it, as in the example XML.
I="18": Object ID. Object 18 is the down drag.
X="400": X Object Spawn. This is where your object will spawn on the x-axis.
Y="200": Y Object Spawn. This is where your object will spawn on the y-axis.
A="180": Angle. This is the angle of your object. Since the down drag is now rotated 180°, it will be facing up. This is OPTIONAL.
VX="0": X-velocity. This is how fast your object will be moving along the x-axis. This is OPTIONAL.
VY="-15": Y-velocity. This is how fast your object will be moving along the y-axis. This is OPTIONAL.
G="false": Ghosted. This decides if the object is ghosted; default is false. This is OPTIONAL.
T="5": Recurring time. Here, it is 5 seconds.

So, the Object Spawning sample XML would basically do this:
a dit :

Spawns a unghosted down drag at X: 400 Y: 200 (with rotation 180°) with no x-velocity and -15 y-velocity every 5 seconds.
Fluffypuffeh
« Citoyen »
1384298580000
    • Fluffypuffeh#0000
    • Profil
    • Derniers messages
    • Tribu
#50
  0
Confusing. Confused.
Enginfener
« Citoyen »
1384380360000
    • Enginfener#0000
    • Profil
    • Derniers messages
    • Tribu
#51
  0
Congrats new plug-ins. !
Leafileaf
« Citoyen »
1384585680000
    • Leafileaf#0000
    • Profil
    • Derniers messages
    • Tribu
#52
  0
Fluffypuffeh a dit :
Confusing. Confused.

Yay. On a side note, please don't make maps with no cloud protection at spawn point.

Enginfener a dit :
Congrats new plug-ins. !

I can't resist being myself. These aren't plug-ins lol, they're more accurately referred to as updates or improvements.
Jsilv
« Citoyen »
1384617180000
    • Jsilv#0000
    • Profil
    • Derniers messages
#53
  0
Who are the creators of this minigame? *-*
Baasbase
« Citoyen »
1384617300000
    • Baasbase#0095
    • Profil
    • Derniers messages
#54
  0
Jsilv a dit :
Who are the creators of this minigame? *-*

OP a dit :
I think that's all. And you should know the staff list of #arena minigame.
Benbirkralm: Founder of the game, admin.
Kmlcan &amp; Leafileaf: Coders, admins.
Fluffypuffeh: Moderator.
Jsilv
« Citoyen »
1384617720000
    • Jsilv#0000
    • Profil
    • Derniers messages
#55
  0
Oh, it's right at the bottom.. I was looking but ok thanks Baas
Kmlcan
« Citoyen »
1384695240000
    • Kmlcan#0000
    • Profil
    • Derniers messages
    • Tribu
#56
  0
v2.0: We've added 3 new modes; Robj, Random and Puff!
Leafileaf
« Citoyen »
1384695900000
    • Leafileaf#0000
    • Profil
    • Derniers messages
    • Tribu
#57
  0
Kmlcan a dit :
v2.0: We've added 3 new modes; Robj, Random and Puff!

mode="robj": This mode is represented by the ★ icon in the topbar. Insane difficulty. Every time you press down/space, a random object is spawned! Will it be cannons, rune, arrows, or even balloons or spirits? Only one way to find out! *presses down* *cannon kills self*
mode="random": This mode takes the icon of the mode picked by the game. Random mode. Not to be confused with robj above. Random simply picks one of the existing modes (except robj) and uses it for the rest of the map.
mode="puff": This mode takes the ↑ icon. This doesn't actually spawn an object to give you a boost or anything, but instead summons a puff of smoke and allows you to jump again!
Omnikin
« Censeur »
1384707300000
    • Omnikin#0000
    • Profil
    • Derniers messages
    • Tribu
#58
  0
Kmlcan, can I translate your thread to put it into the french commnuity forum ?
Kmlcan
« Citoyen »
1384724460000
    • Kmlcan#0000
    • Profil
    • Derniers messages
    • Tribu
#59
  0
Omnikin a dit :
Kmlcan, can I translate your thread to put it into the french commnuity forum ?

Sure!
Omnikin
« Censeur »
1384737120000
    • Omnikin#0000
    • Profil
    • Derniers messages
    • Tribu
#60
  0
Kmlcan a dit :
Sure!

Ok thanks
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • [Minigame] Arena
« ‹ 3 / 4 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27